My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Guards
Giant Snowball
Archers Hog Rider Guards
Zap
Archers Guards
Barbarian Barrel
Archers Wizard Guards
The Log
Archers Hog Rider Guards
Earthquake
Archers Hog Rider Guards
Arrows
Archers Guards
Royal Delivery
Archers Hog Rider Wizard Guards
Fireball
Archers Hog Rider Wizard
Poison
Archers Wizard Guards
Lightning
Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Guards Tornado Fireball Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Guards

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Tornado Archers Guards The Log
Archers
Zap Hog Rider
Fireball
Zap Hog Rider Tornado The Log
Hog Rider
Zap Fireball The Log Archers Wizard Guards Tornado
Wizard
Tornado Hog Rider
Guards
Zap Hog Rider The Log
Tornado
Zap Fireball Wizard Hog Rider The Log
The Log
Hog Rider Zap Fireball Guards Tornado

Defense Synergies 4 11

Zap
Fireball Archers Guards Tornado The Log
Archers
Zap Guards Tornado The Log
Fireball
Zap Tornado The Log
Hog Rider
Wizard
Tornado Guards The Log
Guards
Zap Archers Wizard The Log
Tornado
Fireball Wizard Zap Archers The Log
The Log
Fireball Zap Archers Wizard Guards Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard The Log
Zap The Log
Tornado Archers
Guards
Fireball Tornado The Log
Fireball Tornado The Log Zap Archers Guards
Tornado Zap Archers Fireball Wizard
Zap Fireball The Log
Tornado
Guards Tornado Archers
Archers Guards Zap Fireball Wizard Tornado The Log
Zap Archers Fireball Wizard Tornado
Zap Fireball Wizard Guards The Log
Fireball Wizard Zap Guards Tornado The Log
Tornado Zap Fireball The Log
Wizard Fireball Tornado
Fireball Zap Archers Wizard Guards Tornado The Log
Zap Wizard Tornado The Log Archers Fireball Guards
Tornado
Wizard Archers Fireball Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Archers Fireball
Fireball Zap Archers Wizard The Log
Guards Zap The Log
Guards Zap Fireball Tornado The Log
Guards
Fireball Wizard Zap Archers Tornado
Guards Archers Fireball
Zap Fireball Tornado The Log
Guards
Guards
Zap Fireball Guards Tornado The Log
Fireball Wizard Guards
Wizard Archers Fireball
Guards Zap Archers Fireball Tornado The Log
Zap Archers Fireball Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log
Fireball Zap Tornado The Log
Fireball The Log
Fireball Guards The Log
Fireball Wizard Zap The Log
Fireball Wizard Zap Tornado
Archers Wizard Tornado The Log
Fireball The Log Zap Wizard Tornado
Fireball The Log Zap Wizard Tornado
Fireball Guards Tornado
Zap Fireball Wizard Tornado The Log
Fireball Zap Archers Wizard Tornado
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball Wizard The Log
Fireball Wizard The Log
Fireball Tornado
Zap Archers Fireball Wizard The Log
Zap Fireball Wizard Tornado The Log
Fireball The Log
Fireball Wizard Tornado
Tornado The Log
Zap Fireball The Log
Zap Tornado The Log Fireball Wizard
Fireball The Log Zap Wizard Tornado
Fireball Zap Wizard Tornado The Log
Fireball Zap Tornado The Log
Zap Archers Fireball Wizard Tornado
Zap Fireball Wizard Guards
Fireball
Zap Fireball Wizard The Log
Zap Fireball
Fireball Wizard The Log
Zap Archers Fireball Guards
Fireball Zap Archers Wizard Tornado
The Log Fireball
Fireball Wizard
The Log Zap Fireball Wizard
Zap Fireball Tornado
Zap Fireball Guards Tornado The Log
Zap Fireball Tornado
Zap Fireball Tornado The Log

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