My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Flying Machine Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Flying Machine Witch P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Flying Machine P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram
Giant Snowball
Minions Battle Ram Flying Machine Witch
Zap
Minions Battle Ram Flying Machine Witch
Barbarian Barrel
Battle Ram Witch Electro Wizard
The Log
Battle Ram Witch
Earthquake
Witch
Arrows
Minions Flying Machine Witch
Royal Delivery
Minions Battle Ram Flying Machine Witch P.E.K.K.A Electro Wizard
Fireball
Minions Battle Ram Flying Machine Witch Electro Wizard
Poison
Minions Flying Machine Witch Electro Wizard
Lightning
Battle Ram Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Fireball Battle Ram Flying Machine Electro Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Minions Fireball Battle Ram

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Battle Ram P.E.K.K.A
Fireball
Battle Ram The Log Electro Wizard
Battle Ram
The Log Minions Fireball Flying Machine Witch P.E.K.K.A Electro Wizard
Flying Machine
Battle Ram P.E.K.K.A
Witch
Battle Ram P.E.K.K.A
P.E.K.K.A
Electro Wizard Minions Battle Ram Flying Machine Witch The Log
The Log
Battle Ram Fireball P.E.K.K.A
Electro Wizard
P.E.K.K.A Fireball Battle Ram

Defense Synergies 2 12

Minions
Flying Machine P.E.K.K.A The Log Electro Wizard
Fireball
The Log Electro Wizard
Battle Ram
Flying Machine
Minions P.E.K.K.A The Log Electro Wizard
Witch
The Log Electro Wizard
P.E.K.K.A
The Log Minions Flying Machine Electro Wizard
The Log
Fireball P.E.K.K.A Minions Flying Machine Witch Electro Wizard
Electro Wizard
Minions Fireball Flying Machine Witch P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Flying Machine The Log Electro Wizard
P.E.K.K.A Minions Flying Machine Witch The Log Electro Wizard
Witch P.E.K.K.A Minions Electro Wizard
Witch P.E.K.K.A Minions Electro Wizard
Fireball P.E.K.K.A The Log
Fireball The Log Minions Flying Machine Electro Wizard
Minions Electro Wizard Fireball Flying Machine Witch
Fireball Flying Machine P.E.K.K.A The Log Electro Wizard
Witch P.E.K.K.A Minions
Electro Wizard
Minions Witch Electro Wizard Fireball Flying Machine The Log
Minions Fireball Flying Machine Witch Electro Wizard
P.E.K.K.A Minions Fireball Flying Machine Witch The Log Electro Wizard
Fireball Minions Witch P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Fireball P.E.K.K.A The Log Electro Wizard
Minions Fireball Witch P.E.K.K.A Electro Wizard
Fireball Minions Flying Machine Witch The Log Electro Wizard
Witch The Log Minions Fireball Flying Machine Electro Wizard
P.E.K.K.A Electro Wizard
Minions Fireball Flying Machine Witch P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch P.E.K.K.A Electro Wizard
Fireball Electro Wizard Flying Machine The Log
P.E.K.K.A Minions Witch The Log Electro Wizard
P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A Witch
Fireball Minions Flying Machine Witch Electro Wizard
P.E.K.K.A Minions Fireball Flying Machine Witch Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Minions Fireball Flying Machine Witch The Log
Witch P.E.K.K.A
P.E.K.K.A Minions Flying Machine Witch
P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A Fireball Witch
Fireball Flying Machine Witch
Witch Electro Wizard Minions Fireball Flying Machine P.E.K.K.A The Log
Minions Fireball Flying Machine Witch P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine The Log
Fireball Flying Machine The Log Electro Wizard
Fireball Flying Machine The Log
Fireball Flying Machine The Log
Fireball The Log
Fireball Minions Flying Machine Witch
Flying Machine Witch The Log
Fireball The Log Flying Machine
Fireball The Log Flying Machine
Minions Fireball Electro Wizard
Fireball Flying Machine The Log Electro Wizard
Fireball Flying Machine
Flying Machine Fireball The Log
Minions Fireball Flying Machine
Fireball Flying Machine The Log
Fireball Flying Machine Witch The Log
Fireball Flying Machine The Log
Fireball
Minions
Fireball Flying Machine The Log Electro Wizard
Fireball Flying Machine Witch The Log
Minions Fireball The Log
Fireball
The Log
Fireball Flying Machine The Log
The Log Fireball Witch
Witch
Fireball The Log Flying Machine Witch Electro Wizard
Fireball Flying Machine Witch The Log
Fireball The Log
Fireball Flying Machine Witch Electro Wizard
Electro Wizard Minions Fireball Flying Machine Witch
Fireball
Fireball The Log
Fireball Electro Wizard
P.E.K.K.A
Fireball The Log
Electro Wizard Minions Fireball Flying Machine Witch
Fireball Flying Machine Witch Electro Wizard
The Log Fireball
Fireball Flying Machine Electro Wizard
The Log Fireball Flying Machine
Fireball
Flying Machine P.E.K.K.A
Minions Fireball Flying Machine Witch The Log Electro Wizard
Fireball Flying Machine Witch Electro Wizard
Fireball Flying Machine Witch The Log Electro Wizard

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