My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Graveyard
Giant Snowball
Spear Goblins Graveyard
Zap
Spear Goblins Inferno Tower Graveyard
Barbarian Barrel
Spear Goblins Inferno Tower Electro Wizard Graveyard
The Log
Spear Goblins Graveyard
Earthquake
Spear Goblins Inferno Tower Graveyard
Arrows
Spear Goblins Graveyard
Royal Delivery
Spear Goblins Electro Wizard Graveyard
Fireball
Inferno Tower Electro Wizard
Poison
Spear Goblins Inferno Tower Electro Wizard Graveyard
Lightning
Inferno Tower Electro Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap The Log Fireball Electro Wizard Inferno Tower Graveyard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap The Log Fireball

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Graveyard Mega Knight
Zap
Fireball Electro Wizard Graveyard Spear Goblins The Log Mega Knight
Fireball
Zap Graveyard The Log Electro Wizard Mega Knight
Inferno Tower
The Log
Zap Fireball Graveyard Mega Knight
Electro Wizard
Zap Graveyard Fireball Mega Knight
Graveyard
Zap Fireball Electro Wizard Spear Goblins The Log Mega Knight
Mega Knight
Spear Goblins Zap Fireball The Log Electro Wizard Graveyard

Defense Synergies 6 14

Spear Goblins
Zap Inferno Tower The Log Electro Wizard Mega Knight
Zap
Fireball Electro Wizard Mega Knight Spear Goblins Inferno Tower The Log
Fireball
Zap The Log Inferno Tower Electro Wizard Mega Knight
Inferno Tower
The Log Electro Wizard Spear Goblins Zap Fireball Mega Knight
The Log
Fireball Inferno Tower Spear Goblins Zap Electro Wizard Mega Knight
Electro Wizard
Zap Inferno Tower Spear Goblins Fireball The Log Mega Knight
Graveyard
Mega Knight
Zap Spear Goblins Fireball Inferno Tower The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Fireball Inferno Tower The Log Electro Wizard
Inferno Tower Zap The Log Electro Wizard Mega Knight
Inferno Tower Mega Knight Electro Wizard
Inferno Tower Electro Wizard Mega Knight
Fireball The Log Mega Knight
Fireball The Log Spear Goblins Zap Electro Wizard Mega Knight
Inferno Tower Electro Wizard Spear Goblins Zap Fireball
Zap Fireball Inferno Tower The Log Electro Wizard Mega Knight
Inferno Tower
Spear Goblins Inferno Tower Electro Wizard Mega Knight
Electro Wizard Spear Goblins Zap Fireball The Log Mega Knight
Inferno Tower Spear Goblins Zap Fireball Electro Wizard
Inferno Tower Mega Knight Zap Fireball The Log Electro Wizard
Fireball Mega Knight Zap The Log Electro Wizard
Inferno Tower Electro Wizard Mega Knight
Inferno Tower Zap Fireball The Log Electro Wizard Mega Knight
Mega Knight Fireball Inferno Tower Electro Wizard
Fireball Mega Knight Spear Goblins Zap The Log Electro Wizard
Zap The Log Spear Goblins Fireball Electro Wizard Mega Knight
Inferno Tower Electro Wizard
Mega Knight Spear Goblins Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins Zap Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard Zap The Log Mega Knight
Mega Knight Spear Goblins Zap Inferno Tower The Log Electro Wizard
Mega Knight Zap Fireball Inferno Tower The Log Electro Wizard
Inferno Tower Mega Knight
Fireball Zap Electro Wizard
Spear Goblins Fireball Inferno Tower Electro Wizard
Inferno Tower Mega Knight
Zap Electro Wizard Mega Knight Spear Goblins Fireball Inferno Tower The Log
Inferno Tower
Mega Knight Inferno Tower
Mega Knight Zap Fireball The Log Electro Wizard
Mega Knight Fireball Inferno Tower
Fireball Mega Knight
Inferno Tower Electro Wizard Spear Goblins Zap Fireball The Log
Mega Knight Zap Fireball Inferno Tower The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Zap The Log Mega Knight
Fireball Spear Goblins Zap
The Log
Fireball The Log Zap
Fireball The Log Zap
Fireball Electro Wizard
Zap Fireball The Log Electro Wizard
Fireball Zap
Fireball The Log
Fireball
Zap Fireball The Log
Spear Goblins Zap Fireball The Log
Fireball The Log Mega Knight
Fireball
Zap Fireball The Log Electro Wizard Mega Knight
Zap Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Mega Knight
Fireball The Log Zap Electro Wizard
Fireball Zap The Log Mega Knight
Fireball Zap The Log
Zap Fireball Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball The Log Mega Knight
Zap Fireball Electro Wizard
Mega Knight
Fireball The Log
Zap Electro Wizard Spear Goblins Fireball
Fireball Zap Electro Wizard
The Log Fireball
Fireball Electro Wizard Mega Knight
The Log Zap Fireball
Zap Fireball
Mega Knight
Zap Fireball The Log Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball The Log Electro Wizard Mega Knight

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