My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Mega Minion Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Ice Golem Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Goblins Bats Mega Minion Hog Rider Lumberjack
Zap
Goblins Bats
Barbarian Barrel
Goblins Lumberjack
The Log
Goblins Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Goblins Bats
Royal Delivery
Goblins Bats Mega Minion Hog Rider Lumberjack
Fireball
Mega Minion Hog Rider Lumberjack
Poison
Bats Mega Minion
Lightning
Ice Golem Mega Minion Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Ice Golem The Log Mega Minion Fireball Hog Rider Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Bats Ice Golem The Log

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Ice Golem
Bats
Ice Golem Hog Rider Mega Minion Lumberjack
Ice Golem
Bats Mega Minion Hog Rider Lumberjack Goblins
Mega Minion
Ice Golem Bats Fireball
Fireball
Hog Rider Mega Minion The Log
Hog Rider
Goblins Bats Ice Golem Fireball The Log Lumberjack
The Log
Hog Rider Fireball Lumberjack
Lumberjack
Ice Golem Bats Hog Rider The Log

Defense Synergies 2 13

Goblins
Ice Golem Mega Minion The Log
Bats
Ice Golem The Log Lumberjack
Ice Golem
Mega Minion Goblins Bats Fireball The Log Lumberjack
Mega Minion
Ice Golem Goblins The Log Lumberjack
Fireball
The Log Ice Golem Lumberjack
Hog Rider
The Log
Fireball Goblins Bats Ice Golem Mega Minion Lumberjack
Lumberjack
Bats Ice Golem Mega Minion Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Mega Minion Fireball The Log
Lumberjack Goblins Bats Mega Minion The Log
Lumberjack Goblins Bats Mega Minion
Lumberjack Goblins Bats Mega Minion
Fireball The Log Lumberjack
Fireball The Log Goblins Bats Mega Minion Lumberjack
Bats Mega Minion Fireball
Ice Golem Fireball The Log
Goblins Lumberjack
Goblins Ice Golem Lumberjack
Goblins Bats Ice Golem Mega Minion Fireball The Log Lumberjack
Mega Minion Bats Fireball
Lumberjack Bats Fireball The Log
Fireball Goblins Bats Mega Minion The Log Lumberjack
Lumberjack
Fireball The Log Lumberjack
Goblins Bats Fireball Lumberjack
Fireball Goblins Bats Mega Minion The Log Lumberjack
The Log Bats Ice Golem Mega Minion Fireball Lumberjack
Lumberjack
Goblins Bats Fireball The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins Ice Golem Fireball
Fireball Ice Golem Mega Minion The Log Lumberjack
Lumberjack Goblins Bats Ice Golem The Log
Lumberjack Bats Ice Golem Fireball The Log
Lumberjack
Fireball Bats Ice Golem
Goblins Bats Ice Golem Mega Minion Fireball Lumberjack
Lumberjack
Goblins Bats Ice Golem Mega Minion Fireball The Log
Mega Minion
Bats Mega Minion Lumberjack
Fireball The Log
Ice Golem Fireball Lumberjack
Fireball
Goblins Bats Ice Golem Mega Minion Fireball The Log Lumberjack
Bats Ice Golem Mega Minion Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem The Log
Fireball The Log
Fireball The Log
Ice Golem Fireball The Log
Fireball The Log
Fireball Bats Ice Golem Mega Minion
The Log
Fireball The Log Ice Golem
Fireball The Log
Goblins Bats Fireball Lumberjack
Fireball The Log
Fireball
Ice Golem Fireball The Log
Fireball
Ice Golem Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Bats
Mega Minion Fireball The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Ice Golem The Log Fireball
Mega Minion
Fireball The Log
Fireball The Log
Fireball The Log
Bats Ice Golem Fireball
Bats Mega Minion Fireball
Mega Minion Fireball
Fireball The Log
Fireball
Fireball The Log
Bats Fireball
Fireball Mega Minion
The Log Fireball
Fireball Mega Minion Lumberjack
The Log Ice Golem Fireball
Fireball
Mega Minion
Bats Fireball The Log
Bats Fireball
Fireball The Log

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