My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Royal Giant
Giant Snowball
Goblins Bats Minions Barbarians Musketeer
Zap
Goblins Bats Minions Royal Giant
Barbarian Barrel
Goblins Barbarians Musketeer
The Log
Goblins Barbarians Royal Giant Musketeer
Earthquake
Barbarians
Arrows
Goblins Bats Minions
Royal Delivery
Goblins Bats Minions Barbarians Musketeer
Fireball
Minions Barbarians Musketeer
Poison
Bats Minions Barbarians Musketeer
Lightning
Musketeer
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats The Log Minions Fireball Musketeer Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats The Log Minions

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant
Bats
Royal Giant Minions
Minions
Royal Giant Bats
Barbarians
Royal Giant
Bats Minions Fireball Goblins Musketeer The Log
Fireball
Royal Giant The Log
Musketeer
Royal Giant The Log
The Log
Royal Giant Fireball Musketeer

Defense Synergies 2 8

Goblins
Musketeer The Log
Bats
Minions Musketeer The Log
Minions
Bats Musketeer The Log
Barbarians
Royal Giant
Fireball
The Log Musketeer
Musketeer
The Log Goblins Bats Minions Fireball
The Log
Fireball Musketeer Goblins Bats Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Musketeer The Log
Barbarians Goblins Bats Minions Musketeer The Log
Barbarians Goblins Bats Minions Musketeer
Barbarians Goblins Bats Minions Musketeer
Barbarians Fireball The Log
Fireball The Log Goblins Bats Minions Musketeer
Bats Minions Musketeer Fireball
Barbarians Fireball Musketeer The Log
Barbarians Goblins Minions Musketeer
Goblins Barbarians Musketeer
Goblins Bats Minions Barbarians Fireball Musketeer The Log
Minions Musketeer Bats Fireball
Barbarians Bats Minions Fireball Musketeer The Log
Fireball Goblins Bats Minions Barbarians The Log
Barbarians
Barbarians Fireball The Log
Barbarians Goblins Bats Minions Fireball Musketeer
Fireball Goblins Bats Minions Barbarians Musketeer The Log
The Log Bats Minions Barbarians Fireball Musketeer
Barbarians Musketeer
Goblins Bats Minions Barbarians Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Fireball
Fireball Musketeer The Log
Barbarians Goblins Bats Minions Musketeer The Log
Bats Barbarians Fireball Musketeer The Log
Barbarians Musketeer
Fireball Bats Minions Musketeer
Goblins Bats Minions Barbarians Fireball Musketeer
Barbarians
Goblins Bats Minions Barbarians Fireball The Log
Barbarians Musketeer
Bats Minions Barbarians Musketeer
Barbarians Fireball The Log
Barbarians Fireball
Barbarians Fireball Musketeer
Barbarians Goblins Bats Minions Fireball Musketeer The Log
Bats Minions Barbarians Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball The Log
Barbarians Fireball Musketeer The Log
Fireball The Log
Fireball Bats Minions Musketeer
Musketeer The Log
Fireball The Log
Fireball The Log
Goblins Bats Minions Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Minions Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Bats Minions
Fireball Musketeer The Log
Fireball The Log
Minions Fireball Musketeer The Log
Fireball
Musketeer The Log
Barbarians Fireball Musketeer The Log
The Log Fireball
Fireball The Log Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Bats Fireball Musketeer
Bats Minions Fireball Musketeer
Fireball
Fireball Musketeer The Log
Fireball
Fireball The Log
Bats Minions Barbarians Fireball Musketeer
Fireball Musketeer
The Log Fireball
Fireball Musketeer
The Log Fireball Musketeer
Fireball
Musketeer
Bats Minions Fireball Musketeer The Log
Bats Fireball Musketeer
Fireball Musketeer The Log

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