My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Hog Rider Giant
Giant Snowball
Minions Minion Horde Hog Rider Baby Dragon
Zap
Minions Minion Horde
Barbarian Barrel
Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Minions Minion Horde
Royal Delivery
Minions Minion Horde Hog Rider Wizard Baby Dragon
Fireball
Minions Minion Horde Hog Rider Wizard Baby Dragon
Poison
Minions Minion Horde Wizard
Lightning
Wizard Baby Dragon
Rocket
Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Fireball Hog Rider Baby Dragon Minion Horde Giant Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Minions Fireball Hog Rider Baby Dragon

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Giant Baby Dragon
Minion Horde
Hog Rider Giant
Fireball
Hog Rider Giant Baby Dragon
Hog Rider
Minions Fireball Lightning Minion Horde Giant Wizard Baby Dragon
Giant
Minions Lightning Minion Horde Fireball Hog Rider Wizard Baby Dragon
Wizard
Hog Rider Giant
Baby Dragon
Minions Fireball Hog Rider Giant Lightning
Lightning
Hog Rider Giant Baby Dragon

Defense Synergies 0 1

Minions
Baby Dragon
Minion Horde
Fireball
Hog Rider
Giant
Wizard
Baby Dragon
Minions
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Minion Horde Fireball Wizard Baby Dragon
Minion Horde Minions
Minion Horde Minions Lightning
Minion Horde Minions
Lightning Fireball
Fireball Minions Baby Dragon
Minions Minion Horde Lightning Fireball Wizard Baby Dragon
Lightning Fireball Baby Dragon
Minion Horde Minions
Minion Horde
Minions Minion Horde Fireball Wizard Baby Dragon
Minions Minion Horde Fireball Wizard Baby Dragon
Minion Horde Minions Fireball Wizard Lightning
Fireball Wizard Minions Minion Horde Baby Dragon
Minion Horde
Minion Horde Fireball Lightning
Minion Horde Wizard Minions Fireball
Fireball Minions Minion Horde Wizard Baby Dragon
Wizard Baby Dragon Minions Fireball
Wizard Minions Minion Horde Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Wizard Baby Dragon Lightning
Minions Minion Horde Lightning
Lightning Minion Horde Fireball
Minion Horde
Fireball Wizard Minions Minion Horde Baby Dragon
Minions Minion Horde Fireball Lightning
Minion Horde
Minion Horde Lightning Minions Fireball Baby Dragon
Minion Horde
Minions Minion Horde
Lightning Fireball
Lightning Minion Horde Fireball Wizard
Wizard Minion Horde Fireball Baby Dragon
Minions Minion Horde Fireball Baby Dragon Lightning
Minions Minion Horde Fireball Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Minion Horde Baby Dragon
Fireball Baby Dragon
Lightning Minion Horde Fireball Baby Dragon
Lightning Fireball
Fireball Wizard Minion Horde Baby Dragon
Fireball Wizard Minions Minion Horde Baby Dragon
Minion Horde Wizard Baby Dragon
Fireball Wizard Baby Dragon Lightning
Fireball Wizard Lightning
Lightning Minions Minion Horde Fireball
Lightning Minion Horde Fireball Wizard
Fireball Lightning Wizard Baby Dragon
Lightning Fireball Baby Dragon
Lightning Minions Minion Horde Fireball Baby Dragon
Lightning Fireball Baby Dragon
Lightning Minion Horde Fireball Wizard Baby Dragon
Lightning Minion Horde Fireball Wizard Baby Dragon
Lightning Fireball
Minions Minion Horde Lightning
Lightning Fireball Wizard Baby Dragon
Lightning Fireball Wizard Baby Dragon
Lightning Minions Minion Horde Fireball Baby Dragon
Lightning Fireball Wizard
Lightning
Lightning Minion Horde Fireball Baby Dragon
Fireball Wizard Baby Dragon
Minion Horde
Fireball Wizard Baby Dragon Lightning
Fireball Lightning Wizard Baby Dragon
Fireball Lightning Baby Dragon
Lightning Minion Horde Fireball Wizard Baby Dragon
Lightning Minions Minion Horde Fireball Wizard
Lightning Minion Horde Fireball
Lightning Minion Horde Fireball Wizard
Lightning Minion Horde Fireball
Minion Horde
Fireball Wizard Lightning
Minion Horde Lightning Minions Fireball
Fireball Lightning Wizard Baby Dragon
Fireball
Fireball Lightning Minion Horde Wizard Baby Dragon
Fireball Wizard Baby Dragon Lightning
Lightning Fireball
Minion Horde
Minions Minion Horde Fireball Baby Dragon Lightning
Fireball Lightning
Lightning Fireball Baby Dragon

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