My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Goblin Giant Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Mini P.E.K.K.A Goblin Giant Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Lava Hound
Giant Snowball
Spear Goblins Minions Lava Hound
Zap
Spear Goblins Minions Goblin Giant Lava Hound
Barbarian Barrel
Ice Spirit Spear Goblins
The Log
Ice Spirit Spear Goblins Mini P.E.K.K.A
Earthquake
Spear Goblins
Arrows
Ice Spirit Spear Goblins Minions Lava Hound
Royal Delivery
Ice Spirit Spear Goblins Minions Mini P.E.K.K.A Lava Hound
Fireball
Minions Lava Hound
Poison
Spear Goblins Minions Lava Hound
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Earthquake Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Minions Earthquake Fireball Mini P.E.K.K.A Goblin Giant Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Spear Goblins Minions Earthquake

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Minions Spear Goblins Mini P.E.K.K.A Goblin Giant
Spear Goblins
Ice Spirit Earthquake Mini P.E.K.K.A Goblin Giant
Minions
Ice Spirit Lava Hound Mini P.E.K.K.A Goblin Giant
Earthquake
Spear Goblins Fireball Mini P.E.K.K.A Goblin Giant Lava Hound
Fireball
Goblin Giant Lava Hound Earthquake
Mini P.E.K.K.A
Ice Spirit Spear Goblins Minions Earthquake Goblin Giant
Goblin Giant
Fireball Ice Spirit Spear Goblins Minions Earthquake Mini P.E.K.K.A
Lava Hound
Minions Fireball Earthquake

Defense Synergies 2 13

Ice Spirit
Mini P.E.K.K.A Spear Goblins Minions Earthquake Fireball Goblin Giant
Spear Goblins
Ice Spirit Minions Earthquake Mini P.E.K.K.A Goblin Giant
Minions
Ice Spirit Spear Goblins Goblin Giant
Earthquake
Ice Spirit Spear Goblins Fireball Mini P.E.K.K.A
Fireball
Goblin Giant Ice Spirit Earthquake Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Spear Goblins Earthquake Fireball
Goblin Giant
Fireball Ice Spirit Spear Goblins Minions
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Minions Fireball Goblin Giant
Mini P.E.K.K.A Ice Spirit Minions
Mini P.E.K.K.A Minions
Mini P.E.K.K.A Minions
Earthquake Fireball Mini P.E.K.K.A
Fireball Spear Goblins Minions Earthquake
Minions Ice Spirit Spear Goblins Fireball
Earthquake Fireball Goblin Giant
Mini P.E.K.K.A Minions
Ice Spirit Spear Goblins Mini P.E.K.K.A
Minions Spear Goblins Earthquake Fireball Goblin Giant
Minions Spear Goblins Fireball
Mini P.E.K.K.A Ice Spirit Minions Earthquake Fireball
Fireball Ice Spirit Minions Earthquake Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Fireball Mini P.E.K.K.A
Minions Fireball Mini P.E.K.K.A
Ice Spirit Fireball Spear Goblins Minions
Earthquake Ice Spirit Spear Goblins Minions Fireball
Mini P.E.K.K.A
Spear Goblins Minions Earthquake Fireball Mini P.E.K.K.A Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Spear Goblins Fireball
Fireball Mini P.E.K.K.A
Ice Spirit Spear Goblins Minions Mini P.E.K.K.A Goblin Giant
Mini P.E.K.K.A Fireball Goblin Giant
Mini P.E.K.K.A Goblin Giant
Fireball Ice Spirit Minions Goblin Giant
Mini P.E.K.K.A Spear Goblins Minions Fireball Goblin Giant
Mini P.E.K.K.A Goblin Giant
Ice Spirit Spear Goblins Minions Fireball Mini P.E.K.K.A
Goblin Giant
Minions Mini P.E.K.K.A
Fireball Goblin Giant
Mini P.E.K.K.A Fireball Goblin Giant
Fireball
Ice Spirit Spear Goblins Minions Fireball Mini P.E.K.K.A Goblin Giant
Minions Earthquake Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball
Fireball
Earthquake Fireball Goblin Giant
Earthquake Fireball
Fireball Earthquake
Fireball Ice Spirit Spear Goblins Minions Goblin Giant
Earthquake
Earthquake Fireball Ice Spirit
Fireball
Minions Fireball Mini P.E.K.K.A
Earthquake Fireball
Fireball
Earthquake Fireball
Earthquake Minions Fireball
Earthquake Fireball
Earthquake Spear Goblins Fireball
Earthquake Fireball
Earthquake Fireball
Minions Mini P.E.K.K.A
Earthquake Fireball Mini P.E.K.K.A
Earthquake Fireball
Minions Earthquake Fireball
Fireball
Earthquake Fireball
Earthquake Ice Spirit Fireball
Fireball Earthquake
Fireball
Fireball
Fireball
Ice Spirit Minions Fireball
Fireball Mini P.E.K.K.A
Earthquake Fireball
Ice Spirit Fireball
Earthquake Fireball
Earthquake Ice Spirit Spear Goblins Minions Fireball
Fireball
Fireball
Fireball Mini P.E.K.K.A
Earthquake Fireball
Fireball
Ice Spirit Minions Fireball
Fireball
Fireball Goblin Giant

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