My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Giant Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant
Giant Snowball
Goblin Gang Musketeer Witch
Zap
Goblin Gang Witch
Barbarian Barrel
Knight Goblin Gang Musketeer Witch Ice Wizard
The Log
Goblin Gang Musketeer Witch
Earthquake
Goblin Gang Witch
Arrows
Goblin Gang Witch
Royal Delivery
Knight Goblin Gang Musketeer Witch Ice Wizard
Fireball
Goblin Gang Musketeer Witch Ice Wizard
Poison
Goblin Gang Musketeer Witch Ice Wizard
Lightning
Knight Musketeer Witch Ice Wizard
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Ice Wizard Fireball Musketeer Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Ice Wizard

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Knight Musketeer Witch Ice Wizard
Knight
Goblin Gang Musketeer Zap Fireball Witch Ice Wizard
Goblin Gang
Knight Giant
Fireball
Zap Knight Giant
Musketeer
Knight Giant Zap
Giant
Zap Musketeer Goblin Gang Fireball Witch Ice Wizard
Witch
Zap Knight Giant
Ice Wizard
Zap Knight Giant

Defense Synergies 5 11

Zap
Fireball Knight Goblin Gang Musketeer Witch Ice Wizard
Knight
Goblin Gang Musketeer Ice Wizard Zap Fireball Witch
Goblin Gang
Knight Musketeer Zap Ice Wizard
Fireball
Zap Knight Musketeer Ice Wizard
Musketeer
Knight Goblin Gang Zap Fireball
Giant
Witch
Zap Knight Ice Wizard
Ice Wizard
Knight Zap Goblin Gang Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Musketeer
Zap Knight Goblin Gang Musketeer Witch Ice Wizard
Goblin Gang Witch Knight Musketeer Ice Wizard
Witch Knight Goblin Gang Musketeer Ice Wizard
Fireball
Goblin Gang Fireball Zap Musketeer Ice Wizard
Musketeer Zap Goblin Gang Fireball Witch Ice Wizard
Zap Fireball Musketeer
Witch Goblin Gang Musketeer Ice Wizard
Knight Goblin Gang Musketeer Ice Wizard
Goblin Gang Witch Ice Wizard Zap Knight Fireball Musketeer
Musketeer Zap Goblin Gang Fireball Witch Ice Wizard
Zap Knight Goblin Gang Fireball Musketeer Witch Ice Wizard
Fireball Zap Goblin Gang Witch
Knight Goblin Gang
Zap Goblin Gang Fireball
Knight Goblin Gang Fireball Musketeer Witch
Fireball Zap Knight Goblin Gang Musketeer Witch Ice Wizard
Zap Witch Knight Fireball Musketeer Ice Wizard
Musketeer
Goblin Gang Knight Fireball Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Fireball Witch
Fireball Zap Knight Goblin Gang Musketeer
Goblin Gang Zap Knight Musketeer Witch
Goblin Gang Zap Knight Fireball Musketeer
Knight Goblin Gang Musketeer Witch
Fireball Zap Goblin Gang Musketeer Witch Ice Wizard
Goblin Gang Knight Fireball Musketeer Witch Ice Wizard
Knight
Zap Knight Fireball Witch
Witch Goblin Gang Musketeer
Knight Musketeer Witch
Zap Fireball
Knight Goblin Gang Fireball Witch
Fireball Musketeer Witch
Goblin Gang Witch Zap Knight Fireball Musketeer
Zap Fireball Musketeer Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer
Fireball Zap Musketeer Ice Wizard
Fireball
Knight Fireball Musketeer
Fireball Zap
Fireball Zap Musketeer Witch Ice Wizard
Musketeer Witch
Fireball Zap Ice Wizard
Fireball Zap
Goblin Gang Fireball Musketeer
Zap Knight Fireball Musketeer
Fireball Zap Musketeer
Knight Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer Witch
Fireball Musketeer
Fireball
Zap Fireball Musketeer
Zap Fireball Witch
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball Witch Ice Wizard
Witch
Fireball Zap Musketeer Witch Ice Wizard
Fireball Zap Musketeer Witch
Fireball Zap Musketeer
Zap Fireball Musketeer Witch Ice Wizard
Zap Fireball Musketeer Witch
Fireball
Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Goblin Gang Fireball Musketeer Witch
Fireball Zap Musketeer Witch Ice Wizard
Fireball
Fireball Knight Goblin Gang Musketeer
Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Goblin Gang Fireball Musketeer Witch
Zap Fireball Musketeer Witch
Zap Fireball Musketeer Witch

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