My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Musketeer Hog Rider
Zap
Goblins
Barbarian Barrel
Goblins Knight Musketeer
The Log
Goblins Mini P.E.K.K.A Musketeer Hog Rider
Earthquake
Hog Rider
Arrows
Goblins
Royal Delivery
Goblins Knight Mini P.E.K.K.A Musketeer Hog Rider
Fireball
Musketeer Hog Rider
Poison
Musketeer
Lightning
Knight Mini P.E.K.K.A Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Knight Tornado Fireball Mini P.E.K.K.A Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Knight Tornado

Attack Synergies 9 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Zap
Fireball Hog Rider Tornado Goblins Knight Mini P.E.K.K.A Musketeer
Knight
Musketeer Hog Rider Zap Fireball
Fireball
Zap Hog Rider Tornado Knight
Mini P.E.K.K.A
Zap Musketeer Hog Rider Tornado
Musketeer
Knight Hog Rider Zap Mini P.E.K.K.A
Hog Rider
Goblins Zap Knight Fireball Musketeer Mini P.E.K.K.A Tornado
Tornado
Zap Fireball Mini P.E.K.K.A Hog Rider

Defense Synergies 4 14

Goblins
Zap Knight Musketeer
Zap
Fireball Mini P.E.K.K.A Goblins Knight Musketeer Tornado
Knight
Musketeer Goblins Zap Fireball Mini P.E.K.K.A Tornado
Fireball
Zap Tornado Knight Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Zap Knight Fireball Musketeer Tornado
Musketeer
Knight Goblins Zap Fireball Mini P.E.K.K.A Tornado
Hog Rider
Tornado
Fireball Zap Knight Mini P.E.K.K.A Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Musketeer
Mini P.E.K.K.A Goblins Zap Knight Musketeer
Mini P.E.K.K.A Tornado Goblins Knight Musketeer
Mini P.E.K.K.A Goblins Knight Musketeer
Fireball Mini P.E.K.K.A Tornado
Fireball Tornado Goblins Zap Musketeer
Musketeer Tornado Zap Fireball
Zap Fireball Musketeer
Mini P.E.K.K.A Goblins Musketeer Tornado
Knight Tornado Goblins Mini P.E.K.K.A Musketeer
Goblins Zap Knight Fireball Musketeer Tornado
Musketeer Zap Fireball Tornado
Mini P.E.K.K.A Zap Knight Fireball Musketeer
Fireball Goblins Zap Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Knight
Tornado Zap Fireball Mini P.E.K.K.A
Goblins Knight Fireball Mini P.E.K.K.A Musketeer Tornado
Fireball Goblins Zap Knight Musketeer Tornado
Zap Tornado Knight Fireball Musketeer
Mini P.E.K.K.A Musketeer Tornado
Goblins Knight Fireball Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Goblins Zap Fireball
Fireball Zap Knight Mini P.E.K.K.A Musketeer
Goblins Zap Knight Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Zap Knight Fireball Musketeer Tornado
Knight Mini P.E.K.K.A Musketeer
Fireball Zap Musketeer Tornado
Mini P.E.K.K.A Goblins Knight Fireball Musketeer
Mini P.E.K.K.A Knight
Zap Goblins Knight Fireball Mini P.E.K.K.A Tornado
Musketeer
Knight Mini P.E.K.K.A Musketeer
Zap Fireball Tornado
Mini P.E.K.K.A Knight Fireball
Fireball Musketeer
Goblins Zap Knight Fireball Mini P.E.K.K.A Musketeer Tornado
Zap Fireball Mini P.E.K.K.A Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer
Fireball Zap Musketeer Tornado
Fireball
Knight Fireball Musketeer
Fireball Zap
Fireball Zap Musketeer Tornado
Musketeer Tornado
Fireball Zap Tornado
Fireball Zap Tornado
Goblins Fireball Mini P.E.K.K.A Musketeer Tornado
Zap Knight Fireball Musketeer Tornado
Fireball Zap Musketeer Tornado
Knight Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball Musketeer
Fireball Tornado
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Musketeer
Zap Fireball Tornado
Fireball Musketeer
Fireball Tornado
Musketeer Tornado
Zap Fireball Musketeer
Zap Tornado Fireball
Fireball Zap Musketeer Tornado
Fireball Zap Musketeer Tornado
Fireball Zap Musketeer Tornado
Zap Fireball Musketeer Tornado
Zap Fireball Musketeer
Fireball Mini P.E.K.K.A
Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Fireball Musketeer
Fireball Zap Musketeer Tornado
Fireball
Fireball Knight Mini P.E.K.K.A Musketeer
Zap Fireball Musketeer
Zap Fireball Tornado
Musketeer
Zap Fireball Musketeer Tornado
Zap Fireball Musketeer Tornado
Zap Fireball Musketeer Tornado

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