Deck 3.8


Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Great!
Versatility Deck versatility Good
Synergy Deck synergy Mediocre

1 problems 3 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Furnace Giant Witch

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie Giant

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Knight Valkyrie

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Giant Snowball Goblin Gang Witch
Zap Goblin Gang Witch
Tornado Giant
The Log Goblin Gang Furnace Witch
Arrows Goblin Gang Witch
Fireball Goblin Gang Furnace Witch
Poison Goblin Gang Furnace Witch
Lightning Valkyrie Furnace Witch
Rocket Valkyrie Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Furnace

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Goblin Gang Fireball Valkyrie Furnace Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Knight Goblin Gang Fireball

Synergies   5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight + Goblin Gang
Goblin Gang + Knight
Fireball + Giant
Valkyrie + Witch
+ Giant
+ Witch Rage Furnace Fireball
+ Giant Witch
+ Giant Rage Valkyrie

Counters   49 79

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Valkyrie Fireball Goblin Gang Witch Furnace Knight
Valkyrie Goblin Gang Knight Fireball Witch Furnace
Fireball
Giant Knight Valkyrie Witch Furnace Goblin Gang Fireball
Furnace Valkyrie Fireball Knight
Furnace Fireball Goblin Gang Witch
Valkyrie Goblin Gang Fireball Furnace Knight Witch
Goblin Gang Knight Furnace Witch
Knight Valkyrie Furnace Witch Goblin Gang
Valkyrie Witch
Goblin Gang Fireball Witch Furnace
Goblin Gang Valkyrie Witch Fireball Knight
Valkyrie Witch Goblin Gang
Goblin Gang Witch Knight Valkyrie
Fireball Valkyrie Knight Goblin Gang
Furnace Goblin Gang Witch Knight
Knight Goblin Gang Valkyrie
Furnace Goblin Gang Knight Fireball Witch Valkyrie
Furnace Knight Giant Witch Fireball
Fireball Goblin Gang Furnace Witch
Fireball Witch Valkyrie Goblin Gang
Fireball Witch
Furnace Knight Valkyrie Witch
Fireball Witch Knight Furnace Giant
Knight Goblin Gang Valkyrie Fireball
Valkyrie Fireball Furnace Goblin Gang
Fireball
Furnace Valkyrie Witch Fireball Giant
Fireball Furnace Valkyrie
Furnace Fireball Goblin Gang Witch Valkyrie
Witch Fireball Furnace Valkyrie
Goblin Gang Fireball Valkyrie Furnace
Valkyrie Witch Furnace Goblin Gang Knight
Fireball
Witch Goblin Gang
Valkyrie Fireball Witch Knight
Valkyrie Knight Witch
Valkyrie Witch Knight Goblin Gang
Knight Valkyrie Fireball Witch Furnace
Witch Furnace Fireball
Goblin Gang Knight
Knight Goblin Gang Valkyrie
Fireball
Knight Valkyrie
Valkyrie Goblin Gang Knight Witch
Giant Knight Valkyrie Furnace
Witch Knight Valkyrie
Goblin Gang Witch Furnace Knight
Furnace Witch Knight
Knight Valkyrie Goblin Gang Witch
Fireball Knight Goblin Gang Valkyrie
Knight Goblin Gang Furnace Valkyrie Witch
Witch Valkyrie Knight Goblin Gang
Goblin Gang Witch Valkyrie Knight
Fireball Goblin Gang Knight Valkyrie
Furnace Fireball Goblin Gang Valkyrie Witch Knight
Witch Goblin Gang Fireball
Valkyrie Knight Goblin Gang Witch Fireball
Goblin Gang Knight Valkyrie Fireball
Goblin Gang Furnace
Valkyrie Furnace Goblin Gang Knight Witch
Witch Goblin Gang Knight Valkyrie Furnace
Witch Furnace Fireball
Goblin Gang Furnace Valkyrie Knight Witch

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Valkyrie Furnace Witch Knight Goblin Gang Fireball
Goblin Gang Furnace Witch Knight
Knight Furnace Witch Goblin Gang Valkyrie
Knight Witch Goblin Gang Valkyrie
Fireball Witch Goblin Gang Furnace
Knight Valkyrie Witch Furnace
Fireball Knight Valkyrie Witch Goblin Gang
Knight Witch Valkyrie Goblin Gang
Furnace Goblin Gang Fireball Witch
Fireball Valkyrie Knight
Fireball
Valkyrie Knight
Goblin Gang Witch Knight
Fireball Furnace Witch
Witch Goblin Gang Fireball Furnace
Valkyrie Goblin Gang Knight
Fireball
Knight
Fireball Knight Witch Valkyrie Rage Goblin Gang

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