My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Prince Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant Royal Hogs Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Giant Royal Hogs Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Royal Hogs Prince Inferno Dragon
Giant Snowball
Fire Spirit Hog Rider Royal Hogs Inferno Dragon Lumberjack
Zap
Fire Spirit Royal Hogs Prince Inferno Dragon
Barbarian Barrel
Fire Spirit Royal Hogs Lumberjack
The Log
Fire Spirit Hog Rider Royal Hogs Prince Lumberjack
Earthquake
Hog Rider Royal Hogs
Arrows
Fire Spirit Royal Hogs
Royal Delivery
Fire Spirit Hog Rider Royal Hogs Prince Inferno Dragon Lumberjack
Fireball
Hog Rider Royal Hogs Inferno Dragon Lumberjack
Poison
Royal Hogs
Lightning
Prince Inferno Dragon Lumberjack
Rocket
Hog Rider Royal Hogs Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Fireball Hog Rider Inferno Dragon Lumberjack Giant Royal Hogs Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Fire Spirit Fireball Hog Rider Inferno Dragon

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Giant Royal Hogs Prince Inferno Dragon Lumberjack
Fireball
Hog Rider Giant Royal Hogs
Hog Rider
Fire Spirit Fireball Giant Prince Lumberjack
Giant
Prince Fire Spirit Fireball Hog Rider Lumberjack
Royal Hogs
Fire Spirit Fireball Lumberjack
Prince
Giant Fire Spirit Hog Rider Lumberjack
Inferno Dragon
Fire Spirit
Lumberjack
Fire Spirit Hog Rider Giant Royal Hogs Prince

Defense Synergies 0 1

Fire Spirit
Fireball
Lumberjack
Hog Rider
Giant
Royal Hogs
Prince
Inferno Dragon
Lumberjack
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Inferno Dragon Lumberjack Prince
Prince Lumberjack Fire Spirit Inferno Dragon
Prince Inferno Dragon Lumberjack
Fireball Prince Lumberjack
Fireball Fire Spirit Lumberjack
Inferno Dragon Fire Spirit Fireball
Fireball
Inferno Dragon Prince Lumberjack
Fire Spirit Prince Lumberjack
Fireball Lumberjack
Inferno Dragon Fireball
Prince Lumberjack Fire Spirit Fireball
Fire Spirit Fireball Prince Lumberjack
Inferno Dragon Prince Lumberjack
Fireball Prince Inferno Dragon Lumberjack
Fireball Prince Lumberjack
Fire Spirit Fireball Prince Lumberjack
Fire Spirit Fireball Inferno Dragon Lumberjack
Prince Inferno Dragon Lumberjack
Fire Spirit Fireball Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Prince
Fireball Prince Inferno Dragon Lumberjack
Lumberjack Prince
Prince Lumberjack Fireball
Prince Inferno Dragon Lumberjack
Fire Spirit Fireball
Prince Fireball Lumberjack
Prince Inferno Dragon Lumberjack
Fireball Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Prince Lumberjack
Fireball Prince
Prince Fireball Lumberjack
Fireball
Fireball Prince Inferno Dragon Lumberjack
Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball Prince
Fireball Fire Spirit
Fireball Fire Spirit
Fire Spirit
Fireball Fire Spirit
Fireball
Fire Spirit Fireball Prince Lumberjack
Fireball Prince
Fireball Fire Spirit
Fire Spirit Fireball
Fireball
Fireball Prince
Fireball
Fireball
Fireball
Fire Spirit Fireball Prince
Fire Spirit Fireball
Fireball Prince
Fireball
Prince
Fireball
Fire Spirit Fireball
Inferno Dragon
Fireball
Fireball Prince
Fireball
Fire Spirit Fireball
Fireball
Fireball
Fireball
Fireball
Prince
Fireball
Fire Spirit Fireball Prince
Fireball Fire Spirit
Fireball
Fireball Prince Lumberjack
Fireball
Fireball
Prince
Fireball
Fireball
Fireball Prince

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