My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Goblin Hut Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Giant Goblin Hut Princess Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Inferno Dragon
Giant Snowball
Bats Musketeer Goblin Hut Princess Inferno Dragon
Zap
Bats Goblin Hut Princess Inferno Dragon
Barbarian Barrel
Musketeer Goblin Hut Princess
The Log
Musketeer Goblin Hut Princess
Earthquake
Goblin Hut
Arrows
Bats Goblin Hut Princess
Royal Delivery
Bats Musketeer Goblin Hut Princess Inferno Dragon
Fireball
Musketeer Goblin Hut Princess Inferno Dragon
Poison
Bats Musketeer Goblin Hut Princess
Lightning
Musketeer Goblin Hut Inferno Dragon
Rocket
Musketeer Goblin Hut Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Princess Fireball Musketeer Inferno Dragon Giant Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Princess Fireball

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Inferno Dragon
Fireball
Giant The Log Princess
Musketeer
Giant Goblin Hut The Log
Giant
Bats Musketeer Fireball Goblin Hut The Log Princess
Goblin Hut
Musketeer Giant The Log
The Log
Fireball Musketeer Giant Goblin Hut Princess
Princess
Fireball Giant The Log
Inferno Dragon
Bats

Defense Synergies 2 9

Bats
Musketeer The Log Inferno Dragon
Fireball
The Log Musketeer Goblin Hut Princess
Musketeer
The Log Bats Fireball Goblin Hut
Giant
Goblin Hut
Fireball Musketeer
The Log
Fireball Musketeer Bats Princess Inferno Dragon
Princess
Fireball The Log
Inferno Dragon
Bats The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Goblin Hut The Log
Inferno Dragon Bats Musketeer Goblin Hut The Log
Goblin Hut Bats Musketeer Inferno Dragon
Goblin Hut Inferno Dragon Bats Musketeer
Fireball The Log Princess
Fireball The Log Bats Musketeer
Bats Musketeer Inferno Dragon Fireball Goblin Hut Princess
Fireball Musketeer The Log
Inferno Dragon Musketeer Goblin Hut Princess
Musketeer
Bats Fireball Musketeer Goblin Hut The Log Princess
Musketeer Inferno Dragon Bats Fireball Goblin Hut Princess
Goblin Hut Bats Fireball Musketeer The Log
Fireball Bats Goblin Hut The Log Princess
Inferno Dragon Goblin Hut
Fireball Goblin Hut The Log Inferno Dragon
Bats Fireball Musketeer Goblin Hut
Fireball Bats Musketeer Goblin Hut The Log
The Log Bats Fireball Musketeer Goblin Hut Princess Inferno Dragon
Musketeer Goblin Hut Inferno Dragon
Bats Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Goblin Hut
Fireball Musketeer The Log Inferno Dragon
Bats Musketeer Goblin Hut The Log
Bats Fireball Musketeer The Log
Musketeer Goblin Hut Inferno Dragon
Fireball Bats Musketeer Goblin Hut Princess
Bats Fireball Musketeer Goblin Hut
Inferno Dragon
Bats Fireball Goblin Hut The Log Inferno Dragon
Musketeer Goblin Hut Inferno Dragon
Inferno Dragon Bats Musketeer Goblin Hut
Fireball The Log
Fireball
Fireball Musketeer Princess
Goblin Hut Bats Fireball Musketeer The Log Inferno Dragon
Bats Fireball Musketeer Goblin Hut The Log Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Musketeer The Log
Fireball Musketeer The Log Princess
Fireball Goblin Hut The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Bats Musketeer Princess
Musketeer The Log Princess
Fireball The Log Princess
Fireball The Log
Bats Fireball Musketeer
Fireball Musketeer The Log Princess
Fireball Musketeer Princess
Fireball Musketeer Goblin Hut The Log Princess
Fireball Musketeer Princess
Princess Fireball Musketeer Goblin Hut The Log
Fireball Musketeer Goblin Hut The Log Princess
Fireball Musketeer Goblin Hut The Log Princess
Fireball
Bats
Fireball Musketeer The Log Princess
Fireball The Log Princess
Fireball Musketeer The Log
Fireball Princess
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball Princess
Inferno Dragon
Fireball The Log Musketeer Princess
Fireball Musketeer The Log Princess
Fireball Musketeer The Log
Bats Fireball Musketeer Princess
Bats Fireball Musketeer Goblin Hut
Fireball
Fireball Musketeer The Log
Fireball Princess
Fireball The Log Princess
Bats Fireball Musketeer Goblin Hut Princess
Fireball Musketeer Princess
The Log Fireball
Fireball Musketeer Princess
The Log Fireball Musketeer Princess
Fireball
Musketeer
Bats Fireball Musketeer The Log Princess
Bats Fireball Musketeer Princess
Fireball Musketeer The Log Princess

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