My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Skeleton Inferno Dragon
Giant Snowball
Bomber Inferno Dragon
Zap
Bomber Inferno Dragon
Barbarian Barrel
Bomber Wizard Giant Skeleton
The Log
Bomber Giant Skeleton
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Wizard Giant Skeleton Inferno Dragon
Fireball
Bomber Wizard Inferno Dragon
Poison
Bomber Wizard
Lightning
Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage The Log Tornado Fireball Inferno Dragon Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Rage The Log Tornado

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Skeleton
Fireball
Tornado The Log
Wizard
Tornado Rage Giant Skeleton
Rage
Wizard Giant Skeleton
Tornado
Fireball Wizard Giant Skeleton The Log
Giant Skeleton
Bomber Wizard Rage Tornado The Log
The Log
Fireball Tornado Giant Skeleton
Inferno Dragon

Defense Synergies 3 9

Bomber
Tornado The Log
Fireball
Tornado The Log
Wizard
Tornado Giant Skeleton The Log
Rage
Tornado
Fireball Wizard Bomber Giant Skeleton The Log Inferno Dragon
Giant Skeleton
Wizard Tornado The Log
The Log
Fireball Bomber Wizard Tornado Giant Skeleton Inferno Dragon
Inferno Dragon
Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Wizard The Log
Inferno Dragon Bomber The Log
Tornado Bomber Giant Skeleton Inferno Dragon
Inferno Dragon Bomber
Bomber Fireball Tornado Giant Skeleton The Log
Fireball Tornado The Log Bomber
Tornado Inferno Dragon Fireball Wizard
Fireball Giant Skeleton The Log
Inferno Dragon Tornado
Tornado Bomber Giant Skeleton
Bomber Fireball Wizard Tornado Giant Skeleton The Log
Inferno Dragon Fireball Wizard Tornado
Bomber Fireball Wizard Giant Skeleton The Log
Bomber Fireball Wizard Tornado The Log
Inferno Dragon
Tornado Fireball The Log Inferno Dragon
Wizard Bomber Fireball Tornado
Fireball Bomber Wizard Tornado The Log
Wizard Tornado The Log Bomber Fireball Giant Skeleton Inferno Dragon
Tornado Inferno Dragon
Bomber Wizard Fireball Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Giant Skeleton
Fireball Bomber Wizard The Log Inferno Dragon
Giant Skeleton The Log
Giant Skeleton Fireball Tornado The Log
Giant Skeleton Inferno Dragon
Fireball Wizard Tornado
Fireball Giant Skeleton
Giant Skeleton Inferno Dragon
Giant Skeleton Fireball Tornado The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Giant Skeleton
Fireball Tornado Giant Skeleton The Log
Giant Skeleton Fireball Wizard
Wizard Bomber Fireball
Bomber Fireball Tornado Giant Skeleton The Log Inferno Dragon
Bomber Fireball Wizard Giant Skeleton The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton The Log
Fireball Tornado The Log
Fireball Giant Skeleton The Log
Fireball Giant Skeleton The Log
Bomber Fireball Wizard The Log
Fireball Wizard Tornado
Bomber Wizard Tornado The Log
Fireball The Log Wizard Tornado
Fireball The Log Wizard Tornado
Fireball Tornado
Fireball Wizard Tornado The Log
Fireball Wizard Tornado
Fireball The Log
Fireball
Fireball The Log
Bomber Fireball Wizard The Log
Fireball Wizard The Log
Fireball Tornado
Bomber
Bomber Fireball Wizard The Log
Bomber Fireball Wizard Tornado The Log
Fireball Giant Skeleton The Log
Fireball Wizard Tornado
Tornado The Log
Fireball The Log
Tornado The Log Bomber Fireball Wizard
Inferno Dragon
Fireball The Log Wizard Tornado
Fireball Wizard Tornado The Log
Fireball Tornado The Log
Fireball Wizard Tornado
Fireball Wizard
Fireball
Bomber Fireball Wizard The Log
Fireball
Giant Skeleton
Fireball Wizard The Log
Fireball
Fireball Wizard Tornado
The Log Fireball
Fireball Wizard
The Log Bomber Fireball Wizard
Fireball Tornado Giant Skeleton
Fireball Tornado Giant Skeleton The Log
Fireball Tornado
Fireball Tornado Giant Skeleton The Log

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