My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Inferno Tower Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elite Barbarians Hog Rider
Giant Snowball
Spear Goblins Hog Rider
Zap
Spear Goblins Inferno Tower
Barbarian Barrel
Spear Goblins Elite Barbarians Inferno Tower Wizard Ice Wizard
The Log
Spear Goblins Elite Barbarians Hog Rider
Earthquake
Spear Goblins Hog Rider Inferno Tower
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Elite Barbarians Hog Rider Wizard Ice Wizard
Fireball
Elite Barbarians Hog Rider Inferno Tower Wizard Ice Wizard
Poison
Spear Goblins Inferno Tower Wizard Ice Wizard
Lightning
Elite Barbarians Inferno Tower Wizard Ice Wizard
Rocket
Elite Barbarians Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Inferno Tower Freeze Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Ice Wizard Fireball Hog Rider Freeze Inferno Tower Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Ice Wizard Fireball Hog Rider

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Elite Barbarians
Elite Barbarians
Spear Goblins Fireball Hog Rider Wizard
Fireball
Hog Rider Elite Barbarians Freeze
Hog Rider
Spear Goblins Fireball Freeze Elite Barbarians Wizard
Inferno Tower
Wizard
Elite Barbarians Hog Rider
Freeze
Hog Rider Fireball
Ice Wizard

Defense Synergies 0 9

Spear Goblins
Inferno Tower Ice Wizard
Elite Barbarians
Wizard
Fireball
Inferno Tower Freeze Ice Wizard
Hog Rider
Inferno Tower
Spear Goblins Fireball Ice Wizard
Wizard
Elite Barbarians Freeze Ice Wizard
Freeze
Fireball Wizard
Ice Wizard
Spear Goblins Fireball Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Inferno Tower Wizard
Elite Barbarians Inferno Tower Ice Wizard
Inferno Tower Elite Barbarians Freeze Ice Wizard
Elite Barbarians Inferno Tower Ice Wizard
Elite Barbarians Fireball
Fireball Freeze Spear Goblins Ice Wizard
Inferno Tower Spear Goblins Fireball Wizard Freeze Ice Wizard
Fireball Inferno Tower
Inferno Tower Elite Barbarians Ice Wizard
Elite Barbarians Spear Goblins Inferno Tower Ice Wizard
Ice Wizard Spear Goblins Fireball Wizard Freeze
Inferno Tower Spear Goblins Fireball Wizard Ice Wizard
Inferno Tower Elite Barbarians Fireball Wizard Freeze Ice Wizard
Fireball Wizard Freeze
Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians Fireball Freeze
Wizard Elite Barbarians Fireball Inferno Tower
Fireball Spear Goblins Elite Barbarians Wizard Ice Wizard
Wizard Freeze Spear Goblins Fireball Ice Wizard
Elite Barbarians Inferno Tower
Wizard Spear Goblins Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Elite Barbarians Fireball Inferno Tower
Fireball Elite Barbarians Wizard
Spear Goblins Elite Barbarians Inferno Tower
Elite Barbarians Fireball Inferno Tower
Inferno Tower Elite Barbarians
Fireball Wizard Freeze Ice Wizard
Spear Goblins Elite Barbarians Fireball Inferno Tower Ice Wizard
Inferno Tower Elite Barbarians
Freeze Spear Goblins Elite Barbarians Fireball Inferno Tower
Inferno Tower
Elite Barbarians Inferno Tower
Elite Barbarians Fireball
Elite Barbarians Fireball Inferno Tower Wizard
Wizard Fireball
Elite Barbarians Inferno Tower Spear Goblins Fireball Freeze
Elite Barbarians Fireball Inferno Tower Wizard Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball Ice Wizard
Fireball
Fireball Freeze
Fireball Wizard
Fireball Wizard Spear Goblins Freeze Ice Wizard
Wizard
Fireball Wizard Freeze Ice Wizard
Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard
Fireball Wizard
Elite Barbarians Fireball
Fireball Freeze
Elite Barbarians Fireball
Spear Goblins Fireball Wizard
Fireball Wizard
Fireball Freeze
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Freeze Fireball Wizard Ice Wizard
Fireball Wizard Ice Wizard
Fireball Wizard
Fireball
Elite Barbarians Fireball Wizard Ice Wizard
Fireball Wizard Freeze
Elite Barbarians Fireball
Fireball Wizard
Fireball Freeze
Fireball Wizard
Spear Goblins Fireball Freeze
Fireball Wizard Ice Wizard
Freeze
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Elite Barbarians
Elite Barbarians Fireball Freeze
Fireball
Fireball Freeze

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: