My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Skeleton Army Ram Rider
Giant Snowball
Guards Skeleton Army Ram Rider
Zap
Inferno Tower Guards Skeleton Army Ram Rider
Barbarian Barrel
Inferno Tower Guards Skeleton Army
The Log
Guards Skeleton Army Ram Rider
Earthquake
Inferno Tower Guards Skeleton Army
Arrows
Guards Skeleton Army
Royal Delivery
Guards Skeleton Army P.E.K.K.A Ram Rider
Fireball
Inferno Tower Skeleton Army Ram Rider
Poison
Inferno Tower Guards Skeleton Army
Lightning
Inferno Tower Ram Rider
Rocket
Inferno Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rocket Guards Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Skeleton Army Fireball Inferno Tower Ram Rider Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Guards Skeleton Army Fireball

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
The Log Ram Rider
Inferno Tower
Rocket
Guards
The Log Ram Rider
Skeleton Army
P.E.K.K.A
The Log Ram Rider
The Log
Fireball Guards P.E.K.K.A Ram Rider
Ram Rider
Fireball Guards P.E.K.K.A The Log

Defense Synergies 5 7

Fireball
The Log Inferno Tower Ram Rider
Inferno Tower
Guards Skeleton Army The Log Fireball
Rocket
The Log
Guards
Inferno Tower Skeleton Army The Log
Skeleton Army
Inferno Tower Guards The Log
P.E.K.K.A
The Log
The Log
Fireball Inferno Tower P.E.K.K.A Rocket Guards Skeleton Army Ram Rider
Ram Rider
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball Inferno Tower The Log Ram Rider
Inferno Tower Skeleton Army P.E.K.K.A The Log Ram Rider
Inferno Tower Rocket Skeleton Army P.E.K.K.A Ram Rider
Inferno Tower Skeleton Army P.E.K.K.A Guards Ram Rider
Fireball Rocket Skeleton Army P.E.K.K.A The Log
Fireball Skeleton Army The Log Guards
Inferno Tower Rocket Ram Rider Fireball
Rocket Fireball Inferno Tower P.E.K.K.A The Log Ram Rider
Inferno Tower P.E.K.K.A Skeleton Army
Guards Skeleton Army Inferno Tower
Guards Skeleton Army Fireball The Log Ram Rider
Inferno Tower Fireball Ram Rider
Inferno Tower Skeleton Army P.E.K.K.A Fireball Rocket Guards The Log Ram Rider
Fireball Rocket Skeleton Army Guards P.E.K.K.A The Log
Inferno Tower Skeleton Army P.E.K.K.A Ram Rider
Inferno Tower Rocket Skeleton Army Fireball P.E.K.K.A The Log Ram Rider
Fireball Inferno Tower Skeleton Army P.E.K.K.A
Fireball Guards Skeleton Army The Log Ram Rider
The Log Fireball Guards Ram Rider
P.E.K.K.A Inferno Tower Ram Rider
Skeleton Army Fireball Guards P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Fireball Inferno Tower P.E.K.K.A
Fireball Rocket The Log
Guards Skeleton Army P.E.K.K.A Inferno Tower Rocket The Log Ram Rider
Rocket Guards Skeleton Army P.E.K.K.A Fireball Inferno Tower The Log Ram Rider
Inferno Tower P.E.K.K.A Guards Skeleton Army Ram Rider
Fireball Rocket Ram Rider
Rocket Guards Skeleton Army P.E.K.K.A Fireball Inferno Tower Ram Rider
Inferno Tower P.E.K.K.A Skeleton Army
Rocket P.E.K.K.A Fireball Inferno Tower Skeleton Army The Log
Inferno Tower P.E.K.K.A Guards Skeleton Army
P.E.K.K.A Inferno Tower Guards
Rocket Skeleton Army P.E.K.K.A Fireball Guards The Log
Rocket Skeleton Army P.E.K.K.A Fireball Inferno Tower Guards Ram Rider
Fireball Skeleton Army
Inferno Tower Guards Skeleton Army Fireball Rocket P.E.K.K.A The Log
Fireball Inferno Tower P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket Guards The Log
Fireball The Log Ram Rider
Rocket Fireball The Log
Fireball Rocket Guards The Log
Fireball Rocket The Log
Fireball Rocket Ram Rider
The Log
Fireball The Log Ram Rider
Fireball The Log Ram Rider
Rocket Fireball Guards
Rocket Fireball The Log Ram Rider
Fireball Rocket
Rocket Fireball The Log
Fireball Rocket
Fireball The Log
Rocket Fireball The Log
Fireball Rocket The Log
Fireball Rocket
Rocket
Rocket Fireball The Log
Rocket Fireball The Log
Rocket Fireball The Log
Rocket Fireball
Rocket The Log
Rocket Fireball The Log
The Log Fireball
Fireball The Log Ram Rider
Fireball The Log Ram Rider
Fireball Rocket The Log
Fireball
Rocket Fireball Guards
Fireball
Fireball Rocket The Log
Rocket Fireball
P.E.K.K.A
Rocket Fireball The Log
Fireball Rocket Guards Skeleton Army
Fireball Rocket Ram Rider
The Log Fireball
Fireball Rocket
The Log Fireball
Rocket Fireball
P.E.K.K.A
Fireball Rocket Guards The Log
Fireball Rocket
Fireball Rocket The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: