My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Cannon Cart Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart Miner Inferno Dragon
Giant Snowball
Miner Inferno Dragon
Zap
Inferno Tower Cannon Cart Inferno Dragon
Barbarian Barrel
Inferno Tower Cannon Cart
The Log
Cannon Cart
Earthquake
Inferno Tower
Arrows
Royal Delivery
Bowler Cannon Cart Miner Inferno Dragon
Fireball
Inferno Tower Bowler Cannon Cart Inferno Dragon
Poison
Inferno Tower
Lightning
Inferno Tower Bowler Cannon Cart Inferno Dragon
Rocket
Inferno Tower Bowler Cannon Cart Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Poison Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rage Poison Bowler Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Miner Fireball Poison Inferno Dragon Inferno Tower Bowler Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Miner Fireball Poison

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Miner
Inferno Tower
Rage
Cannon Cart
Poison
Miner Bowler Cannon Cart
Bowler
Poison Miner
Cannon Cart
Rage Poison Miner
Miner
Poison Fireball Bowler Cannon Cart Inferno Dragon
Inferno Dragon
Miner

Defense Synergies 0 4

Fireball
Inferno Tower Miner
Inferno Tower
Fireball Poison Cannon Cart
Rage
Poison
Inferno Tower
Bowler
Cannon Cart
Inferno Tower
Miner
Fireball
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Cannon Cart Fireball Inferno Tower
Inferno Tower Inferno Dragon Cannon Cart
Inferno Tower Bowler Cannon Cart Inferno Dragon
Inferno Tower Inferno Dragon Bowler Cannon Cart
Fireball Poison Bowler
Fireball Bowler Cannon Cart
Inferno Tower Inferno Dragon Fireball Poison
Bowler Fireball Inferno Tower Poison Cannon Cart
Inferno Tower Inferno Dragon
Inferno Tower Bowler Cannon Cart Miner
Poison Fireball Bowler Cannon Cart
Inferno Tower Inferno Dragon Fireball Poison
Inferno Tower Bowler Fireball Cannon Cart
Fireball Bowler Poison Cannon Cart
Inferno Tower Inferno Dragon Cannon Cart
Inferno Tower Fireball Bowler Inferno Dragon
Fireball Inferno Tower Poison Bowler Cannon Cart
Fireball Bowler Cannon Cart
Poison Fireball Bowler Cannon Cart Inferno Dragon
Inferno Tower Cannon Cart Inferno Dragon
Bowler Fireball Poison Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Inferno Tower Bowler Cannon Cart
Fireball Poison Bowler Cannon Cart Miner Inferno Dragon
Inferno Tower Bowler Cannon Cart
Bowler Fireball Inferno Tower Cannon Cart
Inferno Tower Bowler Cannon Cart Inferno Dragon
Fireball Poison
Fireball Inferno Tower Bowler Cannon Cart
Inferno Tower Cannon Cart Inferno Dragon
Fireball Inferno Tower Poison Cannon Cart Inferno Dragon
Inferno Tower Inferno Dragon
Inferno Dragon Inferno Tower Bowler Cannon Cart
Fireball Poison Bowler
Bowler Cannon Cart Fireball Inferno Tower
Fireball Bowler Cannon Cart
Inferno Tower Fireball Poison Bowler Cannon Cart Inferno Dragon
Poison Bowler Fireball Inferno Tower Cannon Cart Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison
Fireball Poison Bowler Miner
Fireball Poison Cannon Cart Miner
Cannon Cart Fireball Poison
Fireball Poison Bowler
Fireball Poison
Poison Bowler
Fireball Poison Bowler
Fireball Poison Miner
Fireball Poison Bowler
Poison Miner Fireball Bowler Cannon Cart
Fireball Poison
Poison Fireball Bowler Cannon Cart Miner
Fireball Poison Cannon Cart
Fireball Poison Cannon Cart
Fireball Poison Bowler Cannon Cart
Fireball Poison Bowler Cannon Cart
Fireball Poison
Fireball Poison Bowler
Fireball Poison Bowler Miner
Fireball Poison Bowler
Fireball Poison
Bowler
Fireball Poison Cannon Cart
Poison Fireball Bowler
Inferno Dragon
Fireball Poison Miner Bowler
Fireball Poison Bowler Miner
Fireball Poison Miner
Poison Fireball
Fireball Poison
Fireball Bowler
Poison Fireball Miner
Fireball Poison
Fireball Poison Bowler
Fireball Cannon Cart
Fireball Poison
Fireball
Fireball Poison Miner Bowler Cannon Cart
Fireball Poison Bowler
Fireball Poison
Cannon Cart
Fireball Poison Bowler
Fireball Poison
Poison Fireball Bowler Cannon Cart Miner

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