My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Battle Ram P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Battle Ram P.E.K.K.A Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Battle Ram
Giant Snowball
Bats Goblin Gang Battle Ram Princess
Zap
Bats Goblin Gang Battle Ram Princess
Barbarian Barrel
Ice Spirit Goblin Gang Battle Ram Princess
The Log
Ice Spirit Goblin Gang Battle Ram Princess
Earthquake
Goblin Gang
Arrows
Ice Spirit Bats Goblin Gang Princess
Royal Delivery
Ice Spirit Bats Goblin Gang Battle Ram P.E.K.K.A Princess
Fireball
Goblin Gang Battle Ram Princess
Poison
Bats Goblin Gang Princess
Lightning
Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Battle Ram P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Goblin Gang Princess Fireball Battle Ram P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Zap Goblin Gang

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Battle Ram P.E.K.K.A Bats Princess
Bats
Ice Spirit Zap Battle Ram P.E.K.K.A
Zap
Ice Spirit Fireball Battle Ram P.E.K.K.A Bats Princess
Goblin Gang
Battle Ram P.E.K.K.A Princess
Fireball
Zap Battle Ram Princess
Battle Ram
Ice Spirit Zap Bats Goblin Gang Fireball P.E.K.K.A Princess
P.E.K.K.A
Ice Spirit Zap Bats Goblin Gang Battle Ram Princess
Princess
Ice Spirit Zap Goblin Gang Fireball Battle Ram P.E.K.K.A

Defense Synergies 3 13

Ice Spirit
Zap Goblin Gang Bats Fireball P.E.K.K.A Princess
Bats
Ice Spirit Zap P.E.K.K.A
Zap
Ice Spirit Fireball Bats Goblin Gang P.E.K.K.A Princess
Goblin Gang
Ice Spirit Zap P.E.K.K.A Princess
Fireball
Zap Ice Spirit Princess
Battle Ram
P.E.K.K.A
Ice Spirit Bats Zap Goblin Gang Princess
Princess
Ice Spirit Zap Goblin Gang Fireball P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
P.E.K.K.A Ice Spirit Bats Zap Goblin Gang
Goblin Gang P.E.K.K.A Bats
P.E.K.K.A Bats Goblin Gang
Fireball P.E.K.K.A Princess
Goblin Gang Fireball Bats Zap
Bats Ice Spirit Zap Goblin Gang Fireball Princess
Zap Fireball P.E.K.K.A
P.E.K.K.A Goblin Gang Princess
Goblin Gang Ice Spirit
Bats Goblin Gang Zap Fireball Princess
Bats Zap Goblin Gang Fireball Princess
P.E.K.K.A Ice Spirit Bats Zap Goblin Gang Fireball
Fireball Ice Spirit Bats Zap Goblin Gang P.E.K.K.A Princess
P.E.K.K.A Goblin Gang
Ice Spirit Zap Goblin Gang Fireball P.E.K.K.A
Bats Goblin Gang Fireball P.E.K.K.A
Ice Spirit Fireball Bats Zap Goblin Gang
Zap Ice Spirit Bats Fireball Princess
P.E.K.K.A
Goblin Gang Bats Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball P.E.K.K.A
Fireball Zap Goblin Gang
Goblin Gang P.E.K.K.A Ice Spirit Bats Zap
Goblin Gang P.E.K.K.A Bats Zap Fireball
P.E.K.K.A Goblin Gang
Fireball Ice Spirit Bats Zap Goblin Gang Princess
Goblin Gang P.E.K.K.A Bats Fireball
P.E.K.K.A
Zap P.E.K.K.A Ice Spirit Bats Fireball
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats
P.E.K.K.A Zap Fireball
P.E.K.K.A Goblin Gang Fireball
Fireball Princess
Goblin Gang Ice Spirit Bats Zap Fireball P.E.K.K.A
Bats Zap Fireball P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Zap Princess
Fireball
Fireball
Fireball Zap
Fireball Ice Spirit Bats Zap Princess
Princess
Fireball Ice Spirit Zap Princess
Fireball Zap
Bats Goblin Gang Fireball
Zap Fireball Princess
Fireball Zap Princess
Fireball Princess
Fireball Princess
Princess Zap Fireball
Zap Fireball Princess
Fireball Princess
Fireball
Bats
Zap Fireball Princess
Zap Fireball Princess
Fireball
Fireball Princess
Zap Fireball
Zap Ice Spirit Fireball Princess
Fireball Zap Princess
Fireball Zap Princess
Fireball Zap
Bats Zap Fireball Princess
Zap Ice Spirit Bats Fireball
Fireball
Zap Fireball
Zap Ice Spirit Fireball Princess
P.E.K.K.A
Fireball Princess
Zap Ice Spirit Bats Goblin Gang Fireball Princess
Fireball Zap Princess
Fireball
Fireball Goblin Gang Princess
Zap Fireball Princess
Zap Fireball
P.E.K.K.A
Zap Ice Spirit Bats Goblin Gang Fireball Princess
Bats Zap Fireball Princess
Zap Fireball Princess

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