My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Minions Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions
Giant Snowball
Fire Spirit Archers Minions
Zap
Fire Spirit Archers Minions Mortar
Barbarian Barrel
Fire Spirit Ice Spirit Archers Mortar Tesla
The Log
Fire Spirit Ice Spirit Archers
Earthquake
Archers Mortar Tesla
Arrows
Fire Spirit Ice Spirit Archers Minions
Royal Delivery
Fire Spirit Ice Spirit Archers Minions
Fireball
Archers Minions Mortar Tesla
Poison
Archers Minions Mortar
Lightning
Mortar Tesla
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap Mortar Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Zap Archers Minions Mortar Tesla Fireball

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit Zap Archers

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mortar
Ice Spirit
Zap Minions Archers Mortar
Zap
Ice Spirit Fireball Fire Spirit Archers Minions Mortar
Archers
Ice Spirit Zap Mortar
Minions
Ice Spirit Zap Mortar
Mortar
Fire Spirit Ice Spirit Zap Archers Minions Fireball
Tesla
Fireball
Zap Mortar

Defense Synergies 2 19

Fire Spirit
Ice Spirit Zap
Ice Spirit
Zap Fire Spirit Archers Minions Mortar Tesla Fireball
Zap
Ice Spirit Fireball Fire Spirit Archers Minions Mortar Tesla
Archers
Ice Spirit Zap Minions Mortar Tesla
Minions
Ice Spirit Zap Archers Mortar Tesla
Mortar
Ice Spirit Zap Archers Minions Tesla Fireball
Tesla
Ice Spirit Zap Archers Minions Mortar Fireball
Fireball
Zap Ice Spirit Mortar Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Mortar Tesla Fireball
Ice Spirit Zap Minions Mortar Tesla
Mortar Tesla Fire Spirit Archers Minions
Tesla Minions Mortar
Fireball
Fireball Fire Spirit Zap Archers Minions Tesla
Minions Tesla Fire Spirit Ice Spirit Zap Archers Mortar Fireball
Zap Tesla Fireball
Tesla Minions Mortar
Fire Spirit Ice Spirit Archers Tesla
Archers Minions Zap Tesla Fireball
Minions Tesla Zap Archers Fireball
Mortar Tesla Fire Spirit Ice Spirit Zap Minions Fireball
Fire Spirit Fireball Ice Spirit Zap Minions Mortar Tesla
Mortar Tesla
Ice Spirit Zap Mortar Tesla Fireball
Tesla Minions Mortar Fireball
Fire Spirit Ice Spirit Mortar Tesla Fireball Zap Archers Minions
Zap Mortar Fire Spirit Ice Spirit Archers Minions Tesla Fireball
Mortar Tesla
Fire Spirit Archers Minions Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Tesla Fireball
Fireball Zap Archers Mortar Tesla
Ice Spirit Zap Minions
Zap Tesla Fireball
Tesla
Fire Spirit Fireball Ice Spirit Zap Archers Minions Tesla
Archers Minions Tesla Fireball
Tesla
Zap Ice Spirit Minions Mortar Fireball
Tesla
Minions Tesla
Zap Fireball
Tesla Fireball
Archers Tesla Fireball
Tesla Ice Spirit Zap Archers Minions Mortar Fireball
Minions Zap Archers Tesla Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar
Mortar Fireball Zap
Fireball
Fireball
Fireball Fire Spirit Zap Mortar
Fireball Fire Spirit Ice Spirit Zap Minions
Fire Spirit Archers Mortar
Fireball Fire Spirit Ice Spirit Zap
Fireball Zap Mortar
Fire Spirit Minions Fireball
Zap Mortar Fireball
Fireball Fire Spirit Zap Archers
Fire Spirit Mortar Fireball
Minions Mortar Fireball
Zap Mortar Fireball
Zap Mortar Fireball
Mortar Fireball
Mortar Fireball
Minions
Fire Spirit Zap Archers Mortar Fireball
Fire Spirit Zap Mortar Fireball
Minions Fireball
Fireball
Zap Mortar Fireball
Zap Fire Spirit Ice Spirit Mortar Fireball
Mortar Fireball Zap
Fireball Zap Mortar
Fireball Zap Mortar
Fire Spirit Zap Archers Fireball
Zap Ice Spirit Minions Fireball
Fireball
Zap Mortar Fireball
Zap Ice Spirit Fireball
Fireball
Zap Fire Spirit Ice Spirit Archers Minions Fireball
Fireball Fire Spirit Zap Archers
Fireball
Fireball
Zap Mortar Fireball
Zap Fireball
Zap Ice Spirit Minions Fireball
Zap Fireball
Zap Mortar Fireball

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