My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Hunter Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang
Giant Snowball
Minions Goblin Gang
Zap
Minions Goblin Gang
Barbarian Barrel
Goblin Gang Valkyrie Hunter
The Log
Goblin Gang Hunter
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Valkyrie Hunter
Fireball
Minions Goblin Gang Hunter
Poison
Minions Goblin Gang Hunter
Lightning
Valkyrie Hunter
Rocket
Valkyrie Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Hunter The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Goblin Gang Fireball Valkyrie Hunter Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Goblin Gang

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Minions Valkyrie Hunter The Log Mega Knight
Minions
Mega Knight Zap Valkyrie
Goblin Gang
Valkyrie
Fireball
Zap The Log Mega Knight
Valkyrie
Zap Minions Goblin Gang Hunter
Hunter
Zap Valkyrie Mega Knight
The Log
Zap Fireball Mega Knight
Mega Knight
Minions Zap Fireball Hunter The Log

Defense Synergies 4 17

Zap
Fireball Mega Knight Minions Goblin Gang Valkyrie Hunter The Log
Minions
Valkyrie Zap Hunter The Log Mega Knight
Goblin Gang
Zap Valkyrie The Log
Fireball
Zap The Log Valkyrie Mega Knight
Valkyrie
Minions Zap Goblin Gang Fireball Hunter The Log
Hunter
Zap Minions Valkyrie The Log Mega Knight
The Log
Fireball Zap Minions Goblin Gang Valkyrie Hunter Mega Knight
Mega Knight
Zap Minions Fireball Hunter The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Valkyrie The Log
Hunter Zap Minions Goblin Gang Valkyrie The Log Mega Knight
Goblin Gang Hunter Mega Knight Minions Valkyrie
Hunter Minions Goblin Gang Valkyrie Mega Knight
Fireball Valkyrie The Log Mega Knight
Goblin Gang Fireball The Log Zap Minions Valkyrie Hunter Mega Knight
Minions Hunter Zap Goblin Gang Fireball
Zap Fireball Valkyrie The Log Mega Knight
Hunter Minions Goblin Gang
Goblin Gang Valkyrie Hunter Mega Knight
Minions Goblin Gang Valkyrie Zap Fireball Hunter The Log Mega Knight
Minions Hunter Zap Goblin Gang Fireball
Hunter Mega Knight Zap Minions Goblin Gang Fireball Valkyrie The Log
Fireball Valkyrie Mega Knight Zap Minions Goblin Gang Hunter The Log
Goblin Gang Hunter Mega Knight
Zap Goblin Gang Fireball Hunter The Log Mega Knight
Mega Knight Minions Goblin Gang Fireball Valkyrie Hunter
Fireball Mega Knight Zap Minions Goblin Gang Valkyrie Hunter The Log
Zap Valkyrie Hunter The Log Minions Fireball Mega Knight
Hunter
Goblin Gang Valkyrie Mega Knight Minions Fireball Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Zap Fireball
Fireball Zap Goblin Gang Valkyrie Hunter The Log Mega Knight
Goblin Gang Mega Knight Zap Minions Valkyrie Hunter The Log
Goblin Gang Valkyrie Hunter Mega Knight Zap Fireball The Log
Goblin Gang Valkyrie Hunter Mega Knight
Fireball Zap Minions Goblin Gang Hunter
Goblin Gang Minions Fireball Valkyrie Hunter
Mega Knight Valkyrie Hunter
Zap Mega Knight Minions Fireball Valkyrie The Log
Goblin Gang
Mega Knight Minions Valkyrie Hunter
Mega Knight Zap Fireball Valkyrie The Log
Mega Knight Goblin Gang Fireball Valkyrie Hunter
Fireball Valkyrie Mega Knight
Goblin Gang Zap Minions Fireball Valkyrie Hunter The Log
Minions Valkyrie Mega Knight Zap Fireball Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball Zap The Log
Fireball The Log
Fireball Valkyrie The Log
Fireball Zap Valkyrie The Log Mega Knight
Fireball Zap Minions Hunter
The Log
Fireball The Log Zap Hunter
Fireball The Log Zap
Minions Goblin Gang Fireball
Zap Fireball Valkyrie The Log
Fireball Zap
Fireball Hunter The Log
Minions Fireball
Zap Fireball The Log
Zap Fireball Hunter The Log
Fireball The Log Mega Knight
Fireball
Minions
Zap Fireball Hunter The Log Mega Knight
Zap Fireball Valkyrie The Log Mega Knight
Minions Fireball The Log Mega Knight
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Valkyrie Hunter Mega Knight
Fireball The Log Zap Hunter
Fireball Zap The Log Mega Knight
Fireball Zap The Log
Zap Fireball Hunter
Zap Minions Fireball
Fireball
Zap Fireball Hunter The Log Mega Knight
Zap Fireball
Mega Knight
Fireball The Log
Zap Minions Goblin Gang Fireball
Fireball Zap Hunter
The Log Fireball
Fireball Goblin Gang Valkyrie Hunter Mega Knight
The Log Zap Fireball
Zap Fireball
Mega Knight
Zap Minions Goblin Gang Fireball The Log
Zap Fireball
Zap Fireball The Log Mega Knight

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