My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Minion Horde Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Hog Rider Giant
Giant Snowball
Goblins Bomber Minion Horde Musketeer Hog Rider
Zap
Goblins Bomber Minion Horde
Barbarian Barrel
Goblins Bomber Musketeer Electro Wizard
The Log
Goblins Bomber Musketeer Hog Rider
Earthquake
Bomber Hog Rider
Arrows
Goblins Bomber Minion Horde
Royal Delivery
Goblins Bomber Minion Horde Musketeer Hog Rider Electro Wizard
Fireball
Bomber Minion Horde Musketeer Hog Rider Electro Wizard
Poison
Bomber Minion Horde Musketeer Electro Wizard
Lightning
Musketeer Electro Wizard
Rocket
Minion Horde Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minion Horde Fireball Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Fireball Musketeer Hog Rider Electro Wizard Minion Horde Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Bomber Fireball Musketeer

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Giant
Bomber
Giant Hog Rider
Minion Horde
Hog Rider Giant
Fireball
Hog Rider Giant Electro Wizard
Musketeer
Hog Rider Giant
Hog Rider
Goblins Fireball Musketeer Bomber Minion Horde Giant Electro Wizard
Giant
Bomber Musketeer Goblins Minion Horde Fireball Hog Rider Electro Wizard
Electro Wizard
Fireball Hog Rider Giant

Defense Synergies 0 8

Goblins
Bomber Minion Horde Musketeer Electro Wizard
Bomber
Goblins Electro Wizard
Minion Horde
Goblins
Fireball
Musketeer Electro Wizard
Musketeer
Goblins Fireball Electro Wizard
Hog Rider
Giant
Electro Wizard
Goblins Bomber Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Fireball Musketeer Electro Wizard
Minion Horde Goblins Bomber Musketeer Electro Wizard
Minion Horde Goblins Bomber Musketeer Electro Wizard
Minion Horde Goblins Bomber Musketeer Electro Wizard
Bomber Fireball
Fireball Goblins Bomber Musketeer Electro Wizard
Minion Horde Musketeer Electro Wizard Fireball
Fireball Musketeer Electro Wizard
Minion Horde Goblins Musketeer
Goblins Bomber Minion Horde Musketeer Electro Wizard
Goblins Minion Horde Electro Wizard Bomber Fireball Musketeer
Minion Horde Musketeer Fireball Electro Wizard
Minion Horde Bomber Fireball Musketeer Electro Wizard
Bomber Fireball Goblins Minion Horde Electro Wizard
Minion Horde Electro Wizard
Minion Horde Fireball Electro Wizard
Minion Horde Goblins Bomber Fireball Musketeer Electro Wizard
Fireball Goblins Bomber Minion Horde Musketeer Electro Wizard
Bomber Fireball Musketeer Electro Wizard
Musketeer Electro Wizard
Bomber Goblins Minion Horde Fireball Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Fireball Electro Wizard
Fireball Electro Wizard Bomber Musketeer
Goblins Minion Horde Musketeer Electro Wizard
Minion Horde Fireball Musketeer Electro Wizard
Minion Horde Musketeer
Fireball Minion Horde Musketeer Electro Wizard
Goblins Minion Horde Fireball Musketeer Electro Wizard
Minion Horde
Minion Horde Electro Wizard Goblins Fireball
Minion Horde Musketeer
Minion Horde Musketeer
Fireball Electro Wizard
Minion Horde Fireball
Bomber Minion Horde Fireball Musketeer
Electro Wizard Goblins Bomber Minion Horde Fireball Musketeer
Bomber Minion Horde Fireball Musketeer Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Musketeer
Fireball Musketeer Electro Wizard
Minion Horde Fireball
Fireball Musketeer
Bomber Fireball Minion Horde
Fireball Minion Horde Musketeer
Bomber Minion Horde Musketeer
Fireball
Fireball
Goblins Minion Horde Fireball Musketeer Electro Wizard
Minion Horde Fireball Musketeer Electro Wizard
Fireball Musketeer
Fireball Musketeer
Minion Horde Fireball Musketeer
Fireball Musketeer
Bomber Minion Horde Fireball Musketeer
Minion Horde Fireball Musketeer
Fireball
Bomber Minion Horde
Bomber Fireball Musketeer Electro Wizard
Bomber Fireball
Minion Horde Fireball Musketeer
Fireball
Musketeer
Minion Horde Fireball Musketeer
Bomber Fireball
Minion Horde
Fireball Musketeer Electro Wizard
Fireball Musketeer
Fireball Musketeer
Minion Horde Fireball Musketeer Electro Wizard
Electro Wizard Minion Horde Fireball Musketeer
Minion Horde Fireball
Bomber Minion Horde Fireball Musketeer
Minion Horde Fireball Electro Wizard
Minion Horde
Fireball
Minion Horde Electro Wizard Fireball Musketeer
Fireball Musketeer Electro Wizard
Fireball
Fireball Minion Horde Musketeer Electro Wizard
Bomber Fireball Musketeer
Fireball
Minion Horde Musketeer
Minion Horde Fireball Musketeer Electro Wizard
Fireball Musketeer Electro Wizard
Fireball Musketeer Electro Wizard

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