My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard Elixir Collector Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Barbarians Minion Horde Mega Minion
Zap
Minion Horde
Barbarian Barrel
Barbarians Wizard
The Log
Barbarians
Earthquake
Barbarians Elixir Collector
Arrows
Minion Horde
Royal Delivery
Barbarians Minion Horde Mega Minion Wizard
Fireball
Barbarians Minion Horde Mega Minion Wizard Elixir Collector
Poison
Barbarians Minion Horde Mega Minion Wizard Elixir Collector
Lightning
Mega Minion Wizard Elixir Collector
Rocket
Barbarians Minion Horde Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Elixir Collector Rage Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Mega Minion Fireball Barbarians Minion Horde Wizard Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Mega Minion Fireball Barbarians

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Minion Horde
Rage Golem
Mega Minion
Golem Fireball
Fireball
Golem Mega Minion
Wizard
Rage Golem
Elixir Collector
Rage
Minion Horde Wizard
Golem
Mega Minion Fireball Minion Horde Wizard

Defense Synergies 0 2

Barbarians
Minion Horde
Minion Horde
Barbarians
Mega Minion
Wizard
Fireball
Wizard
Mega Minion
Elixir Collector
Rage
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Mega Minion Fireball Wizard
Barbarians Minion Horde Mega Minion
Barbarians Minion Horde Mega Minion
Barbarians Minion Horde Mega Minion
Barbarians Fireball
Fireball Mega Minion
Minion Horde Mega Minion Fireball Wizard
Barbarians Fireball
Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Minion Horde Mega Minion Fireball Wizard
Minion Horde Mega Minion Fireball Wizard
Barbarians Minion Horde Fireball Wizard
Fireball Wizard Barbarians Minion Horde Mega Minion
Barbarians Minion Horde
Barbarians Minion Horde Fireball
Barbarians Minion Horde Wizard Fireball
Fireball Barbarians Minion Horde Mega Minion Wizard
Wizard Barbarians Mega Minion Fireball
Barbarians
Wizard Barbarians Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball
Fireball Mega Minion Wizard
Barbarians Minion Horde
Barbarians Minion Horde Fireball
Barbarians Minion Horde
Fireball Wizard Minion Horde
Barbarians Minion Horde Mega Minion Fireball
Barbarians Minion Horde
Minion Horde Barbarians Mega Minion Fireball
Barbarians Minion Horde Mega Minion
Barbarians Minion Horde Mega Minion
Barbarians Fireball
Barbarians Minion Horde Fireball Wizard
Wizard Barbarians Minion Horde Fireball
Barbarians Minion Horde Mega Minion Fireball
Barbarians Minion Horde Mega Minion Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball
Minion Horde Fireball
Barbarians Fireball
Fireball Wizard Minion Horde
Fireball Wizard Minion Horde Mega Minion
Minion Horde Wizard
Fireball Wizard
Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard
Fireball Wizard
Fireball
Minion Horde Fireball
Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Fireball
Minion Horde
Mega Minion Fireball Wizard
Fireball Wizard
Minion Horde Fireball
Fireball Wizard
Barbarians Minion Horde Fireball
Fireball Wizard
Minion Horde Mega Minion
Fireball Wizard
Fireball Wizard
Fireball
Minion Horde Fireball Wizard
Minion Horde Mega Minion Fireball Wizard
Minion Horde Mega Minion Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde
Fireball Wizard
Minion Horde Barbarians Fireball
Fireball Mega Minion Wizard
Fireball
Fireball Minion Horde Mega Minion Wizard
Fireball Wizard
Fireball
Minion Horde Mega Minion
Minion Horde Fireball
Fireball
Fireball

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