My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Fisherman Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A Valkyrie Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Hog Rider Giant
Giant Snowball
Bats Minion Horde Hog Rider Witch
Zap
Bats Minion Horde Witch
Barbarian Barrel
Valkyrie Witch
The Log
Mini P.E.K.K.A Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Bats Minion Horde Witch
Royal Delivery
Bats Minion Horde Mini P.E.K.K.A Valkyrie Hog Rider Witch
Fireball
Minion Horde Hog Rider Witch
Poison
Bats Minion Horde Witch
Lightning
Mini P.E.K.K.A Valkyrie Witch
Rocket
Minion Horde Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Fireball Mini P.E.K.K.A Valkyrie Hog Rider Minion Horde Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Fireball Mini P.E.K.K.A Valkyrie

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Giant Mini P.E.K.K.A
Minion Horde
Hog Rider Giant
Fireball
Hog Rider Giant
Mini P.E.K.K.A
Giant Bats Valkyrie Hog Rider
Valkyrie
Bats Hog Rider Mini P.E.K.K.A Giant Witch
Hog Rider
Bats Fireball Valkyrie Minion Horde Mini P.E.K.K.A Giant Witch
Giant
Bats Mini P.E.K.K.A Minion Horde Fireball Valkyrie Hog Rider Witch
Witch
Valkyrie Hog Rider Giant

Defense Synergies 0 7

Bats
Mini P.E.K.K.A Valkyrie
Minion Horde
Fireball
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Bats Fireball Valkyrie Witch
Valkyrie
Bats Fireball Mini P.E.K.K.A Witch
Hog Rider
Giant
Witch
Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Valkyrie
Minion Horde Mini P.E.K.K.A Bats Valkyrie Witch
Minion Horde Mini P.E.K.K.A Witch Bats Valkyrie
Minion Horde Mini P.E.K.K.A Witch Bats Valkyrie
Fireball Mini P.E.K.K.A Valkyrie
Fireball Bats Valkyrie
Bats Minion Horde Fireball Witch
Fireball Valkyrie
Minion Horde Mini P.E.K.K.A Witch
Minion Horde Mini P.E.K.K.A Valkyrie
Bats Minion Horde Valkyrie Witch Fireball
Minion Horde Bats Fireball Witch
Minion Horde Mini P.E.K.K.A Bats Fireball Valkyrie Witch
Fireball Valkyrie Bats Minion Horde Mini P.E.K.K.A Witch
Mini P.E.K.K.A Minion Horde
Minion Horde Fireball Mini P.E.K.K.A
Minion Horde Bats Fireball Mini P.E.K.K.A Valkyrie Witch
Fireball Bats Minion Horde Valkyrie Witch
Valkyrie Witch Bats Fireball
Mini P.E.K.K.A
Valkyrie Bats Minion Horde Fireball Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Fireball Witch
Fireball Mini P.E.K.K.A Valkyrie
Bats Minion Horde Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Bats Minion Horde Fireball
Minion Horde Mini P.E.K.K.A Valkyrie Witch
Fireball Bats Minion Horde Witch
Mini P.E.K.K.A Bats Minion Horde Fireball Valkyrie Witch
Mini P.E.K.K.A Minion Horde Valkyrie
Minion Horde Bats Fireball Mini P.E.K.K.A Valkyrie Witch
Witch Minion Horde
Bats Minion Horde Mini P.E.K.K.A Valkyrie Witch
Fireball Valkyrie
Mini P.E.K.K.A Minion Horde Fireball Valkyrie Witch
Minion Horde Fireball Valkyrie Witch
Witch Bats Minion Horde Fireball Mini P.E.K.K.A Valkyrie
Bats Valkyrie Minion Horde Fireball Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Valkyrie
Fireball
Minion Horde Fireball
Fireball Valkyrie
Fireball Minion Horde Valkyrie
Fireball Bats Minion Horde Witch
Minion Horde Witch
Fireball
Fireball
Bats Minion Horde Fireball Mini P.E.K.K.A
Minion Horde Fireball Valkyrie
Fireball
Fireball
Minion Horde Fireball
Fireball
Minion Horde Fireball Witch
Minion Horde Fireball
Fireball
Bats Minion Horde Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Fireball Valkyrie Witch
Minion Horde Fireball
Fireball
Minion Horde Fireball
Fireball Valkyrie Witch
Minion Horde Witch
Fireball Witch
Fireball Witch
Fireball
Bats Minion Horde Fireball Witch
Bats Minion Horde Fireball Witch
Minion Horde Fireball Mini P.E.K.K.A
Minion Horde Fireball
Minion Horde Fireball
Minion Horde
Fireball
Minion Horde Bats Fireball Witch
Fireball Witch
Fireball
Fireball Minion Horde Mini P.E.K.K.A Valkyrie
Fireball
Fireball
Minion Horde
Bats Minion Horde Fireball Witch
Bats Fireball Witch
Fireball Witch

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