My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Giant Skeleton
Giant Snowball
Minions Barbarians Minion Horde Musketeer Lumberjack
Zap
Minions Minion Horde
Barbarian Barrel
Barbarians Musketeer Giant Skeleton Lumberjack
The Log
Barbarians Musketeer Giant Skeleton Lumberjack
Earthquake
Barbarians
Arrows
Minions Minion Horde
Royal Delivery
Minions Barbarians Minion Horde Musketeer Giant Skeleton Lumberjack
Fireball
Minions Barbarians Minion Horde Musketeer Lumberjack
Poison
Minions Barbarians Minion Horde Musketeer
Lightning
Musketeer Lumberjack
Rocket
Barbarians Minion Horde Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Minion Horde Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Fireball Musketeer Lumberjack Barbarians Minion Horde Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Minions Fireball Musketeer

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Giant Skeleton Lumberjack
Minions
Giant Skeleton Lumberjack
Barbarians
Minion Horde
Giant Skeleton Lumberjack
Fireball
Arrows
Musketeer
Giant Skeleton Lumberjack
Giant Skeleton
Arrows Minions Minion Horde Musketeer Lumberjack
Lumberjack
Arrows Minions Minion Horde Musketeer Giant Skeleton

Defense Synergies 1 12

Arrows
Barbarians Fireball Giant Skeleton Lumberjack
Minions
Musketeer Giant Skeleton Lumberjack
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians
Fireball
Arrows Musketeer Lumberjack
Musketeer
Lumberjack Minions Fireball Giant Skeleton
Giant Skeleton
Arrows Minions Musketeer Lumberjack
Lumberjack
Musketeer Arrows Minions Fireball Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde Fireball Musketeer
Barbarians Minion Horde Lumberjack Minions Musketeer
Barbarians Minion Horde Lumberjack Minions Musketeer Giant Skeleton
Barbarians Minion Horde Lumberjack Minions Musketeer
Arrows Barbarians Fireball Giant Skeleton Lumberjack
Arrows Fireball Minions Musketeer Lumberjack
Minions Minion Horde Musketeer Arrows Fireball
Arrows Barbarians Fireball Musketeer Giant Skeleton
Barbarians Minion Horde Minions Musketeer Lumberjack
Barbarians Minion Horde Musketeer Giant Skeleton Lumberjack
Minions Barbarians Minion Horde Arrows Fireball Musketeer Giant Skeleton Lumberjack
Arrows Minions Minion Horde Musketeer Fireball
Barbarians Minion Horde Lumberjack Minions Fireball Musketeer Giant Skeleton
Fireball Arrows Minions Barbarians Minion Horde Lumberjack
Barbarians Minion Horde Lumberjack
Barbarians Minion Horde Fireball Lumberjack
Barbarians Minion Horde Arrows Minions Fireball Musketeer Lumberjack
Arrows Fireball Minions Barbarians Minion Horde Musketeer Lumberjack
Arrows Minions Barbarians Fireball Musketeer Giant Skeleton Lumberjack
Barbarians Musketeer Lumberjack
Arrows Minions Barbarians Minion Horde Fireball Musketeer Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Fireball Giant Skeleton
Fireball Arrows Musketeer Lumberjack
Barbarians Giant Skeleton Lumberjack Minions Minion Horde Musketeer
Giant Skeleton Lumberjack Barbarians Minion Horde Fireball Musketeer
Barbarians Giant Skeleton Minion Horde Musketeer Lumberjack
Arrows Fireball Minions Minion Horde Musketeer
Minions Barbarians Minion Horde Fireball Musketeer Giant Skeleton Lumberjack
Giant Skeleton Barbarians Minion Horde Lumberjack
Minion Horde Giant Skeleton Minions Barbarians Fireball
Barbarians Minion Horde Musketeer
Minions Barbarians Minion Horde Musketeer Giant Skeleton Lumberjack
Arrows Barbarians Fireball Giant Skeleton
Barbarians Giant Skeleton Minion Horde Fireball Lumberjack
Barbarians Minion Horde Fireball Musketeer
Barbarians Minions Minion Horde Fireball Musketeer Giant Skeleton Lumberjack
Arrows Minions Barbarians Minion Horde Fireball Musketeer Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde Musketeer Giant Skeleton
Arrows Fireball Musketeer
Arrows Minion Horde Fireball Giant Skeleton
Arrows Barbarians Fireball Musketeer Giant Skeleton
Fireball Arrows Minion Horde
Arrows Fireball Minions Minion Horde Musketeer
Arrows Minion Horde Musketeer
Arrows Fireball
Arrows Fireball
Minions Minion Horde Fireball Musketeer Lumberjack
Arrows Minion Horde Fireball Musketeer
Fireball Arrows Musketeer
Fireball Musketeer
Arrows Minions Minion Horde Fireball Musketeer
Arrows Fireball Musketeer
Arrows Minion Horde Fireball Musketeer
Arrows Minion Horde Fireball Musketeer
Arrows Fireball
Minions Minion Horde
Arrows Fireball Musketeer
Arrows Fireball
Minions Minion Horde Fireball Musketeer Giant Skeleton
Arrows Fireball
Musketeer
Arrows Barbarians Minion Horde Fireball Musketeer
Arrows Fireball
Minion Horde
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Arrows Musketeer
Arrows Minion Horde Fireball Musketeer
Minions Minion Horde Fireball Musketeer
Minion Horde Fireball
Arrows Minion Horde Fireball Musketeer
Arrows Minion Horde Fireball
Minion Horde Giant Skeleton
Arrows Fireball
Minion Horde Minions Barbarians Fireball Musketeer
Fireball Arrows Musketeer
Arrows Fireball
Fireball Minion Horde Musketeer Lumberjack
Arrows Fireball Musketeer
Arrows Fireball Giant Skeleton
Minion Horde Musketeer
Minions Minion Horde Fireball Musketeer Giant Skeleton
Fireball Musketeer
Fireball Musketeer Giant Skeleton

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