My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Miner
Giant Snowball
Bats Minion Horde Witch Miner Lumberjack
Zap
Bats Minion Horde Witch
Barbarian Barrel
Wizard Witch Lumberjack
The Log
Witch Lumberjack
Earthquake
Witch
Arrows
Bats Minion Horde Witch
Royal Delivery
Bats Minion Horde Wizard Witch Miner Lumberjack
Fireball
Minion Horde Wizard Witch Lumberjack
Poison
Bats Minion Horde Wizard Witch
Lightning
Wizard Witch Lumberjack
Rocket
Minion Horde Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Miner Fireball Lumberjack Minion Horde Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Miner Fireball Lumberjack

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Lumberjack
Minion Horde
Miner Mega Knight Lumberjack
Fireball
Miner Mega Knight
Wizard
Miner Lumberjack Mega Knight
Witch
Miner Lumberjack Mega Knight
Miner
Bats Minion Horde Fireball Wizard Witch Lumberjack Mega Knight
Lumberjack
Bats Minion Horde Wizard Witch Miner Mega Knight
Mega Knight
Bats Minion Horde Fireball Wizard Witch Miner Lumberjack

Defense Synergies 0 10

Bats
Lumberjack Mega Knight
Minion Horde
Fireball
Miner Lumberjack Mega Knight
Wizard
Lumberjack Mega Knight
Witch
Lumberjack Mega Knight
Miner
Fireball Mega Knight
Lumberjack
Bats Fireball Wizard Witch
Mega Knight
Bats Fireball Wizard Witch Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Wizard
Minion Horde Lumberjack Bats Witch Mega Knight
Minion Horde Witch Lumberjack Mega Knight Bats
Minion Horde Witch Lumberjack Bats Mega Knight
Fireball Lumberjack Mega Knight
Fireball Bats Lumberjack Mega Knight
Bats Minion Horde Fireball Wizard Witch
Fireball Mega Knight
Minion Horde Witch Lumberjack
Minion Horde Miner Lumberjack Mega Knight
Bats Minion Horde Witch Fireball Wizard Lumberjack Mega Knight
Minion Horde Bats Fireball Wizard Witch
Minion Horde Lumberjack Mega Knight Bats Fireball Wizard Witch
Fireball Wizard Mega Knight Bats Minion Horde Witch Lumberjack
Minion Horde Lumberjack Mega Knight
Minion Horde Fireball Lumberjack Mega Knight
Minion Horde Wizard Mega Knight Bats Fireball Witch Lumberjack
Fireball Mega Knight Bats Minion Horde Wizard Witch Lumberjack
Wizard Witch Bats Fireball Lumberjack Mega Knight
Lumberjack
Wizard Mega Knight Bats Minion Horde Fireball Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Fireball Witch
Fireball Wizard Miner Lumberjack Mega Knight
Lumberjack Mega Knight Bats Minion Horde Witch
Lumberjack Mega Knight Bats Minion Horde Fireball
Minion Horde Witch Lumberjack Mega Knight
Fireball Wizard Bats Minion Horde Witch
Bats Minion Horde Fireball Witch Lumberjack
Mega Knight Minion Horde Lumberjack
Minion Horde Mega Knight Bats Fireball Witch
Witch Minion Horde
Mega Knight Bats Minion Horde Witch Lumberjack
Mega Knight Fireball
Mega Knight Minion Horde Fireball Wizard Witch Lumberjack
Wizard Minion Horde Fireball Witch Mega Knight
Witch Bats Minion Horde Fireball Lumberjack
Bats Mega Knight Minion Horde Fireball Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Miner
Minion Horde Fireball Miner
Fireball
Fireball Wizard Minion Horde Mega Knight
Fireball Wizard Bats Minion Horde Witch
Minion Horde Wizard Witch
Fireball Wizard
Fireball Miner Wizard
Bats Minion Horde Fireball Lumberjack
Miner Minion Horde Fireball Wizard
Fireball Wizard
Fireball Miner
Minion Horde Fireball
Fireball
Minion Horde Fireball Wizard Witch
Minion Horde Fireball Wizard Mega Knight
Fireball
Bats Minion Horde
Fireball Wizard Mega Knight
Fireball Wizard Witch Miner Mega Knight
Minion Horde Fireball Mega Knight
Fireball Wizard
Minion Horde Fireball
Fireball Wizard Witch Mega Knight
Minion Horde Witch
Fireball Miner Wizard Witch
Fireball Wizard Witch Miner Mega Knight
Fireball Miner
Bats Minion Horde Fireball Wizard Witch
Bats Minion Horde Fireball Wizard Witch
Minion Horde Fireball
Minion Horde Fireball Wizard Miner Mega Knight
Minion Horde Fireball
Minion Horde Mega Knight
Fireball Wizard
Minion Horde Bats Fireball Witch
Fireball Wizard Witch
Fireball
Fireball Miner Minion Horde Wizard Lumberjack Mega Knight
Fireball Wizard
Fireball
Minion Horde Mega Knight
Bats Minion Horde Fireball Witch
Bats Fireball Witch
Fireball Witch Miner Mega Knight

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