My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Hunter Prince Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Heal Spirit Elixir Golem Hog Rider Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elixir Golem Hog Rider Prince
Giant Snowball
Minion Horde Hog Rider
Zap
Minion Horde Prince
Barbarian Barrel
Heal Spirit Elixir Golem Hunter Royal Ghost
The Log
Heal Spirit Elixir Golem Hog Rider Hunter Prince
Earthquake
Elixir Golem Hog Rider
Arrows
Minion Horde Heal Spirit
Royal Delivery
Minion Horde Heal Spirit Elixir Golem Hog Rider Hunter Prince Royal Ghost
Fireball
Minion Horde Elixir Golem Hog Rider Hunter
Poison
Minion Horde Elixir Golem Hunter
Lightning
Hunter Prince
Rocket
Minion Horde Hog Rider Hunter Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Hunter Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Elixir Golem Prince Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Heal Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Elixir Golem Royal Ghost Fireball Hog Rider Hunter Minion Horde Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Heal Spirit Elixir Golem Royal Ghost Fireball

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Heal Spirit Hog Rider Prince
Heal Spirit
Elixir Golem Prince Minion Horde Hog Rider Hunter
Elixir Golem
Heal Spirit Fireball Hog Rider Hunter Royal Ghost
Fireball
Hog Rider Elixir Golem
Hog Rider
Fireball Minion Horde Heal Spirit Elixir Golem Hunter Prince
Hunter
Heal Spirit Elixir Golem Hog Rider Prince
Prince
Heal Spirit Minion Horde Hog Rider Hunter Royal Ghost
Royal Ghost
Elixir Golem Prince

Defense Synergies 0 1

Minion Horde
Heal Spirit
Elixir Golem
Fireball
Hog Rider
Hunter
Prince
Prince
Hunter
Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball
Minion Horde Hunter Prince
Minion Horde Hunter Prince
Minion Horde Hunter Prince
Fireball Prince
Fireball Hunter Royal Ghost
Minion Horde Hunter Fireball
Fireball
Minion Horde Hunter Prince
Minion Horde Hunter Prince Royal Ghost
Minion Horde Fireball Hunter Royal Ghost
Minion Horde Hunter Fireball
Minion Horde Hunter Prince Fireball
Fireball Minion Horde Hunter Prince Royal Ghost
Minion Horde Hunter Prince
Minion Horde Fireball Hunter Prince
Minion Horde Fireball Hunter Prince
Fireball Minion Horde Hunter Prince Royal Ghost
Hunter Fireball Royal Ghost
Hunter Prince
Royal Ghost Minion Horde Fireball Hunter Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Prince Royal Ghost
Fireball Hunter Prince Royal Ghost
Minion Horde Hunter Prince
Hunter Prince Minion Horde Fireball
Minion Horde Hunter Prince
Fireball Minion Horde Hunter
Prince Minion Horde Fireball Hunter
Minion Horde Hunter Prince
Minion Horde Fireball Prince
Minion Horde
Minion Horde Hunter Prince
Fireball Prince
Prince Minion Horde Fireball Hunter
Minion Horde Fireball
Minion Horde Fireball Hunter Prince
Minion Horde Fireball Hunter Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Royal Ghost
Fireball Royal Ghost
Minion Horde Fireball
Fireball Prince
Fireball Minion Horde
Fireball Minion Horde Hunter
Minion Horde
Fireball Hunter
Fireball
Minion Horde Fireball Prince
Minion Horde Fireball Prince
Fireball
Fireball Hunter
Minion Horde Fireball
Fireball Prince
Minion Horde Fireball Hunter
Minion Horde Fireball
Fireball
Minion Horde
Fireball Hunter Prince
Fireball
Minion Horde Fireball Prince
Fireball
Prince
Minion Horde Fireball
Fireball Hunter
Minion Horde
Fireball Hunter Royal Ghost
Fireball Prince
Fireball
Minion Horde Fireball Hunter
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball Hunter
Minion Horde Fireball
Minion Horde Prince
Fireball
Minion Horde Fireball Prince
Fireball Hunter
Fireball
Fireball Minion Horde Hunter Prince
Fireball
Fireball
Minion Horde Prince
Minion Horde Fireball
Fireball
Fireball Prince Royal Ghost

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