My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Royal Giant Hog Rider
Giant Snowball
Bats Minion Horde Hog Rider Baby Dragon
Zap
Bats Minion Horde Royal Giant
Barbarian Barrel
Wizard
The Log
Royal Giant Hog Rider
Earthquake
Hog Rider
Arrows
Bats Minion Horde
Royal Delivery
Bats Minion Horde Hog Rider Wizard Baby Dragon
Fireball
Minion Horde Hog Rider Wizard Baby Dragon
Poison
Bats Minion Horde Wizard
Lightning
Wizard Baby Dragon
Rocket
Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Fireball Hog Rider Baby Dragon Minion Horde Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Fireball Hog Rider

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Hog Rider Zap Baby Dragon
Zap
Fireball Hog Rider Bats Minion Horde Royal Giant Baby Dragon
Minion Horde
Zap Royal Giant Hog Rider
Royal Giant
Bats Fireball Zap Minion Horde Hog Rider Wizard Baby Dragon
Fireball
Zap Royal Giant Hog Rider Baby Dragon
Hog Rider
Bats Zap Fireball Minion Horde Royal Giant Wizard Baby Dragon
Wizard
Royal Giant Hog Rider
Baby Dragon
Bats Zap Royal Giant Fireball Hog Rider

Defense Synergies 1 4

Bats
Zap Baby Dragon
Zap
Fireball Bats Minion Horde Baby Dragon
Minion Horde
Zap
Royal Giant
Fireball
Zap
Hog Rider
Wizard
Baby Dragon
Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball Wizard Baby Dragon
Minion Horde Bats Zap
Minion Horde Bats
Minion Horde Bats
Fireball
Fireball Bats Zap Baby Dragon
Bats Minion Horde Zap Fireball Wizard Baby Dragon
Zap Fireball Baby Dragon
Minion Horde
Minion Horde
Bats Minion Horde Zap Fireball Wizard Baby Dragon
Minion Horde Bats Zap Fireball Wizard Baby Dragon
Minion Horde Bats Zap Fireball Wizard
Fireball Wizard Bats Zap Minion Horde Baby Dragon
Minion Horde
Minion Horde Zap Fireball
Minion Horde Wizard Bats Fireball
Fireball Bats Zap Minion Horde Wizard Baby Dragon
Zap Wizard Baby Dragon Bats Fireball
Wizard Bats Minion Horde Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball
Fireball Zap Wizard Baby Dragon
Bats Zap Minion Horde
Bats Zap Minion Horde Fireball
Minion Horde
Fireball Wizard Bats Zap Minion Horde Baby Dragon
Bats Minion Horde Fireball
Minion Horde
Zap Minion Horde Bats Fireball Baby Dragon
Minion Horde
Bats Minion Horde
Zap Fireball
Minion Horde Fireball Wizard
Wizard Minion Horde Fireball Baby Dragon
Bats Zap Minion Horde Fireball Baby Dragon
Bats Zap Minion Horde Fireball Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Baby Dragon
Fireball Zap Baby Dragon
Minion Horde Fireball Baby Dragon
Fireball
Fireball Wizard Zap Minion Horde Baby Dragon
Fireball Wizard Bats Zap Minion Horde Baby Dragon
Minion Horde Wizard Baby Dragon
Fireball Zap Wizard Baby Dragon
Fireball Zap Wizard
Bats Minion Horde Fireball
Zap Minion Horde Fireball Wizard
Fireball Zap Wizard Baby Dragon
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Minion Horde Fireball Wizard Baby Dragon
Minion Horde Fireball Wizard Baby Dragon
Fireball
Bats Minion Horde
Zap Fireball Wizard Baby Dragon
Zap Fireball Wizard Baby Dragon
Minion Horde Fireball Baby Dragon
Fireball Wizard
Zap Minion Horde Fireball Baby Dragon
Zap Fireball Wizard Baby Dragon
Minion Horde
Fireball Zap Wizard Baby Dragon
Fireball Zap Wizard Baby Dragon
Fireball Zap Baby Dragon
Bats Zap Minion Horde Fireball Wizard Baby Dragon
Zap Bats Minion Horde Fireball Wizard
Minion Horde Fireball
Zap Minion Horde Fireball Wizard
Zap Minion Horde Fireball
Minion Horde
Fireball Wizard
Zap Minion Horde Bats Fireball
Fireball Zap Wizard Baby Dragon
Fireball
Fireball Minion Horde Wizard Baby Dragon
Zap Fireball Wizard Baby Dragon
Zap Fireball
Minion Horde
Zap Bats Minion Horde Fireball Baby Dragon
Bats Zap Fireball
Zap Fireball Baby Dragon

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