My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Hog Rider
Zap
Minions
Barbarian Barrel
Knight Executioner Electro Wizard
The Log
Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Knight Minions Mini P.E.K.K.A Hog Rider Executioner Electro Wizard
Fireball
Minions Hog Rider Executioner Electro Wizard
Poison
Minions Executioner Electro Wizard
Lightning
Knight Mini P.E.K.K.A Executioner Electro Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Minions Fireball Mini P.E.K.K.A Hog Rider Electro Wizard Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Minions Fireball

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Hog Rider Executioner Fireball The Log Electro Wizard
Minions
Knight Hog Rider Mini P.E.K.K.A
Fireball
Hog Rider Knight The Log Electro Wizard
Mini P.E.K.K.A
Minions Hog Rider The Log Electro Wizard
Hog Rider
Knight Minions Fireball The Log Mini P.E.K.K.A Executioner Electro Wizard
Executioner
Knight Hog Rider The Log
The Log
Hog Rider Knight Fireball Mini P.E.K.K.A Executioner
Electro Wizard
Knight Fireball Mini P.E.K.K.A Hog Rider

Defense Synergies 6 10

Knight
Minions Executioner Electro Wizard Fireball Mini P.E.K.K.A The Log
Minions
Knight The Log Electro Wizard
Fireball
The Log Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Knight Fireball Executioner
Hog Rider
Executioner
Knight Mini P.E.K.K.A The Log
The Log
Fireball Mini P.E.K.K.A Knight Minions Executioner Electro Wizard
Electro Wizard
Knight Mini P.E.K.K.A Minions Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball Executioner The Log Electro Wizard
Mini P.E.K.K.A Knight Minions Executioner The Log Electro Wizard
Mini P.E.K.K.A Knight Minions Executioner Electro Wizard
Mini P.E.K.K.A Knight Minions Electro Wizard
Fireball Mini P.E.K.K.A The Log
Fireball The Log Minions Executioner Electro Wizard
Minions Electro Wizard Fireball Executioner
Fireball The Log Electro Wizard
Mini P.E.K.K.A Minions
Knight Mini P.E.K.K.A Electro Wizard
Minions Executioner Electro Wizard Knight Fireball The Log
Minions Executioner Fireball Electro Wizard
Mini P.E.K.K.A Knight Minions Fireball The Log Electro Wizard
Fireball Executioner Minions Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard
Fireball Mini P.E.K.K.A The Log Electro Wizard
Knight Minions Fireball Mini P.E.K.K.A Executioner Electro Wizard
Fireball Knight Minions Executioner The Log Electro Wizard
Executioner The Log Knight Minions Fireball Electro Wizard
Mini P.E.K.K.A Electro Wizard
Knight Minions Fireball Mini P.E.K.K.A Executioner The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Fireball Electro Wizard
Fireball Electro Wizard Knight Mini P.E.K.K.A Executioner The Log
Knight Minions Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Knight Fireball The Log Electro Wizard
Knight Mini P.E.K.K.A Executioner
Fireball Executioner Minions Electro Wizard
Mini P.E.K.K.A Knight Minions Fireball Electro Wizard
Mini P.E.K.K.A Knight
Electro Wizard Knight Minions Fireball Mini P.E.K.K.A The Log
Knight Minions Mini P.E.K.K.A
Fireball The Log Electro Wizard
Mini P.E.K.K.A Knight Fireball Executioner
Fireball Executioner
Electro Wizard Knight Minions Fireball Mini P.E.K.K.A Executioner The Log
Minions Executioner Fireball Mini P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball Executioner The Log Electro Wizard
Fireball The Log
Knight Fireball The Log
Fireball Executioner The Log
Fireball Executioner Minions
Executioner The Log
Fireball The Log Executioner
Fireball The Log
Minions Fireball Mini P.E.K.K.A Electro Wizard
Knight Fireball The Log Electro Wizard
Fireball Executioner
Knight Fireball Executioner The Log
Minions Fireball
Fireball The Log
Fireball Executioner The Log
Fireball Executioner The Log
Fireball
Minions Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Executioner The Log Electro Wizard
Fireball The Log
Minions Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Executioner
Fireball The Log Executioner Electro Wizard
Fireball The Log
Fireball The Log
Fireball Executioner Electro Wizard
Electro Wizard Minions Fireball
Fireball Mini P.E.K.K.A
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Minions Fireball
Fireball Executioner Electro Wizard
The Log Fireball
Fireball Knight Mini P.E.K.K.A Executioner Electro Wizard
The Log Fireball Executioner
Fireball
Executioner
Minions Fireball The Log Electro Wizard
Fireball Executioner Electro Wizard
Fireball Executioner The Log Electro Wizard

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