My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Hog Rider Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Valkyrie Wizard Electro Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Valkyrie Hog Rider Wizard Electro Wizard Inferno Dragon
Fireball
Hog Rider Wizard Electro Wizard Inferno Dragon
Poison
Wizard Electro Wizard
Lightning
Valkyrie Wizard Electro Wizard Inferno Dragon
Rocket
Valkyrie Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Freeze Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Valkyrie Hog Rider Freeze Electro Wizard Inferno Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Fireball Valkyrie Hog Rider

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Electro Wizard Valkyrie Freeze
Fireball
Zap Hog Rider Freeze Electro Wizard
Valkyrie
Hog Rider Zap Wizard Electro Wizard
Hog Rider
Zap Fireball Valkyrie Freeze Wizard Electro Wizard
Wizard
Valkyrie Hog Rider
Freeze
Hog Rider Zap Fireball
Electro Wizard
Zap Fireball Valkyrie Hog Rider
Inferno Dragon

Defense Synergies 2 12

Zap
Fireball Electro Wizard Valkyrie Inferno Dragon
Fireball
Zap Valkyrie Freeze Electro Wizard
Valkyrie
Zap Fireball Wizard Freeze Electro Wizard
Hog Rider
Wizard
Valkyrie Freeze Electro Wizard
Freeze
Fireball Valkyrie Wizard Electro Wizard
Electro Wizard
Zap Fireball Valkyrie Wizard Freeze Inferno Dragon
Inferno Dragon
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Wizard Electro Wizard
Inferno Dragon Zap Valkyrie Electro Wizard
Valkyrie Freeze Electro Wizard Inferno Dragon
Inferno Dragon Valkyrie Electro Wizard
Fireball Valkyrie
Fireball Freeze Zap Valkyrie Electro Wizard
Electro Wizard Inferno Dragon Zap Fireball Wizard Freeze
Zap Fireball Valkyrie Electro Wizard
Inferno Dragon
Valkyrie Electro Wizard
Valkyrie Electro Wizard Zap Fireball Wizard Freeze
Inferno Dragon Zap Fireball Wizard Electro Wizard
Zap Fireball Valkyrie Wizard Freeze Electro Wizard
Fireball Valkyrie Wizard Zap Freeze Electro Wizard
Inferno Dragon Electro Wizard
Zap Fireball Freeze Electro Wizard Inferno Dragon
Wizard Fireball Valkyrie Electro Wizard
Fireball Zap Valkyrie Wizard Electro Wizard
Zap Valkyrie Wizard Freeze Fireball Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Valkyrie Wizard Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Valkyrie Wizard Inferno Dragon
Zap Valkyrie Electro Wizard
Valkyrie Zap Fireball Electro Wizard
Valkyrie Inferno Dragon
Fireball Wizard Zap Freeze Electro Wizard
Fireball Valkyrie Electro Wizard
Valkyrie Inferno Dragon
Zap Freeze Electro Wizard Fireball Valkyrie Inferno Dragon
Inferno Dragon
Inferno Dragon Valkyrie
Zap Fireball Valkyrie Electro Wizard
Fireball Valkyrie Wizard
Wizard Fireball Valkyrie
Electro Wizard Zap Fireball Valkyrie Freeze Inferno Dragon
Valkyrie Zap Fireball Wizard Freeze Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Freeze
Fireball Zap Electro Wizard
Fireball
Fireball Valkyrie Freeze
Fireball Wizard Zap Valkyrie
Fireball Wizard Zap Freeze
Wizard
Fireball Zap Wizard Freeze
Fireball Zap Wizard
Fireball Electro Wizard
Zap Fireball Valkyrie Wizard Electro Wizard
Fireball Zap Wizard
Fireball
Fireball Freeze
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball Freeze
Zap Fireball Wizard Electro Wizard
Zap Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Freeze Fireball Valkyrie Wizard
Inferno Dragon
Fireball Zap Wizard Electro Wizard
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard Electro Wizard
Zap Electro Wizard Fireball Wizard Freeze
Fireball
Zap Fireball Wizard
Zap Fireball Freeze Electro Wizard
Fireball Wizard
Zap Electro Wizard Fireball Freeze
Fireball Zap Wizard Electro Wizard
Freeze
Fireball
Fireball Valkyrie Wizard Electro Wizard
Zap Fireball Wizard
Zap Fireball
Zap Fireball Freeze Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Freeze Electro Wizard

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