My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Witch Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Giant Skeleton Sparky
Giant Snowball
Hog Rider Skeleton Army Baby Dragon Witch
Zap
Skeleton Army Witch Sparky
Barbarian Barrel
Wizard Skeleton Army Witch Giant Skeleton Sparky
The Log
Hog Rider Skeleton Army Witch Giant Skeleton Sparky
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Hog Rider Wizard Skeleton Army Baby Dragon Witch Giant Skeleton Sparky
Fireball
Hog Rider Wizard Skeleton Army Baby Dragon Witch Sparky
Poison
Wizard Skeleton Army Witch Sparky
Lightning
Wizard Baby Dragon Witch Sparky
Rocket
Hog Rider Wizard Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Fireball Hog Rider Baby Dragon Wizard Witch Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Fireball Hog Rider Baby Dragon

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Baby Dragon Sparky
Hog Rider
Fireball Wizard Baby Dragon Witch Giant Skeleton
Wizard
Hog Rider Giant Skeleton Sparky
Skeleton Army
Sparky
Baby Dragon
Fireball Hog Rider Witch Giant Skeleton Sparky
Witch
Hog Rider Baby Dragon Giant Skeleton
Giant Skeleton
Hog Rider Wizard Baby Dragon Witch Sparky
Sparky
Fireball Wizard Skeleton Army Baby Dragon Giant Skeleton

Defense Synergies 0 7

Fireball
Hog Rider
Wizard
Skeleton Army Giant Skeleton
Skeleton Army
Wizard Giant Skeleton Sparky
Baby Dragon
Witch Giant Skeleton
Witch
Baby Dragon Giant Skeleton
Giant Skeleton
Wizard Skeleton Army Baby Dragon Witch
Sparky
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Baby Dragon Sparky
Skeleton Army Sparky Witch
Skeleton Army Witch Sparky Giant Skeleton
Skeleton Army Witch Sparky
Fireball Skeleton Army Giant Skeleton Sparky
Fireball Skeleton Army Baby Dragon
Fireball Wizard Baby Dragon Witch
Fireball Baby Dragon Giant Skeleton Sparky
Witch Sparky Skeleton Army
Skeleton Army Giant Skeleton Sparky
Skeleton Army Witch Fireball Wizard Baby Dragon Giant Skeleton
Fireball Wizard Baby Dragon Witch
Skeleton Army Sparky Fireball Wizard Witch Giant Skeleton
Fireball Wizard Skeleton Army Sparky Baby Dragon Witch
Skeleton Army Sparky
Skeleton Army Fireball Sparky
Wizard Sparky Fireball Skeleton Army Witch
Fireball Wizard Skeleton Army Baby Dragon Witch
Wizard Baby Dragon Witch Fireball Giant Skeleton
Sparky
Wizard Skeleton Army Fireball Baby Dragon Witch Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Witch Giant Skeleton Sparky
Fireball Wizard Baby Dragon
Skeleton Army Giant Skeleton Witch Sparky
Skeleton Army Giant Skeleton Fireball Sparky
Giant Skeleton Skeleton Army Witch Sparky
Fireball Wizard Baby Dragon Witch
Skeleton Army Sparky Fireball Witch Giant Skeleton
Giant Skeleton Skeleton Army Sparky
Giant Skeleton Fireball Skeleton Army Baby Dragon Witch Sparky
Witch Skeleton Army Sparky
Witch Giant Skeleton Sparky
Skeleton Army Fireball Giant Skeleton
Skeleton Army Giant Skeleton Fireball Wizard Witch Sparky
Wizard Fireball Skeleton Army Baby Dragon Witch Sparky
Skeleton Army Witch Sparky Fireball Baby Dragon Giant Skeleton
Fireball Wizard Baby Dragon Witch Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon Giant Skeleton Sparky
Fireball Baby Dragon
Fireball Baby Dragon Giant Skeleton Sparky
Fireball Giant Skeleton Sparky
Fireball Wizard Baby Dragon Sparky
Fireball Wizard Baby Dragon Witch
Wizard Baby Dragon Witch Sparky
Fireball Wizard Baby Dragon
Fireball Wizard
Fireball Sparky
Fireball Wizard Sparky
Fireball Wizard Baby Dragon
Fireball Baby Dragon Sparky
Fireball Baby Dragon
Fireball Baby Dragon Sparky
Fireball Wizard Baby Dragon Witch Sparky
Fireball Wizard Baby Dragon Sparky
Fireball Sparky
Sparky
Fireball Wizard Baby Dragon Sparky
Fireball Wizard Baby Dragon Witch
Fireball Baby Dragon Giant Skeleton Sparky
Fireball Wizard
Sparky
Fireball Baby Dragon
Fireball Wizard Baby Dragon Witch Sparky
Witch
Fireball Wizard Baby Dragon Witch Sparky
Fireball Wizard Baby Dragon Witch Sparky
Fireball Baby Dragon Sparky
Fireball Wizard Baby Dragon Witch Sparky
Fireball Wizard Witch
Fireball Sparky
Fireball Wizard Sparky
Fireball Sparky
Giant Skeleton Sparky
Fireball Wizard Sparky
Fireball Skeleton Army Witch
Fireball Wizard Baby Dragon Witch
Fireball
Fireball Wizard Baby Dragon Sparky
Fireball Wizard Baby Dragon
Fireball Giant Skeleton Sparky
Sparky
Fireball Baby Dragon Witch Giant Skeleton Sparky
Fireball Witch
Fireball Baby Dragon Witch Giant Skeleton Sparky

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