My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Giant Skeleton
Giant Snowball
Hog Rider Skeleton Army Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Wizard Skeleton Army Witch Giant Skeleton Electro Wizard
The Log
Hog Rider Skeleton Army Witch Giant Skeleton
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Hog Rider Wizard Skeleton Army Witch Giant Skeleton Electro Wizard
Fireball
Hog Rider Wizard Skeleton Army Witch Electro Wizard
Poison
Wizard Skeleton Army Witch Electro Wizard
Lightning
Wizard Witch Electro Wizard
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Fireball Hog Rider Electro Wizard Wizard Witch Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Fireball Hog Rider Electro Wizard

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Electro Wizard
Hog Rider
Fireball Wizard Rocket Witch Giant Skeleton Electro Wizard
Wizard
Hog Rider Giant Skeleton
Rocket
Hog Rider
Skeleton Army
Witch
Hog Rider Giant Skeleton
Giant Skeleton
Hog Rider Wizard Witch Electro Wizard
Electro Wizard
Fireball Hog Rider Giant Skeleton

Defense Synergies 0 9

Fireball
Electro Wizard
Hog Rider
Wizard
Skeleton Army Giant Skeleton Electro Wizard
Rocket
Skeleton Army
Wizard Giant Skeleton Electro Wizard
Witch
Giant Skeleton Electro Wizard
Giant Skeleton
Wizard Skeleton Army Witch Electro Wizard
Electro Wizard
Fireball Wizard Skeleton Army Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball Wizard Electro Wizard
Skeleton Army Witch Electro Wizard
Rocket Skeleton Army Witch Giant Skeleton Electro Wizard
Skeleton Army Witch Electro Wizard
Fireball Rocket Skeleton Army Giant Skeleton
Fireball Skeleton Army Electro Wizard
Rocket Electro Wizard Fireball Wizard Witch
Rocket Fireball Giant Skeleton Electro Wizard
Witch Skeleton Army
Skeleton Army Giant Skeleton Electro Wizard
Skeleton Army Witch Electro Wizard Fireball Wizard Giant Skeleton
Fireball Wizard Witch Electro Wizard
Skeleton Army Fireball Wizard Rocket Witch Giant Skeleton Electro Wizard
Fireball Wizard Rocket Skeleton Army Witch Electro Wizard
Skeleton Army Electro Wizard
Rocket Skeleton Army Fireball Electro Wizard
Wizard Fireball Skeleton Army Witch Electro Wizard
Fireball Wizard Skeleton Army Witch Electro Wizard
Wizard Witch Fireball Giant Skeleton Electro Wizard
Electro Wizard
Wizard Skeleton Army Fireball Witch Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Witch Giant Skeleton Electro Wizard
Fireball Electro Wizard Wizard Rocket
Skeleton Army Giant Skeleton Rocket Witch Electro Wizard
Rocket Skeleton Army Giant Skeleton Fireball Electro Wizard
Giant Skeleton Skeleton Army Witch
Fireball Wizard Rocket Witch Electro Wizard
Rocket Skeleton Army Fireball Witch Giant Skeleton Electro Wizard
Giant Skeleton Skeleton Army
Rocket Giant Skeleton Electro Wizard Fireball Skeleton Army Witch
Witch Skeleton Army
Witch Giant Skeleton
Rocket Skeleton Army Fireball Giant Skeleton Electro Wizard
Rocket Skeleton Army Giant Skeleton Fireball Wizard Witch
Wizard Fireball Skeleton Army Witch
Skeleton Army Witch Electro Wizard Fireball Rocket Giant Skeleton
Fireball Wizard Witch Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket Giant Skeleton
Fireball Electro Wizard
Rocket Fireball Giant Skeleton
Fireball Rocket Giant Skeleton
Fireball Wizard Rocket
Fireball Wizard Rocket Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Rocket Fireball Electro Wizard
Rocket Fireball Wizard Electro Wizard
Fireball Wizard Rocket
Rocket Fireball
Fireball Rocket
Fireball
Rocket Fireball Wizard Witch
Fireball Wizard Rocket
Fireball Rocket
Rocket
Rocket Fireball Wizard Electro Wizard
Rocket Fireball Wizard Witch
Rocket Fireball Giant Skeleton
Rocket Fireball Wizard
Rocket
Rocket Fireball
Fireball Wizard Witch
Witch
Fireball Wizard Witch Electro Wizard
Fireball Wizard Witch
Fireball Rocket
Fireball Wizard Witch Electro Wizard
Rocket Electro Wizard Fireball Wizard Witch
Fireball
Fireball Wizard Rocket
Rocket Fireball Electro Wizard
Giant Skeleton
Rocket Fireball Wizard
Electro Wizard Fireball Rocket Skeleton Army Witch
Fireball Rocket Wizard Witch Electro Wizard
Fireball
Fireball Wizard Rocket Electro Wizard
Fireball Wizard
Rocket Fireball Giant Skeleton
Fireball Rocket Witch Giant Skeleton Electro Wizard
Fireball Rocket Witch Electro Wizard
Fireball Rocket Witch Giant Skeleton Electro Wizard

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