My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Prince
Giant Snowball
Hog Rider Skeleton Army Witch
Zap
Skeleton Army Witch Prince
Barbarian Barrel
Wizard Skeleton Army Witch
The Log
Hog Rider Skeleton Army Witch Prince
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Hog Rider Wizard Skeleton Army Witch Prince
Fireball
Hog Rider Wizard Skeleton Army Witch
Poison
Wizard Skeleton Army Witch
Lightning
Wizard Witch Prince
Rocket
Hog Rider Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Fireball Hog Rider Wizard Witch Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Skeleton Army Fireball Hog Rider

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider
Hog Rider
Fireball Rage Wizard Rocket Witch Prince
Wizard
Hog Rider Rage Prince
Rocket
Hog Rider
Rage
Hog Rider Witch Wizard Prince
Skeleton Army
Witch
Rage Hog Rider Prince
Prince
Hog Rider Wizard Rage Witch

Defense Synergies 0 4

Fireball
Hog Rider
Wizard
Skeleton Army Prince
Rocket
Rage
Skeleton Army
Wizard Prince
Witch
Prince
Prince
Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball Wizard
Skeleton Army Witch Prince
Rocket Skeleton Army Witch Prince
Skeleton Army Witch Prince
Fireball Rocket Skeleton Army Prince
Fireball Skeleton Army
Rocket Fireball Wizard Witch
Rocket Fireball
Witch Skeleton Army Prince
Skeleton Army Prince
Skeleton Army Witch Fireball Wizard
Fireball Wizard Witch
Skeleton Army Prince Fireball Wizard Rocket Witch
Fireball Wizard Rocket Skeleton Army Witch Prince
Skeleton Army Prince
Rocket Skeleton Army Fireball Prince
Wizard Fireball Skeleton Army Witch Prince
Fireball Wizard Skeleton Army Witch Prince
Wizard Witch Fireball
Prince
Wizard Skeleton Army Fireball Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Witch Prince
Fireball Wizard Rocket Prince
Skeleton Army Rocket Witch Prince
Rocket Skeleton Army Prince Fireball
Skeleton Army Witch Prince
Fireball Wizard Rocket Witch
Rocket Skeleton Army Prince Fireball Witch
Skeleton Army Prince
Rocket Fireball Skeleton Army Witch Prince
Witch Skeleton Army
Witch Prince
Rocket Skeleton Army Fireball Prince
Rocket Skeleton Army Prince Fireball Wizard Witch
Wizard Fireball Skeleton Army Witch
Skeleton Army Witch Fireball Rocket Prince
Fireball Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket
Fireball
Rocket Fireball
Fireball Rocket Prince
Fireball Wizard Rocket
Fireball Wizard Rocket Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Rocket Fireball Prince
Rocket Fireball Wizard Prince
Fireball Wizard Rocket
Rocket Fireball
Fireball Rocket
Fireball Prince
Rocket Fireball Wizard Witch
Fireball Wizard Rocket
Fireball Rocket
Rocket
Rocket Fireball Wizard Prince
Rocket Fireball Wizard Witch
Rocket Fireball Prince
Rocket Fireball Wizard
Rocket Prince
Rocket Fireball
Fireball Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch Prince
Fireball Rocket
Fireball Wizard Witch
Rocket Fireball Wizard Witch
Fireball
Fireball Wizard Rocket
Rocket Fireball
Prince
Rocket Fireball Wizard
Fireball Rocket Skeleton Army Witch Prince
Fireball Rocket Wizard Witch
Fireball
Fireball Wizard Rocket Prince
Fireball Wizard
Rocket Fireball
Prince
Fireball Rocket Witch
Fireball Rocket Witch
Fireball Rocket Witch Prince

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