My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Wizard Skeleton Army
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Hog Rider Wizard Skeleton Army
Fireball
Hog Rider Wizard Skeleton Army
Poison
Wizard Skeleton Army
Lightning
Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Freeze The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Skeleton Army Fireball Hog Rider Freeze Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Skeleton Army Fireball

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Freeze The Log Mega Knight
Hog Rider
Fireball Rage Freeze The Log Wizard Mega Knight
Wizard
Hog Rider Rage Mega Knight
Rage
Hog Rider Wizard
Skeleton Army
Freeze
Hog Rider Fireball
The Log
Hog Rider Fireball Mega Knight
Mega Knight
Fireball Hog Rider Wizard The Log

Defense Synergies 1 10

Fireball
The Log Freeze Mega Knight
Hog Rider
Wizard
Skeleton Army Freeze The Log Mega Knight
Rage
Skeleton Army
Wizard Freeze The Log
Freeze
Fireball Wizard Skeleton Army Mega Knight
The Log
Fireball Wizard Skeleton Army Mega Knight
Mega Knight
Fireball Wizard Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log
Skeleton Army The Log Mega Knight
Skeleton Army Mega Knight Freeze
Skeleton Army Mega Knight
Fireball Skeleton Army The Log Mega Knight
Fireball Skeleton Army Freeze The Log Mega Knight
Fireball Wizard Freeze
Fireball The Log Mega Knight
Skeleton Army
Skeleton Army Mega Knight
Skeleton Army Fireball Wizard Freeze The Log Mega Knight
Fireball Wizard
Skeleton Army Mega Knight Fireball Wizard Freeze The Log
Fireball Wizard Skeleton Army Mega Knight Freeze The Log
Skeleton Army Mega Knight
Skeleton Army Fireball Freeze The Log Mega Knight
Wizard Mega Knight Fireball Skeleton Army
Fireball Mega Knight Wizard Skeleton Army The Log
Wizard Freeze The Log Fireball Mega Knight
Wizard Skeleton Army Mega Knight Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Fireball
Fireball Wizard The Log Mega Knight
Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight Fireball The Log
Skeleton Army Mega Knight
Fireball Wizard Freeze
Skeleton Army Fireball
Mega Knight Skeleton Army
Freeze Mega Knight Fireball Skeleton Army The Log
Skeleton Army
Mega Knight
Skeleton Army Mega Knight Fireball The Log
Skeleton Army Mega Knight Fireball Wizard
Wizard Fireball Skeleton Army Mega Knight
Skeleton Army Fireball Freeze The Log
Mega Knight Fireball Wizard Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze The Log
Fireball The Log
Fireball The Log
Fireball Freeze The Log
Fireball Wizard The Log Mega Knight
Fireball Wizard Freeze
Wizard The Log
Fireball The Log Wizard Freeze
Fireball The Log Wizard
Fireball
Fireball Wizard The Log
Fireball Wizard
Fireball The Log
Fireball Freeze
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log Mega Knight
Fireball Freeze
Fireball Wizard The Log Mega Knight
Fireball Wizard The Log Mega Knight
Fireball The Log Mega Knight
Fireball Wizard
The Log
Fireball The Log
Freeze The Log Fireball Wizard Mega Knight
Fireball The Log Wizard
Fireball Wizard The Log Mega Knight
Fireball The Log
Fireball Wizard
Fireball Wizard Freeze
Fireball
Fireball Wizard The Log Mega Knight
Fireball Freeze
Mega Knight
Fireball Wizard The Log
Fireball Skeleton Army Freeze
Fireball Wizard
Freeze
The Log Fireball
Fireball Wizard Mega Knight
The Log Fireball Wizard
Fireball
Mega Knight
Fireball Freeze The Log
Fireball
Fireball Freeze The Log Mega Knight

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