My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Golem Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Hog Rider Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Hog Rider
Giant Snowball
Goblin Gang Minion Horde Hog Rider Princess
Zap
Goblin Gang Minion Horde Princess
Barbarian Barrel
Goblin Gang Wizard Princess
The Log
Goblin Gang Hog Rider Princess
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang Minion Horde Princess
Royal Delivery
Goblin Gang Minion Horde Hog Rider Wizard Princess
Fireball
Goblin Gang Minion Horde Hog Rider Wizard Princess
Poison
Goblin Gang Minion Horde Wizard Princess
Lightning
Wizard
Rocket
Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Princess Fireball Hog Rider Minion Horde Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Princess Fireball

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Golem
Goblin Gang
Hog Rider Golem Princess
Minion Horde
Hog Rider Golem
Fireball
Arrows Hog Rider Golem Princess
Hog Rider
Arrows Goblin Gang Fireball Minion Horde Wizard Princess
Wizard
Hog Rider Golem
Golem
Arrows Fireball Goblin Gang Minion Horde Wizard
Princess
Goblin Gang Fireball Hog Rider

Defense Synergies 0 3

Arrows
Fireball
Goblin Gang
Princess
Minion Horde
Fireball
Arrows Princess
Hog Rider
Wizard
Golem
Princess
Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Wizard
Minion Horde Goblin Gang
Goblin Gang Minion Horde
Minion Horde Goblin Gang
Arrows Fireball Princess
Arrows Goblin Gang Fireball
Minion Horde Arrows Goblin Gang Fireball Wizard Princess
Arrows Fireball
Minion Horde Goblin Gang Princess
Goblin Gang Minion Horde
Goblin Gang Minion Horde Arrows Fireball Wizard Princess
Arrows Minion Horde Goblin Gang Fireball Wizard Princess
Minion Horde Goblin Gang Fireball Wizard
Fireball Wizard Arrows Goblin Gang Minion Horde Princess
Goblin Gang Minion Horde
Minion Horde Goblin Gang Fireball
Minion Horde Wizard Arrows Goblin Gang Fireball
Arrows Fireball Goblin Gang Minion Horde Wizard
Arrows Wizard Fireball Princess
Goblin Gang Wizard Arrows Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball
Fireball Arrows Goblin Gang Wizard
Goblin Gang Minion Horde
Goblin Gang Minion Horde Fireball
Goblin Gang Minion Horde
Arrows Fireball Wizard Goblin Gang Minion Horde Princess
Goblin Gang Minion Horde Fireball
Minion Horde
Minion Horde Fireball
Goblin Gang Minion Horde
Minion Horde
Arrows Fireball
Goblin Gang Minion Horde Fireball Wizard
Wizard Minion Horde Fireball Princess
Goblin Gang Minion Horde Fireball
Arrows Minion Horde Fireball Wizard Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Arrows Minion Horde
Arrows Fireball Princess
Arrows Minion Horde Fireball
Arrows Fireball
Fireball Wizard Arrows Minion Horde
Arrows Fireball Wizard Minion Horde Princess
Arrows Minion Horde Wizard Princess
Arrows Fireball Wizard Princess
Arrows Fireball Wizard
Goblin Gang Minion Horde Fireball
Arrows Minion Horde Fireball Wizard Princess
Fireball Arrows Wizard Princess
Fireball Princess
Arrows Minion Horde Fireball Princess
Princess Arrows Fireball
Arrows Minion Horde Fireball Wizard Princess
Arrows Minion Horde Fireball Wizard Princess
Arrows Fireball
Minion Horde
Arrows Fireball Wizard Princess
Arrows Fireball Wizard Princess
Minion Horde Fireball
Arrows Fireball Wizard Princess
Arrows Minion Horde Fireball
Arrows Fireball Wizard Princess
Minion Horde
Arrows Fireball Wizard Princess
Fireball Arrows Wizard Princess
Fireball Arrows
Arrows Minion Horde Fireball Wizard Princess
Minion Horde Fireball Wizard
Minion Horde Fireball
Arrows Minion Horde Fireball Wizard
Arrows Minion Horde Fireball Princess
Minion Horde
Arrows Fireball Wizard Princess
Minion Horde Goblin Gang Fireball Princess
Fireball Arrows Wizard Princess
Arrows Fireball
Fireball Goblin Gang Minion Horde Wizard Princess
Arrows Fireball Wizard Princess
Arrows Fireball
Minion Horde
Goblin Gang Minion Horde Fireball Princess
Fireball Princess
Fireball Princess

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