My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Ram Rider
Giant Snowball
Hog Rider Witch Ram Rider
Zap
Witch Ram Rider
Barbarian Barrel
Valkyrie Wizard Witch
The Log
Hog Rider Witch Ram Rider
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Valkyrie Hog Rider Wizard Witch Ram Rider
Fireball
Hog Rider Wizard Witch Ram Rider
Poison
Wizard Witch
Lightning
Valkyrie Wizard Witch Ram Rider
Rocket
Valkyrie Hog Rider Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fireball Valkyrie Hog Rider Wizard Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Fireball Valkyrie Hog Rider

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Mirror Ram Rider Mega Knight
Valkyrie
Hog Rider Wizard Witch Ram Rider
Hog Rider
Fireball Valkyrie Wizard Mirror Witch Mega Knight
Wizard
Valkyrie Hog Rider Ram Rider Mega Knight
Mirror
Fireball Hog Rider Ram Rider
Witch
Valkyrie Hog Rider Ram Rider Mega Knight
Ram Rider
Fireball Valkyrie Wizard Mirror Witch Mega Knight
Mega Knight
Fireball Hog Rider Wizard Witch Ram Rider

Defense Synergies 1 9

Fireball
Mirror Valkyrie Ram Rider Mega Knight
Valkyrie
Fireball Wizard Mirror Witch
Hog Rider
Wizard
Valkyrie Mega Knight
Mirror
Fireball Valkyrie Mega Knight
Witch
Valkyrie Mega Knight
Ram Rider
Fireball
Mega Knight
Fireball Wizard Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Ram Rider
Valkyrie Witch Ram Rider Mega Knight
Witch Ram Rider Mega Knight Valkyrie
Witch Valkyrie Ram Rider Mega Knight
Fireball Valkyrie Mega Knight
Fireball Valkyrie Mega Knight
Ram Rider Fireball Wizard Witch
Fireball Valkyrie Ram Rider Mega Knight
Witch
Valkyrie Mega Knight
Valkyrie Witch Fireball Wizard Ram Rider Mega Knight
Fireball Wizard Witch Ram Rider
Mega Knight Fireball Valkyrie Wizard Witch Ram Rider
Fireball Valkyrie Wizard Mega Knight Witch
Ram Rider Mega Knight
Fireball Ram Rider Mega Knight
Wizard Mega Knight Fireball Valkyrie Witch
Fireball Mega Knight Valkyrie Wizard Witch Ram Rider
Valkyrie Wizard Witch Fireball Ram Rider Mega Knight
Ram Rider
Valkyrie Wizard Mega Knight Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fireball Witch
Fireball Valkyrie Wizard Mega Knight
Mega Knight Valkyrie Witch Ram Rider
Valkyrie Mega Knight Fireball Ram Rider
Valkyrie Witch Ram Rider Mega Knight
Fireball Wizard Witch Ram Rider
Fireball Valkyrie Witch Ram Rider
Mega Knight Valkyrie
Mega Knight Fireball Valkyrie Witch
Witch
Mega Knight Valkyrie Witch
Mega Knight Fireball Valkyrie
Mega Knight Fireball Valkyrie Wizard Witch Ram Rider
Wizard Fireball Valkyrie Witch Mega Knight
Witch Fireball Valkyrie
Valkyrie Mega Knight Fireball Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Ram Rider
Fireball
Fireball Valkyrie
Fireball Wizard Valkyrie Mega Knight
Fireball Wizard Witch Ram Rider
Wizard Witch
Fireball Wizard Ram Rider
Fireball Wizard Ram Rider
Fireball
Fireball Valkyrie Wizard Ram Rider
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard Witch
Fireball Wizard Mega Knight
Fireball
Fireball Wizard Mega Knight
Fireball Valkyrie Wizard Witch Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Fireball Valkyrie Wizard Witch Mega Knight
Witch
Fireball Wizard Witch Ram Rider
Fireball Wizard Witch Ram Rider Mega Knight
Fireball
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Mega Knight
Fireball
Mega Knight
Fireball Wizard
Fireball Witch
Fireball Wizard Witch Ram Rider
Fireball
Fireball Valkyrie Wizard Mega Knight
Fireball Wizard
Fireball
Mega Knight
Fireball Witch
Fireball Witch
Fireball Witch Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: