My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Sparky
Giant Snowball
Hog Rider Witch
Zap
Witch Sparky
Barbarian Barrel
Valkyrie Witch Ice Wizard Sparky
The Log
Hog Rider Witch Sparky
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Valkyrie Hog Rider Witch Ice Wizard Sparky
Fireball
Hog Rider Witch Ice Wizard Sparky
Poison
Witch Ice Wizard Sparky
Lightning
Valkyrie Witch Ice Wizard Sparky
Rocket
Valkyrie Hog Rider Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Tornado The Log Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Ice Wizard Fireball Valkyrie Hog Rider Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Tornado Ice Wizard Fireball

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Tornado The Log Sparky
Valkyrie
Hog Rider Tornado Witch Sparky
Hog Rider
Fireball Valkyrie The Log Tornado Witch
Tornado
Fireball Sparky Valkyrie Hog Rider Witch The Log Ice Wizard
Witch
Valkyrie Hog Rider Tornado
The Log
Hog Rider Fireball Tornado Sparky
Ice Wizard
Tornado
Sparky
Tornado Fireball Valkyrie The Log

Defense Synergies 4 14

Fireball
Tornado The Log Valkyrie Ice Wizard
Valkyrie
Fireball Tornado Witch The Log Ice Wizard Sparky
Hog Rider
Tornado
Fireball Ice Wizard Sparky Valkyrie Witch The Log Sparky
Witch
Valkyrie Tornado The Log Ice Wizard
The Log
Fireball Valkyrie Tornado Witch Ice Wizard Sparky
Ice Wizard
Tornado Fireball Valkyrie Witch The Log
Sparky
Tornado Valkyrie Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie The Log Sparky
Sparky Valkyrie Witch The Log Ice Wizard
Tornado Witch Sparky Valkyrie Ice Wizard
Witch Sparky Valkyrie Ice Wizard
Fireball Valkyrie Tornado The Log Sparky
Fireball Tornado The Log Valkyrie Ice Wizard
Tornado Fireball Witch Ice Wizard
Fireball Valkyrie The Log Sparky
Witch Sparky Tornado Ice Wizard
Tornado Valkyrie Ice Wizard Sparky
Valkyrie Witch Ice Wizard Fireball Tornado The Log
Fireball Tornado Witch Ice Wizard
Sparky Fireball Valkyrie Witch The Log Ice Wizard
Fireball Valkyrie Sparky Tornado Witch The Log
Sparky
Tornado Fireball The Log Sparky
Sparky Fireball Valkyrie Tornado Witch
Fireball Valkyrie Tornado Witch The Log Ice Wizard
Valkyrie Tornado Witch The Log Fireball Ice Wizard
Sparky Tornado
Valkyrie Fireball Witch The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Witch Sparky
Fireball Valkyrie The Log
Valkyrie Witch The Log Sparky
Valkyrie Fireball Tornado The Log Sparky
Valkyrie Witch Sparky
Fireball Tornado Witch Ice Wizard
Sparky Fireball Valkyrie Witch Ice Wizard
Valkyrie Sparky
Fireball Valkyrie Tornado Witch The Log Sparky
Witch Sparky
Valkyrie Witch Sparky
Fireball Valkyrie Tornado The Log
Fireball Valkyrie Witch Sparky
Fireball Valkyrie Witch Sparky
Witch Sparky Fireball Valkyrie Tornado The Log
Valkyrie Fireball Witch The Log Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log Sparky
Fireball Tornado The Log Ice Wizard
Fireball The Log Sparky
Fireball Valkyrie The Log Sparky
Fireball Valkyrie The Log Sparky
Fireball Tornado Witch Ice Wizard
Tornado Witch The Log Sparky
Fireball The Log Tornado Ice Wizard
Fireball The Log Tornado
Fireball Tornado Sparky
Fireball Valkyrie Tornado The Log Sparky
Fireball Tornado
Fireball The Log Sparky
Fireball
Fireball The Log Sparky
Fireball Witch The Log Sparky
Fireball The Log Sparky
Fireball Tornado Sparky
Sparky
Fireball The Log Sparky
Fireball Valkyrie Tornado Witch The Log
Fireball The Log Sparky
Fireball Tornado
Tornado The Log Sparky
Fireball The Log
Tornado The Log Fireball Valkyrie Witch Ice Wizard Sparky
Witch
Fireball The Log Tornado Witch Ice Wizard Sparky
Fireball Tornado Witch The Log Sparky
Fireball Tornado The Log Sparky
Fireball Tornado Witch Ice Wizard Sparky
Fireball Witch
Fireball Sparky
Fireball The Log Sparky
Fireball Sparky
Sparky
Fireball The Log Sparky
Fireball Witch
Fireball Tornado Witch Ice Wizard
The Log Fireball
Fireball Valkyrie Sparky
The Log Fireball
Fireball Tornado Sparky
Sparky
Fireball Tornado Witch The Log Sparky
Fireball Tornado Witch
Fireball Tornado Witch The Log Sparky

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