My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Hunter Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Hunter Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards Baby Dragon
Zap
Guards
Barbarian Barrel
Valkyrie Guards Hunter Ice Wizard
The Log
Hog Rider Guards Hunter
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Valkyrie Hog Rider Guards Baby Dragon Hunter Ice Wizard
Fireball
Hog Rider Baby Dragon Hunter Ice Wizard
Poison
Guards Hunter Ice Wizard
Lightning
Valkyrie Baby Dragon Hunter Ice Wizard
Rocket
Valkyrie Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Hunter Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon Hunter The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Baby Dragon Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Ice Wizard Fireball Valkyrie Hog Rider Baby Dragon Hunter

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Guards Ice Wizard Fireball

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Baby Dragon The Log
Valkyrie
Hog Rider Baby Dragon Hunter
Hog Rider
Fireball Valkyrie The Log Guards Baby Dragon Hunter
Guards
Hog Rider The Log
Baby Dragon
Fireball Valkyrie Hog Rider Ice Wizard
Hunter
Valkyrie Hog Rider
The Log
Hog Rider Fireball Guards
Ice Wizard
Baby Dragon

Defense Synergies 3 13

Fireball
The Log Valkyrie Ice Wizard
Valkyrie
Fireball Baby Dragon Hunter The Log Ice Wizard
Hog Rider
Guards
Hunter Baby Dragon The Log Ice Wizard
Baby Dragon
Ice Wizard Valkyrie Guards The Log
Hunter
Guards Valkyrie The Log Ice Wizard
The Log
Fireball Valkyrie Guards Baby Dragon Hunter Ice Wizard
Ice Wizard
Baby Dragon Fireball Valkyrie Guards Hunter The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Baby Dragon The Log
Hunter Valkyrie The Log Ice Wizard
Hunter Valkyrie Ice Wizard
Hunter Valkyrie Guards Ice Wizard
Fireball Valkyrie The Log
Fireball The Log Valkyrie Guards Baby Dragon Hunter Ice Wizard
Hunter Fireball Baby Dragon Ice Wizard
Fireball Valkyrie Baby Dragon The Log
Hunter Ice Wizard
Guards Valkyrie Hunter Ice Wizard
Valkyrie Guards Ice Wizard Fireball Baby Dragon Hunter The Log
Hunter Fireball Baby Dragon Ice Wizard
Hunter Fireball Valkyrie Guards The Log Ice Wizard
Fireball Valkyrie Guards Baby Dragon Hunter The Log
Hunter
Fireball Hunter The Log
Fireball Valkyrie Hunter
Fireball Valkyrie Guards Baby Dragon Hunter The Log Ice Wizard
Valkyrie Baby Dragon Hunter The Log Fireball Guards Ice Wizard
Hunter
Valkyrie Fireball Guards Baby Dragon Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Fireball
Fireball Valkyrie Baby Dragon Hunter The Log
Guards Valkyrie Hunter The Log
Valkyrie Guards Hunter Fireball The Log
Valkyrie Guards Hunter
Fireball Baby Dragon Hunter Ice Wizard
Guards Fireball Valkyrie Hunter Ice Wizard
Valkyrie Hunter
Fireball Valkyrie Baby Dragon The Log
Guards
Valkyrie Guards Hunter
Fireball Valkyrie Guards The Log
Fireball Valkyrie Guards Hunter
Fireball Valkyrie Baby Dragon
Guards Fireball Valkyrie Baby Dragon Hunter The Log
Valkyrie Fireball Baby Dragon Hunter The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Guards Baby Dragon The Log
Fireball Baby Dragon The Log Ice Wizard
Fireball Baby Dragon The Log
Fireball Valkyrie Guards The Log
Fireball Valkyrie Baby Dragon The Log
Fireball Baby Dragon Hunter Ice Wizard
Baby Dragon The Log
Fireball The Log Baby Dragon Hunter Ice Wizard
Fireball The Log
Fireball Guards
Fireball Valkyrie The Log
Fireball Baby Dragon
Fireball Baby Dragon Hunter The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon Hunter The Log
Fireball Baby Dragon The Log
Fireball
Fireball Baby Dragon Hunter The Log
Fireball Valkyrie Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Valkyrie Baby Dragon Hunter Ice Wizard
Fireball The Log Baby Dragon Hunter Ice Wizard
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon Hunter Ice Wizard
Fireball Guards
Fireball
Fireball Hunter The Log
Fireball
Fireball The Log
Fireball Guards
Fireball Baby Dragon Hunter Ice Wizard
The Log Fireball
Fireball Valkyrie Baby Dragon Hunter
The Log Fireball Baby Dragon
Fireball
Fireball Guards Baby Dragon The Log
Fireball
Fireball Baby Dragon The Log

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