My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace Wizard Baby Dragon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Bandit
Giant Snowball
Hog Rider Furnace Baby Dragon
Zap
Furnace Bandit
Barbarian Barrel
Valkyrie Furnace Wizard Bandit
The Log
Hog Rider Furnace Bandit
Earthquake
Hog Rider Furnace
Arrows
Furnace
Royal Delivery
Valkyrie Hog Rider Wizard Baby Dragon Bandit
Fireball
Hog Rider Furnace Wizard Baby Dragon Bandit
Poison
Furnace Wizard
Lightning
Valkyrie Furnace Wizard Baby Dragon Bandit
Rocket
Valkyrie Hog Rider Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Furnace Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Bandit Fireball Valkyrie Hog Rider Furnace Baby Dragon Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Bandit Fireball Valkyrie

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Baby Dragon
Valkyrie
Hog Rider Furnace Wizard Baby Dragon Bandit
Hog Rider
Fireball Valkyrie Rage Furnace Wizard Baby Dragon Bandit
Furnace
Valkyrie Hog Rider Baby Dragon Bandit
Wizard
Valkyrie Hog Rider Rage Bandit
Rage
Hog Rider Wizard
Baby Dragon
Fireball Valkyrie Hog Rider Furnace Bandit
Bandit
Valkyrie Hog Rider Furnace Wizard Baby Dragon

Defense Synergies 0 10

Fireball
Valkyrie Bandit
Valkyrie
Fireball Furnace Wizard Baby Dragon Bandit
Hog Rider
Furnace
Valkyrie Baby Dragon Bandit
Wizard
Valkyrie Bandit
Rage
Baby Dragon
Valkyrie Furnace Bandit
Bandit
Fireball Valkyrie Furnace Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Baby Dragon
Valkyrie Furnace Bandit
Furnace Valkyrie Bandit
Valkyrie Furnace Bandit
Fireball Valkyrie
Fireball Valkyrie Furnace Baby Dragon Bandit
Furnace Fireball Wizard Baby Dragon
Fireball Valkyrie Baby Dragon Bandit
Furnace
Valkyrie Bandit
Valkyrie Fireball Furnace Wizard Baby Dragon Bandit
Fireball Furnace Wizard Baby Dragon
Furnace Fireball Valkyrie Wizard Bandit
Fireball Valkyrie Wizard Furnace Baby Dragon
Furnace Bandit
Fireball Furnace Bandit
Wizard Fireball Valkyrie Furnace
Fireball Valkyrie Furnace Wizard Baby Dragon Bandit
Valkyrie Furnace Wizard Baby Dragon Fireball Bandit
Valkyrie Wizard Fireball Furnace Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Furnace Bandit
Fireball Bandit Valkyrie Wizard Baby Dragon
Bandit Valkyrie Furnace
Valkyrie Fireball Bandit
Valkyrie Bandit
Fireball Furnace Wizard Baby Dragon
Fireball Valkyrie Furnace Bandit
Valkyrie
Fireball Valkyrie Baby Dragon Bandit
Valkyrie
Fireball Valkyrie
Fireball Valkyrie Wizard Bandit
Wizard Fireball Valkyrie Furnace Baby Dragon
Fireball Valkyrie Furnace Baby Dragon
Valkyrie Fireball Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon Bandit
Fireball Baby Dragon Bandit
Fireball Baby Dragon Bandit
Fireball Valkyrie
Fireball Wizard Valkyrie Furnace Baby Dragon
Fireball Wizard Furnace Baby Dragon
Furnace Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Bandit
Fireball
Fireball Valkyrie Wizard Bandit
Fireball Wizard Baby Dragon
Fireball Baby Dragon Bandit
Fireball Baby Dragon Bandit
Fireball Furnace Baby Dragon
Fireball Furnace Wizard Baby Dragon Bandit
Fireball Furnace Wizard Baby Dragon Bandit
Fireball
Fireball Wizard Baby Dragon Bandit
Fireball Valkyrie Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard
Fireball Baby Dragon
Fireball Valkyrie Furnace Wizard Baby Dragon
Fireball Wizard Baby Dragon Bandit
Fireball Wizard Baby Dragon Bandit
Fireball Baby Dragon Bandit
Fireball Furnace Wizard Baby Dragon
Fireball Wizard
Fireball
Fireball Wizard Bandit
Fireball
Fireball Wizard
Fireball Bandit
Fireball Wizard Baby Dragon
Fireball
Fireball Valkyrie Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Bandit

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