My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Prince P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince
Giant Snowball
Hog Rider Baby Dragon
Zap
Prince
Barbarian Barrel
Electro Wizard
The Log
Hog Rider Prince
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider Baby Dragon Prince P.E.K.K.A Electro Wizard
Fireball
Hog Rider Baby Dragon Electro Wizard
Poison
Electro Wizard
Lightning
Baby Dragon Prince Electro Wizard
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Fireball Hog Rider Baby Dragon Electro Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Tornado Fireball Hog Rider

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Tornado Baby Dragon The Log Electro Wizard
Hog Rider
Fireball The Log Tornado Baby Dragon Prince Electro Wizard
Tornado
Fireball Baby Dragon P.E.K.K.A Hog Rider The Log
Baby Dragon
Tornado Fireball Hog Rider Prince P.E.K.K.A Electro Wizard
Prince
Hog Rider Baby Dragon The Log Electro Wizard
P.E.K.K.A
Tornado Electro Wizard Baby Dragon The Log
The Log
Hog Rider Fireball Tornado Prince P.E.K.K.A
Electro Wizard
P.E.K.K.A Fireball Hog Rider Baby Dragon Prince

Defense Synergies 5 11

Fireball
Tornado The Log Electro Wizard
Hog Rider
Tornado
Fireball P.E.K.K.A Baby Dragon Prince The Log Electro Wizard
Baby Dragon
Tornado Prince P.E.K.K.A The Log
Prince
The Log Tornado Baby Dragon Electro Wizard
P.E.K.K.A
Tornado The Log Baby Dragon Electro Wizard
The Log
Fireball Prince P.E.K.K.A Tornado Baby Dragon Electro Wizard
Electro Wizard
Fireball Tornado Prince P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon The Log Electro Wizard
P.E.K.K.A Prince The Log Electro Wizard
Tornado Prince P.E.K.K.A Electro Wizard
Prince P.E.K.K.A Electro Wizard
Fireball Tornado Prince P.E.K.K.A The Log
Fireball Tornado The Log Baby Dragon Electro Wizard
Tornado Electro Wizard Fireball Baby Dragon
Fireball Baby Dragon P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tornado Prince
Tornado Prince Electro Wizard
Electro Wizard Fireball Tornado Baby Dragon The Log
Fireball Tornado Baby Dragon Electro Wizard
Prince P.E.K.K.A Fireball The Log Electro Wizard
Fireball Tornado Baby Dragon Prince P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Prince Electro Wizard
Tornado Fireball Prince P.E.K.K.A The Log Electro Wizard
Fireball Tornado Prince P.E.K.K.A Electro Wizard
Fireball Tornado Baby Dragon Prince The Log Electro Wizard
Tornado Baby Dragon The Log Fireball Electro Wizard
P.E.K.K.A Tornado Prince Electro Wizard
Fireball Baby Dragon Prince P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Prince P.E.K.K.A Electro Wizard
Fireball Electro Wizard Baby Dragon Prince The Log
P.E.K.K.A Prince The Log Electro Wizard
Prince P.E.K.K.A Fireball Tornado The Log Electro Wizard
P.E.K.K.A Prince
Fireball Tornado Baby Dragon Electro Wizard
Prince P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Prince
P.E.K.K.A Electro Wizard Fireball Tornado Baby Dragon Prince The Log
P.E.K.K.A
P.E.K.K.A Prince
P.E.K.K.A Fireball Tornado Prince The Log Electro Wizard
Prince P.E.K.K.A Fireball
Fireball Baby Dragon
Electro Wizard Fireball Tornado Baby Dragon Prince P.E.K.K.A The Log
Fireball Baby Dragon P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Tornado Baby Dragon The Log Electro Wizard
Fireball Baby Dragon The Log
Fireball Prince The Log
Fireball Baby Dragon The Log
Fireball Tornado Baby Dragon
Tornado Baby Dragon The Log
Fireball The Log Tornado Baby Dragon
Fireball The Log Tornado
Fireball Tornado Prince Electro Wizard
Fireball Tornado Prince The Log Electro Wizard
Fireball Tornado Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Baby Dragon Prince The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Tornado
Fireball Baby Dragon Prince The Log Electro Wizard
Fireball Tornado Baby Dragon The Log
Fireball Baby Dragon Prince The Log
Fireball Tornado
Tornado Prince The Log
Fireball Baby Dragon The Log
Tornado The Log Fireball Baby Dragon
Fireball The Log Tornado Baby Dragon Electro Wizard
Fireball Tornado Baby Dragon Prince The Log
Fireball Tornado Baby Dragon The Log
Fireball Tornado Baby Dragon Electro Wizard
Electro Wizard Fireball
Fireball
Fireball The Log
Fireball Electro Wizard
P.E.K.K.A Prince
Fireball The Log
Electro Wizard Fireball Prince
Fireball Tornado Baby Dragon Electro Wizard
The Log Fireball
Fireball Baby Dragon Prince Electro Wizard
The Log Fireball Baby Dragon
Fireball Tornado
Prince P.E.K.K.A
Fireball Tornado Baby Dragon The Log Electro Wizard
Fireball Tornado Electro Wizard
Fireball Tornado Baby Dragon Prince The Log Electro Wizard

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