My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon
Giant Snowball
Hog Rider Baby Dragon Witch Balloon Lumberjack
Zap
Witch Balloon
Barbarian Barrel
Witch Lumberjack
The Log
Hog Rider Witch Lumberjack
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Hog Rider Baby Dragon Witch Balloon Lumberjack
Fireball
Hog Rider Baby Dragon Witch Balloon Lumberjack
Poison
Witch Balloon
Lightning
Baby Dragon Witch Balloon Lumberjack
Rocket
Hog Rider Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Baby Dragon Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Fireball Hog Rider Baby Dragon Freeze Lumberjack Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Tornado Fireball Hog Rider Baby Dragon

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Tornado Baby Dragon Freeze
Hog Rider
Fireball Freeze Tornado Baby Dragon Witch Balloon Lumberjack
Tornado
Fireball Baby Dragon Hog Rider Freeze Witch Balloon
Baby Dragon
Tornado Fireball Hog Rider Witch Balloon Lumberjack
Freeze
Hog Rider Balloon Fireball Tornado
Witch
Hog Rider Tornado Baby Dragon Lumberjack
Balloon
Freeze Lumberjack Hog Rider Tornado Baby Dragon
Lumberjack
Balloon Hog Rider Baby Dragon Witch

Defense Synergies 1 8

Fireball
Tornado Freeze Lumberjack
Hog Rider
Tornado
Fireball Baby Dragon Witch
Baby Dragon
Tornado Witch Lumberjack
Freeze
Fireball Lumberjack
Witch
Tornado Baby Dragon Lumberjack
Balloon
Lumberjack
Fireball Baby Dragon Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon
Lumberjack Witch
Tornado Witch Lumberjack Freeze
Witch Lumberjack
Fireball Tornado Lumberjack
Fireball Tornado Freeze Baby Dragon Lumberjack
Tornado Fireball Baby Dragon Freeze Witch
Fireball Baby Dragon
Witch Tornado Lumberjack
Tornado Lumberjack
Witch Fireball Tornado Baby Dragon Freeze Lumberjack
Fireball Tornado Baby Dragon Witch
Lumberjack Fireball Freeze Witch
Fireball Tornado Baby Dragon Freeze Witch Lumberjack
Lumberjack
Tornado Fireball Freeze Lumberjack
Fireball Tornado Witch Lumberjack
Fireball Tornado Baby Dragon Witch Lumberjack
Tornado Baby Dragon Freeze Witch Fireball Lumberjack
Tornado Lumberjack
Fireball Baby Dragon Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Witch
Fireball Baby Dragon Lumberjack
Lumberjack Witch
Lumberjack Fireball Tornado
Witch Lumberjack
Fireball Tornado Baby Dragon Freeze Witch
Fireball Witch Lumberjack
Lumberjack
Freeze Fireball Tornado Baby Dragon Witch
Witch
Witch Lumberjack
Fireball Tornado
Fireball Witch Lumberjack
Fireball Baby Dragon Witch
Witch Fireball Tornado Baby Dragon Freeze Lumberjack
Fireball Baby Dragon Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon Freeze
Fireball Tornado Baby Dragon
Fireball Baby Dragon
Fireball Freeze
Fireball Baby Dragon
Fireball Tornado Baby Dragon Freeze Witch
Tornado Baby Dragon Witch
Fireball Tornado Baby Dragon Freeze
Fireball Tornado
Fireball Tornado Lumberjack
Fireball Tornado
Fireball Tornado Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Freeze
Fireball Baby Dragon
Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball Tornado Freeze
Fireball Baby Dragon
Fireball Tornado Baby Dragon Witch
Fireball Baby Dragon
Fireball Tornado
Tornado
Fireball Baby Dragon
Tornado Freeze Fireball Baby Dragon Witch
Witch
Fireball Tornado Baby Dragon Witch
Fireball Tornado Baby Dragon Witch
Fireball Tornado Baby Dragon
Fireball Tornado Baby Dragon Witch
Fireball Freeze Witch
Fireball
Fireball
Fireball Freeze
Fireball
Fireball Freeze Witch
Fireball Tornado Baby Dragon Witch
Freeze
Fireball
Fireball Baby Dragon Lumberjack
Fireball Baby Dragon
Fireball Tornado
Fireball Tornado Baby Dragon Freeze Witch
Fireball Tornado Witch
Fireball Tornado Baby Dragon Freeze Witch

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