My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Furnace Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Musketeer Hog Rider Furnace
Zap
Goblins Furnace
Barbarian Barrel
Goblins Knight Musketeer Furnace Ice Wizard
The Log
Goblins Musketeer Hog Rider Furnace
Earthquake
Hog Rider Furnace
Arrows
Goblins Furnace
Royal Delivery
Goblins Knight Musketeer Hog Rider Ice Wizard
Fireball
Musketeer Hog Rider Furnace Ice Wizard
Poison
Musketeer Furnace Ice Wizard
Lightning
Knight Musketeer Furnace Ice Wizard
Rocket
Musketeer Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Musketeer Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Knight Ice Wizard Fireball Musketeer Hog Rider Furnace

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Knight Ice Wizard

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap
Zap
Fireball Hog Rider Goblins Knight Musketeer Furnace Ice Wizard
Knight
Musketeer Hog Rider Zap Fireball Furnace Ice Wizard
Fireball
Zap Hog Rider Knight
Musketeer
Knight Hog Rider Zap
Hog Rider
Goblins Zap Knight Fireball Musketeer Furnace
Furnace
Zap Knight Hog Rider
Ice Wizard
Zap Knight

Defense Synergies 3 14

Goblins
Zap Knight Musketeer Ice Wizard
Zap
Fireball Goblins Knight Musketeer Furnace Ice Wizard
Knight
Musketeer Ice Wizard Goblins Zap Fireball Furnace
Fireball
Zap Knight Musketeer Ice Wizard
Musketeer
Knight Goblins Zap Fireball Furnace
Hog Rider
Furnace
Zap Knight Musketeer Ice Wizard
Ice Wizard
Knight Goblins Zap Fireball Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Musketeer
Goblins Zap Knight Musketeer Furnace Ice Wizard
Furnace Goblins Knight Musketeer Ice Wizard
Goblins Knight Musketeer Furnace Ice Wizard
Fireball
Fireball Goblins Zap Musketeer Furnace Ice Wizard
Musketeer Furnace Zap Fireball Ice Wizard
Zap Fireball Musketeer
Goblins Musketeer Furnace Ice Wizard
Knight Goblins Musketeer Ice Wizard
Goblins Ice Wizard Zap Knight Fireball Musketeer Furnace
Musketeer Zap Fireball Furnace Ice Wizard
Furnace Zap Knight Fireball Musketeer Ice Wizard
Fireball Goblins Zap Furnace
Knight Furnace
Zap Fireball Furnace
Goblins Knight Fireball Musketeer Furnace
Fireball Goblins Zap Knight Musketeer Furnace Ice Wizard
Zap Furnace Knight Fireball Musketeer Ice Wizard
Musketeer
Goblins Knight Fireball Musketeer Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Zap Fireball Furnace
Fireball Zap Knight Musketeer
Goblins Zap Knight Musketeer Furnace
Zap Knight Fireball Musketeer
Knight Musketeer
Fireball Furnace Zap Musketeer Ice Wizard
Goblins Knight Fireball Musketeer Furnace Ice Wizard
Knight
Zap Goblins Knight Fireball
Musketeer
Knight Musketeer
Zap Fireball
Knight Fireball
Fireball Musketeer Furnace
Goblins Zap Knight Fireball Musketeer Furnace
Zap Fireball Musketeer Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer
Fireball Zap Musketeer Ice Wizard
Fireball
Knight Fireball Musketeer
Fireball Zap Furnace
Fireball Zap Musketeer Furnace Ice Wizard
Musketeer Furnace
Fireball Zap Ice Wizard
Fireball Zap
Goblins Fireball Musketeer
Zap Knight Fireball Musketeer
Fireball Zap Musketeer
Knight Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer Furnace
Zap Fireball Musketeer Furnace
Fireball Musketeer Furnace
Fireball
Zap Fireball Musketeer
Zap Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball Furnace Ice Wizard
Fireball Zap Musketeer Ice Wizard
Fireball Zap Musketeer
Fireball Zap Musketeer
Zap Fireball Musketeer Furnace Ice Wizard
Zap Fireball Musketeer
Fireball
Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Fireball Musketeer
Fireball Zap Musketeer Ice Wizard
Fireball
Fireball Knight Musketeer
Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer
Zap Fireball Musketeer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: