My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Goblin Gang Musketeer Hog Rider Goblin Barrel
Zap
Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Musketeer Valkyrie Goblin Barrel Ice Wizard
The Log
Goblin Gang Musketeer Hog Rider Goblin Barrel
Earthquake
Goblin Gang Hog Rider Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Musketeer Valkyrie Hog Rider Goblin Barrel Ice Wizard
Fireball
Goblin Gang Musketeer Hog Rider Goblin Barrel Ice Wizard
Poison
Goblin Gang Musketeer Ice Wizard
Lightning
Musketeer Valkyrie Ice Wizard
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Goblin Barrel Ice Wizard Fireball Musketeer Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Goblin Barrel Ice Wizard

Attack Synergies 8 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Goblin Barrel Valkyrie
Fireball
Hog Rider The Log
Musketeer
Valkyrie Hog Rider The Log
Valkyrie
Musketeer Hog Rider Goblin Barrel Goblin Gang
Hog Rider
Goblin Gang Fireball Musketeer Valkyrie The Log Goblin Barrel
Goblin Barrel
Goblin Gang Valkyrie Hog Rider Ice Wizard
The Log
Hog Rider Fireball Musketeer
Ice Wizard
Goblin Barrel

Defense Synergies 4 9

Goblin Gang
Musketeer Valkyrie The Log Ice Wizard
Fireball
The Log Musketeer Valkyrie Ice Wizard
Musketeer
Goblin Gang Valkyrie The Log Fireball
Valkyrie
Musketeer Goblin Gang Fireball The Log Ice Wizard
Hog Rider
Goblin Barrel
The Log
Fireball Musketeer Goblin Gang Valkyrie Ice Wizard
Ice Wizard
Goblin Gang Fireball Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Valkyrie The Log
Goblin Gang Musketeer Valkyrie The Log Ice Wizard
Goblin Gang Musketeer Valkyrie Ice Wizard
Goblin Gang Musketeer Valkyrie Ice Wizard
Fireball Valkyrie The Log
Goblin Gang Fireball The Log Musketeer Valkyrie Ice Wizard
Musketeer Goblin Gang Fireball Ice Wizard
Fireball Musketeer Valkyrie The Log
Goblin Gang Musketeer Ice Wizard
Goblin Gang Musketeer Valkyrie Ice Wizard
Goblin Gang Valkyrie Ice Wizard Fireball Musketeer The Log
Musketeer Goblin Gang Fireball Ice Wizard
Goblin Gang Fireball Musketeer Valkyrie The Log Ice Wizard
Fireball Valkyrie Goblin Gang The Log
Goblin Gang
Goblin Gang Fireball The Log
Goblin Gang Fireball Musketeer Valkyrie
Fireball Goblin Gang Musketeer Valkyrie The Log Ice Wizard
Valkyrie The Log Fireball Musketeer Ice Wizard
Musketeer
Goblin Gang Valkyrie Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Fireball
Fireball Goblin Gang Musketeer Valkyrie The Log
Goblin Gang Musketeer Valkyrie The Log
Goblin Gang Valkyrie Fireball Musketeer The Log
Goblin Gang Musketeer Valkyrie
Fireball Goblin Gang Musketeer Ice Wizard
Goblin Gang Fireball Musketeer Valkyrie Ice Wizard
Valkyrie
Fireball Valkyrie The Log
Goblin Gang Musketeer
Musketeer Valkyrie
Fireball Valkyrie The Log
Goblin Gang Fireball Valkyrie
Fireball Musketeer Valkyrie
Goblin Gang Fireball Musketeer Valkyrie The Log
Valkyrie Fireball Musketeer The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie The Log
Fireball Musketeer The Log Ice Wizard
Fireball The Log
Fireball Musketeer Valkyrie The Log
Fireball Valkyrie The Log
Fireball Musketeer Ice Wizard
Musketeer The Log
Fireball The Log Ice Wizard
Fireball The Log
Goblin Gang Fireball Musketeer
Fireball Musketeer Valkyrie The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Fireball Musketeer The Log
Fireball Valkyrie The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball Valkyrie Ice Wizard
Fireball The Log Musketeer Ice Wizard
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer Ice Wizard
Fireball Musketeer
Fireball
Fireball Musketeer The Log
Fireball
Fireball The Log
Goblin Gang Fireball Musketeer
Fireball Musketeer Ice Wizard
The Log Fireball
Fireball Goblin Gang Musketeer Valkyrie
The Log Fireball Musketeer
Fireball
Musketeer
Goblin Gang Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log

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