My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Barbarians Hog Rider
Zap
Minions
Barbarian Barrel
Tesla Barbarians Ice Wizard
The Log
Barbarians Mini P.E.K.K.A Hog Rider
Earthquake
Tesla Barbarians Hog Rider
Arrows
Minions
Royal Delivery
Minions Barbarians Mini P.E.K.K.A Hog Rider Ice Wizard
Fireball
Minions Tesla Barbarians Hog Rider Ice Wizard
Poison
Minions Barbarians Ice Wizard
Lightning
Tesla Mini P.E.K.K.A Ice Wizard
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Ice Wizard Tesla Fireball Mini P.E.K.K.A Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Ice Wizard Tesla

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Mini P.E.K.K.A
Tesla
Barbarians
Hog Rider
Fireball
Hog Rider The Log
Mini P.E.K.K.A
Minions Hog Rider The Log Ice Wizard
Hog Rider
Minions Fireball The Log Barbarians Mini P.E.K.K.A
The Log
Hog Rider Fireball Mini P.E.K.K.A
Ice Wizard
Mini P.E.K.K.A

Defense Synergies 3 9

Minions
Tesla The Log Ice Wizard
Tesla
The Log Minions Fireball Mini P.E.K.K.A
Barbarians
Fireball
The Log Tesla Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
The Log Tesla Fireball Ice Wizard
Hog Rider
The Log
Tesla Fireball Mini P.E.K.K.A Minions Ice Wizard
Ice Wizard
Minions Fireball Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Fireball The Log
Barbarians Mini P.E.K.K.A Minions Tesla The Log Ice Wizard
Tesla Barbarians Mini P.E.K.K.A Minions Ice Wizard
Tesla Barbarians Mini P.E.K.K.A Minions Ice Wizard
Barbarians Fireball Mini P.E.K.K.A The Log
Fireball The Log Minions Tesla Ice Wizard
Minions Tesla Fireball Ice Wizard
Tesla Barbarians Fireball The Log
Tesla Barbarians Mini P.E.K.K.A Minions Ice Wizard
Tesla Barbarians Mini P.E.K.K.A Ice Wizard
Minions Barbarians Ice Wizard Tesla Fireball The Log
Minions Tesla Fireball Ice Wizard
Tesla Barbarians Mini P.E.K.K.A Minions Fireball The Log Ice Wizard
Fireball Minions Tesla Barbarians Mini P.E.K.K.A The Log
Barbarians Mini P.E.K.K.A Tesla
Barbarians Tesla Fireball Mini P.E.K.K.A The Log
Tesla Barbarians Minions Fireball Mini P.E.K.K.A
Tesla Fireball Minions Barbarians The Log Ice Wizard
The Log Minions Tesla Barbarians Fireball Ice Wizard
Barbarians Mini P.E.K.K.A Tesla
Minions Tesla Barbarians Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Tesla Fireball
Fireball Tesla Mini P.E.K.K.A The Log
Barbarians Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A Tesla Barbarians Fireball The Log
Barbarians Tesla Mini P.E.K.K.A
Fireball Minions Tesla Ice Wizard
Mini P.E.K.K.A Minions Tesla Barbarians Fireball Ice Wizard
Mini P.E.K.K.A Tesla Barbarians
Minions Barbarians Fireball Mini P.E.K.K.A The Log
Tesla Barbarians
Minions Tesla Barbarians Mini P.E.K.K.A
Barbarians Fireball The Log
Barbarians Mini P.E.K.K.A Tesla Fireball
Tesla Barbarians Fireball
Tesla Barbarians Minions Fireball Mini P.E.K.K.A The Log
Minions Tesla Barbarians Fireball Mini P.E.K.K.A The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Ice Wizard
Fireball The Log
Barbarians Fireball The Log
Fireball The Log
Fireball Minions Ice Wizard
The Log
Fireball The Log Ice Wizard
Fireball The Log
Minions Fireball Mini P.E.K.K.A
Fireball The Log
Fireball
Fireball The Log
Minions Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Minions Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log
Fireball The Log
Minions Fireball The Log
Fireball
The Log
Barbarians Fireball The Log
The Log Fireball Ice Wizard
Fireball The Log Ice Wizard
Fireball The Log
Fireball The Log
Fireball Ice Wizard
Minions Fireball
Fireball Mini P.E.K.K.A
Fireball The Log
Fireball
Fireball The Log
Minions Barbarians Fireball
Fireball Ice Wizard
The Log Fireball
Fireball Mini P.E.K.K.A
The Log Fireball
Fireball
Minions Fireball The Log
Fireball
Fireball The Log

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