My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Barbarians Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Barbarians Mega Minion Hog Rider
Zap
Goblin Gang
Barbarian Barrel
Knight Goblin Gang Barbarians
The Log
Goblin Gang Barbarians Mini P.E.K.K.A Hog Rider
Earthquake
Goblin Gang Barbarians Hog Rider
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Barbarians Mega Minion Mini P.E.K.K.A Hog Rider
Fireball
Goblin Gang Barbarians Mega Minion Hog Rider
Poison
Goblin Gang Barbarians Mega Minion
Lightning
Knight Mega Minion Mini P.E.K.K.A
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Mega Minion Fireball Mini P.E.K.K.A Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Gang Mega Minion

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Mega Minion Hog Rider Fireball The Log
Goblin Gang
Knight Hog Rider Mini P.E.K.K.A
Barbarians
Hog Rider
Mega Minion
Knight Fireball
Fireball
Hog Rider Knight Mega Minion The Log
Mini P.E.K.K.A
Goblin Gang Hog Rider The Log
Hog Rider
Knight Goblin Gang Fireball The Log Barbarians Mini P.E.K.K.A
The Log
Hog Rider Knight Fireball Mini P.E.K.K.A

Defense Synergies 4 8

Knight
Goblin Gang Mega Minion Fireball Mini P.E.K.K.A The Log
Goblin Gang
Knight Barbarians Mini P.E.K.K.A The Log
Barbarians
Goblin Gang
Mega Minion
Knight The Log
Fireball
The Log Knight Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Knight Goblin Gang Fireball
Hog Rider
The Log
Fireball Mini P.E.K.K.A Knight Goblin Gang Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Fireball The Log
Barbarians Mini P.E.K.K.A Knight Goblin Gang Mega Minion The Log
Goblin Gang Barbarians Mini P.E.K.K.A Knight Mega Minion
Barbarians Mini P.E.K.K.A Knight Goblin Gang Mega Minion
Barbarians Fireball Mini P.E.K.K.A The Log
Goblin Gang Fireball The Log Mega Minion
Mega Minion Goblin Gang Fireball
Barbarians Fireball The Log
Barbarians Mini P.E.K.K.A Goblin Gang
Knight Goblin Gang Barbarians Mini P.E.K.K.A
Goblin Gang Barbarians Knight Mega Minion Fireball The Log
Mega Minion Goblin Gang Fireball
Barbarians Mini P.E.K.K.A Knight Goblin Gang Fireball The Log
Fireball Goblin Gang Barbarians Mega Minion Mini P.E.K.K.A The Log
Barbarians Mini P.E.K.K.A Knight Goblin Gang
Barbarians Goblin Gang Fireball Mini P.E.K.K.A The Log
Barbarians Knight Goblin Gang Fireball Mini P.E.K.K.A
Fireball Knight Goblin Gang Barbarians Mega Minion The Log
The Log Knight Barbarians Mega Minion Fireball
Barbarians Mini P.E.K.K.A
Goblin Gang Knight Barbarians Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Barbarians Mini P.E.K.K.A Fireball
Fireball Knight Goblin Gang Mega Minion Mini P.E.K.K.A The Log
Goblin Gang Barbarians Knight Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Knight Barbarians Fireball The Log
Barbarians Knight Goblin Gang Mini P.E.K.K.A
Fireball Goblin Gang
Goblin Gang Mini P.E.K.K.A Knight Barbarians Mega Minion Fireball
Mini P.E.K.K.A Knight Barbarians
Knight Barbarians Mega Minion Fireball Mini P.E.K.K.A The Log
Goblin Gang Barbarians Mega Minion
Knight Barbarians Mega Minion Mini P.E.K.K.A
Barbarians Fireball The Log
Barbarians Mini P.E.K.K.A Knight Goblin Gang Fireball
Barbarians Fireball
Goblin Gang Barbarians Knight Mega Minion Fireball Mini P.E.K.K.A The Log
Barbarians Mega Minion Fireball Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log
Fireball The Log
Knight Barbarians Fireball The Log
Fireball The Log
Fireball Mega Minion
The Log
Fireball The Log
Fireball The Log
Goblin Gang Fireball Mini P.E.K.K.A
Knight Fireball The Log
Fireball
Knight Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Mini P.E.K.K.A
Mega Minion Fireball Mini P.E.K.K.A The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Barbarians Fireball The Log
The Log Fireball
Mega Minion
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A
Fireball The Log
Fireball
Fireball The Log
Goblin Gang Barbarians Fireball
Fireball Mega Minion
The Log Fireball
Fireball Knight Goblin Gang Mega Minion Mini P.E.K.K.A
The Log Fireball
Fireball
Mega Minion
Goblin Gang Fireball The Log
Fireball
Fireball The Log

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