My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Guards
Barbarian Barrel
Knight Guards Executioner
The Log
Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Knight Hog Rider Guards Executioner
Fireball
Hog Rider Executioner
Poison
Guards Executioner
Lightning
Knight Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Freeze Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Tornado Freeze Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Guards Tornado Fireball Hog Rider Freeze Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Guards Tornado

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Executioner Fireball The Log
Fireball
Hog Rider Tornado Knight Freeze The Log
Hog Rider
Knight Fireball Freeze The Log Guards Tornado Executioner
Guards
Hog Rider The Log
Tornado
Fireball Executioner Hog Rider Freeze The Log
Freeze
Hog Rider Fireball Tornado
Executioner
Knight Tornado Hog Rider The Log
The Log
Hog Rider Knight Fireball Guards Tornado Executioner

Defense Synergies 4 8

Knight
Executioner Fireball Tornado The Log
Fireball
Tornado The Log Knight Freeze
Hog Rider
Guards
Executioner The Log
Tornado
Fireball Executioner Knight The Log
Freeze
Fireball
Executioner
Knight Tornado Guards The Log
The Log
Fireball Knight Guards Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Executioner The Log
Knight Executioner The Log
Tornado Knight Freeze Executioner
Knight Guards
Fireball Tornado The Log
Fireball Tornado Freeze The Log Guards Executioner
Tornado Fireball Freeze Executioner
Fireball The Log
Tornado
Knight Guards Tornado
Guards Executioner Knight Fireball Tornado Freeze The Log
Executioner Fireball Tornado
Knight Fireball Guards Freeze The Log
Fireball Executioner Guards Tornado Freeze The Log
Knight
Tornado Fireball Freeze The Log
Knight Fireball Tornado Executioner
Fireball Knight Guards Tornado Executioner The Log
Tornado Freeze Executioner The Log Knight Fireball Guards
Tornado
Knight Fireball Guards Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Fireball
Fireball Knight Executioner The Log
Guards Knight The Log
Guards Knight Fireball Tornado The Log
Knight Guards Executioner
Fireball Executioner Tornado Freeze
Guards Knight Fireball
Knight
Freeze Knight Fireball Tornado The Log
Guards
Knight Guards
Fireball Guards Tornado The Log
Knight Fireball Guards Executioner
Fireball Executioner
Guards Knight Fireball Tornado Freeze Executioner The Log
Executioner Fireball Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Guards Freeze The Log
Fireball Tornado Executioner The Log
Fireball The Log
Knight Fireball Guards Freeze The Log
Fireball Executioner The Log
Fireball Executioner Tornado Freeze
Tornado Executioner The Log
Fireball The Log Tornado Freeze Executioner
Fireball The Log Tornado
Fireball Guards Tornado
Knight Fireball Tornado The Log
Fireball Tornado Executioner
Knight Fireball Executioner The Log
Fireball Freeze
Fireball The Log
Fireball Executioner The Log
Fireball Executioner The Log
Fireball Tornado Freeze
Fireball Executioner The Log
Fireball Tornado The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Fireball The Log
Tornado Freeze The Log Fireball Executioner
Fireball The Log Tornado Executioner
Fireball Tornado The Log
Fireball Tornado The Log
Fireball Tornado Executioner
Fireball Guards Freeze
Fireball
Fireball The Log
Fireball Freeze
Fireball The Log
Fireball Guards Freeze
Fireball Tornado Executioner
Freeze
The Log Fireball
Fireball Knight Executioner
The Log Fireball Executioner
Fireball Tornado
Executioner
Fireball Guards Tornado Freeze The Log
Fireball Tornado Executioner
Fireball Tornado Freeze Executioner The Log

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