My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Archers Minions Goblin Gang Hog Rider Goblin Barrel
Zap
Archers Minions Goblin Gang Goblin Barrel
Barbarian Barrel
Archers Goblin Gang Goblin Barrel
The Log
Archers Goblin Gang Hog Rider Goblin Barrel
Earthquake
Archers Goblin Gang Hog Rider Goblin Barrel
Arrows
Archers Minions Goblin Gang Goblin Barrel
Royal Delivery
Archers Minions Goblin Gang Hog Rider Goblin Barrel P.E.K.K.A
Fireball
Archers Minions Goblin Gang Hog Rider Goblin Barrel
Poison
Archers Minions Goblin Gang
Lightning
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Minions Goblin Gang Goblin Barrel Fireball Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Minions Goblin Gang

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Hog Rider P.E.K.K.A
Minions
Hog Rider P.E.K.K.A
Goblin Gang
Hog Rider Goblin Barrel P.E.K.K.A
Fireball
Hog Rider The Log
Hog Rider
Minions Goblin Gang Fireball The Log Archers Goblin Barrel
Goblin Barrel
Goblin Gang Hog Rider P.E.K.K.A
P.E.K.K.A
Archers Minions Goblin Gang Goblin Barrel The Log
The Log
Hog Rider Fireball P.E.K.K.A

Defense Synergies 2 8

Archers
Minions Goblin Gang P.E.K.K.A The Log
Minions
Archers P.E.K.K.A The Log
Goblin Gang
Archers P.E.K.K.A The Log
Fireball
The Log
Hog Rider
Goblin Barrel
P.E.K.K.A
The Log Archers Minions Goblin Gang
The Log
Fireball P.E.K.K.A Archers Minions Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball The Log
P.E.K.K.A Minions Goblin Gang The Log
Goblin Gang P.E.K.K.A Archers Minions
P.E.K.K.A Minions Goblin Gang
Fireball P.E.K.K.A The Log
Goblin Gang Fireball The Log Archers Minions
Minions Archers Goblin Gang Fireball
Fireball P.E.K.K.A The Log
P.E.K.K.A Minions Goblin Gang
Goblin Gang Archers
Archers Minions Goblin Gang Fireball The Log
Minions Archers Goblin Gang Fireball
P.E.K.K.A Minions Goblin Gang Fireball The Log
Fireball Minions Goblin Gang P.E.K.K.A The Log
P.E.K.K.A Goblin Gang
Goblin Gang Fireball P.E.K.K.A The Log
Minions Goblin Gang Fireball P.E.K.K.A
Fireball Archers Minions Goblin Gang The Log
The Log Archers Minions Fireball
P.E.K.K.A
Goblin Gang Archers Minions Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Fireball P.E.K.K.A
Fireball Archers Goblin Gang The Log
Goblin Gang P.E.K.K.A Minions The Log
Goblin Gang P.E.K.K.A Fireball The Log
P.E.K.K.A Goblin Gang
Fireball Archers Minions Goblin Gang
Goblin Gang P.E.K.K.A Archers Minions Fireball
P.E.K.K.A
P.E.K.K.A Minions Fireball The Log
P.E.K.K.A Goblin Gang
P.E.K.K.A Minions
P.E.K.K.A Fireball The Log
P.E.K.K.A Goblin Gang Fireball
Archers Fireball
Goblin Gang Archers Minions Fireball P.E.K.K.A The Log
Minions Archers Fireball P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Minions
Archers The Log
Fireball The Log
Fireball The Log
Minions Goblin Gang Fireball
Fireball The Log
Fireball Archers
Fireball The Log
Minions Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Minions
Archers Fireball The Log
Fireball The Log
Minions Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Archers Fireball
Minions Fireball
Fireball
Fireball The Log
Fireball
P.E.K.K.A
Fireball The Log
Archers Minions Goblin Gang Fireball
Fireball Archers
The Log Fireball
Fireball Goblin Gang
The Log Fireball
Fireball
P.E.K.K.A
Minions Goblin Gang Fireball The Log
Fireball
Fireball The Log

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