My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Hog Rider
Giant Snowball
Skeletons Minions Barbarians Hog Rider Baby Dragon
Zap
Skeletons Minions
Barbarian Barrel
Skeletons Barbarians
The Log
Skeletons Barbarians Hog Rider
Earthquake
Skeletons Barbarians Hog Rider
Arrows
Skeletons Minions
Royal Delivery
Skeletons Minions Barbarians Hog Rider Baby Dragon
Fireball
Minions Barbarians Hog Rider Baby Dragon
Poison
Minions Barbarians
Lightning
Baby Dragon
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Minions Fireball Hog Rider Baby Dragon Freeze Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Minions Fireball

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Fireball Hog Rider Freeze
Minions
Hog Rider Baby Dragon
Barbarians
Hog Rider
Fireball
Arrows Hog Rider Baby Dragon Freeze
Hog Rider
Arrows Minions Fireball Freeze Barbarians Baby Dragon
Baby Dragon
Minions Fireball Hog Rider
Freeze
Hog Rider Arrows Fireball

Defense Synergies 0 7

Skeletons
Minions Baby Dragon
Arrows
Barbarians Fireball
Minions
Skeletons Baby Dragon Freeze
Barbarians
Arrows
Fireball
Arrows Freeze
Hog Rider
Baby Dragon
Skeletons Minions
Freeze
Minions Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Baby Dragon
Barbarians Skeletons Minions
Barbarians Skeletons Minions Freeze
Barbarians Skeletons Minions
Arrows Barbarians Fireball
Arrows Fireball Freeze Skeletons Minions Baby Dragon
Minions Arrows Fireball Baby Dragon Freeze
Arrows Barbarians Fireball Baby Dragon
Barbarians Skeletons Minions
Skeletons Barbarians
Minions Barbarians Skeletons Arrows Fireball Baby Dragon Freeze
Arrows Minions Fireball Baby Dragon
Barbarians Skeletons Minions Fireball Freeze
Fireball Arrows Minions Barbarians Baby Dragon Freeze
Barbarians
Barbarians Fireball Freeze
Barbarians Skeletons Arrows Minions Fireball
Arrows Fireball Minions Barbarians Baby Dragon
Arrows Baby Dragon Freeze Minions Barbarians Fireball
Barbarians
Arrows Minions Barbarians Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Fireball
Fireball Arrows Baby Dragon
Barbarians Skeletons Minions
Barbarians Fireball
Barbarians Skeletons
Arrows Fireball Skeletons Minions Baby Dragon Freeze
Skeletons Minions Barbarians Fireball
Barbarians
Freeze Skeletons Minions Barbarians Fireball Baby Dragon
Skeletons Barbarians
Minions Barbarians
Arrows Barbarians Fireball
Barbarians Skeletons Fireball
Barbarians Fireball Baby Dragon
Barbarians Skeletons Minions Fireball Baby Dragon Freeze
Arrows Minions Barbarians Fireball Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Baby Dragon Freeze
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Barbarians Fireball Freeze
Fireball Arrows Baby Dragon
Arrows Fireball Minions Baby Dragon Freeze
Arrows Baby Dragon
Arrows Fireball Baby Dragon Freeze
Arrows Fireball
Minions Fireball
Arrows Fireball
Fireball Arrows Baby Dragon
Fireball Baby Dragon
Arrows Minions Fireball Baby Dragon Freeze
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Freeze
Minions
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Minions Fireball Baby Dragon
Arrows Fireball
Arrows Barbarians Fireball Baby Dragon
Arrows Freeze Fireball Baby Dragon
Arrows Fireball Baby Dragon
Fireball Arrows Baby Dragon
Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon
Minions Fireball Freeze
Fireball
Arrows Fireball
Arrows Fireball Freeze
Arrows Fireball
Minions Barbarians Fireball Freeze
Fireball Arrows Baby Dragon
Freeze
Arrows Fireball
Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Minions Fireball Baby Dragon Freeze
Fireball
Fireball Baby Dragon Freeze

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