My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Hog Rider
Zap
Inferno Tower
Barbarian Barrel
Barbarians Valkyrie Inferno Tower Wizard
The Log
Barbarians Hog Rider
Earthquake
Barbarians Hog Rider Inferno Tower
Arrows
Royal Delivery
Barbarians Valkyrie Hog Rider Wizard
Fireball
Barbarians Hog Rider Inferno Tower Wizard
Poison
Barbarians Inferno Tower Wizard
Lightning
Valkyrie Inferno Tower Wizard
Rocket
Barbarians Valkyrie Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Fireball Valkyrie Hog Rider Barbarians Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Fireball Valkyrie

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider
Barbarians
Hog Rider
Fireball
Arrows Hog Rider The Log
Valkyrie
Hog Rider Wizard
Hog Rider
Arrows Fireball Valkyrie The Log Barbarians Wizard
Inferno Tower
Wizard
Valkyrie Hog Rider
The Log
Hog Rider Fireball

Defense Synergies 2 10

Arrows
Barbarians Fireball Valkyrie Inferno Tower
Barbarians
Arrows
Fireball
The Log Arrows Valkyrie Inferno Tower
Valkyrie
Arrows Fireball Inferno Tower Wizard The Log
Hog Rider
Inferno Tower
The Log Arrows Fireball Valkyrie
Wizard
Valkyrie The Log
The Log
Fireball Inferno Tower Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower Wizard The Log
Barbarians Inferno Tower Valkyrie The Log
Barbarians Inferno Tower Valkyrie
Barbarians Inferno Tower Valkyrie
Arrows Barbarians Fireball Valkyrie The Log
Arrows Fireball The Log Valkyrie
Inferno Tower Arrows Fireball Wizard
Arrows Barbarians Fireball Valkyrie Inferno Tower The Log
Barbarians Inferno Tower
Barbarians Valkyrie Inferno Tower
Barbarians Valkyrie Arrows Fireball Wizard The Log
Arrows Inferno Tower Fireball Wizard
Barbarians Inferno Tower Fireball Valkyrie Wizard The Log
Fireball Valkyrie Wizard Arrows Barbarians The Log
Barbarians Inferno Tower
Barbarians Inferno Tower Fireball The Log
Barbarians Wizard Arrows Fireball Valkyrie Inferno Tower
Arrows Fireball Barbarians Valkyrie Wizard The Log
Arrows Valkyrie Wizard The Log Barbarians Fireball
Barbarians Inferno Tower
Valkyrie Wizard Arrows Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Fireball Inferno Tower
Fireball Arrows Valkyrie Wizard The Log
Barbarians Valkyrie Inferno Tower The Log
Valkyrie Barbarians Fireball Inferno Tower The Log
Barbarians Inferno Tower Valkyrie
Arrows Fireball Wizard
Barbarians Fireball Valkyrie Inferno Tower
Inferno Tower Barbarians Valkyrie
Barbarians Fireball Valkyrie Inferno Tower The Log
Inferno Tower Barbarians
Barbarians Valkyrie Inferno Tower
Arrows Barbarians Fireball Valkyrie The Log
Barbarians Fireball Valkyrie Inferno Tower Wizard
Wizard Barbarians Fireball Valkyrie
Barbarians Inferno Tower Fireball Valkyrie The Log
Arrows Valkyrie Barbarians Fireball Inferno Tower Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Barbarians Fireball Valkyrie The Log
Fireball Wizard Arrows Valkyrie The Log
Arrows Fireball Wizard
Arrows Wizard The Log
Arrows Fireball The Log Wizard
Arrows Fireball The Log Wizard
Fireball
Arrows Fireball Valkyrie Wizard The Log
Fireball Arrows Wizard
Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Arrows Fireball Wizard The Log
Arrows Fireball Wizard The Log
Arrows Fireball
Arrows Fireball Wizard The Log
Arrows Fireball Valkyrie Wizard The Log
Fireball The Log
Arrows Fireball Wizard
The Log
Arrows Barbarians Fireball The Log
Arrows The Log Fireball Valkyrie Wizard
Arrows Fireball The Log Wizard
Fireball Arrows Wizard The Log
Fireball Arrows The Log
Arrows Fireball Wizard
Fireball Wizard
Fireball
Arrows Fireball Wizard The Log
Arrows Fireball
Arrows Fireball Wizard The Log
Barbarians Fireball
Fireball Arrows Wizard
Arrows The Log Fireball
Fireball Valkyrie Wizard
Arrows The Log Fireball Wizard
Arrows Fireball
Fireball The Log
Fireball
Fireball The Log

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