My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Graveyard
Giant Snowball
Mega Minion Graveyard
Zap
Graveyard
Barbarian Barrel
Executioner Graveyard
The Log
Mini P.E.K.K.A Graveyard
Earthquake
Graveyard
Arrows
Graveyard
Royal Delivery
Mega Minion Mini P.E.K.K.A Executioner Graveyard
Fireball
Mega Minion Executioner
Poison
Mega Minion Executioner Graveyard
Lightning
Mega Minion Mini P.E.K.K.A Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Mini P.E.K.K.A Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mega Minion Tornado Fireball Mini P.E.K.K.A Giant Executioner Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Mega Minion Tornado Fireball

Attack Synergies 9 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Giant Graveyard Mega Minion Mini P.E.K.K.A
Mega Minion
Giant Arrows Fireball Graveyard
Fireball
Arrows Tornado Graveyard Mega Minion Giant
Mini P.E.K.K.A
Giant Arrows Tornado Graveyard
Giant
Arrows Mega Minion Mini P.E.K.K.A Graveyard Fireball Tornado Executioner
Tornado
Fireball Executioner Mini P.E.K.K.A Giant Graveyard
Executioner
Tornado Giant
Graveyard
Arrows Fireball Giant Mega Minion Mini P.E.K.K.A Tornado

Defense Synergies 2 8

Arrows
Mega Minion Fireball Mini P.E.K.K.A Tornado
Mega Minion
Arrows Tornado
Fireball
Tornado Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Fireball Tornado Executioner
Giant
Tornado
Fireball Executioner Arrows Mega Minion Mini P.E.K.K.A
Executioner
Tornado Mini P.E.K.K.A
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Executioner
Mini P.E.K.K.A Mega Minion Executioner
Mini P.E.K.K.A Tornado Mega Minion Executioner
Mini P.E.K.K.A Mega Minion
Arrows Fireball Mini P.E.K.K.A Tornado
Arrows Fireball Tornado Mega Minion Executioner
Mega Minion Tornado Arrows Fireball Executioner
Arrows Fireball
Mini P.E.K.K.A Tornado
Tornado Mini P.E.K.K.A
Executioner Arrows Mega Minion Fireball Tornado
Arrows Mega Minion Executioner Fireball Tornado
Mini P.E.K.K.A Fireball
Fireball Executioner Arrows Mega Minion Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Tornado Fireball Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Tornado Executioner
Arrows Fireball Mega Minion Tornado Executioner
Arrows Tornado Executioner Mega Minion Fireball
Mini P.E.K.K.A Tornado
Arrows Fireball Mini P.E.K.K.A Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball
Fireball Arrows Mega Minion Mini P.E.K.K.A Executioner
Mini P.E.K.K.A
Mini P.E.K.K.A Fireball Tornado
Mini P.E.K.K.A Executioner
Arrows Fireball Executioner Tornado
Mini P.E.K.K.A Mega Minion Fireball
Mini P.E.K.K.A
Mega Minion Fireball Mini P.E.K.K.A Tornado
Mega Minion
Mega Minion Mini P.E.K.K.A
Arrows Fireball Tornado
Mini P.E.K.K.A Fireball Executioner
Fireball Executioner
Mega Minion Fireball Mini P.E.K.K.A Tornado Executioner
Arrows Executioner Mega Minion Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Tornado Executioner
Arrows Fireball
Arrows Fireball
Fireball Executioner Arrows
Arrows Fireball Executioner Mega Minion Tornado
Arrows Tornado Executioner
Arrows Fireball Tornado Executioner
Arrows Fireball Tornado
Fireball Mini P.E.K.K.A Tornado
Arrows Fireball Tornado
Fireball Arrows Tornado Executioner
Fireball Executioner
Arrows Fireball
Arrows Fireball
Arrows Fireball Executioner
Arrows Fireball Executioner
Arrows Fireball Tornado
Mini P.E.K.K.A
Arrows Mega Minion Fireball Mini P.E.K.K.A Executioner
Arrows Fireball Tornado
Fireball
Arrows Fireball Tornado
Tornado
Arrows Fireball
Arrows Tornado Fireball Executioner
Mega Minion
Arrows Fireball Tornado Executioner
Fireball Arrows Tornado
Fireball Arrows Tornado
Arrows Fireball Tornado Executioner
Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball
Fireball Arrows Mega Minion Tornado Executioner
Arrows Fireball
Fireball Mega Minion Mini P.E.K.K.A Executioner
Arrows Fireball Executioner
Arrows Fireball Tornado
Mega Minion Executioner
Fireball Tornado
Fireball Tornado Executioner
Fireball Tornado Executioner

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