My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Prince Golem Princess Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Prince Golem Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Prince
Giant Snowball
Skeletons Spear Goblins Princess
Zap
Skeletons Spear Goblins Prince Princess
Barbarian Barrel
Skeletons Spear Goblins Princess Royal Ghost Electro Wizard
The Log
Skeletons Spear Goblins Prince Princess
Earthquake
Skeletons Spear Goblins
Arrows
Skeletons Spear Goblins Princess
Royal Delivery
Skeletons Spear Goblins Prince Princess Royal Ghost Electro Wizard
Fireball
Princess Electro Wizard
Poison
Spear Goblins Princess Electro Wizard
Lightning
Prince Electro Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Prince Golem Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Princess Royal Ghost Fireball Electro Wizard Prince Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Spear Goblins Princess Royal Ghost

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Prince Golem Princess Royal Ghost
Fireball
Golem Princess Electro Wizard
Prince
Spear Goblins Golem Princess Royal Ghost Electro Wizard
Golem
Fireball Spear Goblins Prince Electro Wizard
Princess
Spear Goblins Fireball Prince Royal Ghost
Royal Ghost
Spear Goblins Prince Princess Electro Wizard
Electro Wizard
Fireball Prince Golem Royal Ghost

Defense Synergies 0 13

Skeletons
Spear Goblins Prince Princess Royal Ghost Electro Wizard
Spear Goblins
Skeletons Prince Royal Ghost Electro Wizard
Fireball
Princess Electro Wizard
Prince
Skeletons Spear Goblins Electro Wizard
Golem
Princess
Skeletons Fireball Royal Ghost
Royal Ghost
Skeletons Spear Goblins Princess Electro Wizard
Electro Wizard
Skeletons Spear Goblins Fireball Prince Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Electro Wizard
Skeletons Prince Electro Wizard
Prince Skeletons Electro Wizard
Prince Skeletons Electro Wizard
Fireball Prince Princess
Fireball Skeletons Spear Goblins Royal Ghost Electro Wizard
Electro Wizard Spear Goblins Fireball Princess
Fireball Electro Wizard
Skeletons Prince Princess
Skeletons Spear Goblins Prince Royal Ghost Electro Wizard
Electro Wizard Skeletons Spear Goblins Fireball Princess Royal Ghost
Spear Goblins Fireball Princess Electro Wizard
Prince Skeletons Fireball Electro Wizard
Fireball Prince Princess Royal Ghost Electro Wizard
Prince Electro Wizard
Fireball Prince Electro Wizard
Skeletons Fireball Prince Electro Wizard
Fireball Spear Goblins Prince Royal Ghost Electro Wizard
Spear Goblins Fireball Princess Royal Ghost Electro Wizard
Prince Electro Wizard
Royal Ghost Spear Goblins Fireball Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins Fireball Prince Royal Ghost Electro Wizard
Fireball Electro Wizard Prince Royal Ghost
Skeletons Spear Goblins Prince Electro Wizard
Prince Fireball Electro Wizard
Skeletons Prince
Fireball Skeletons Princess Electro Wizard
Prince Skeletons Spear Goblins Fireball Electro Wizard
Prince
Electro Wizard Skeletons Spear Goblins Fireball Prince
Skeletons
Prince
Fireball Prince Electro Wizard
Prince Skeletons Fireball
Fireball Princess
Electro Wizard Skeletons Spear Goblins Fireball Prince
Fireball Princess Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Royal Ghost
Fireball Princess Royal Ghost Electro Wizard
Fireball
Fireball Prince
Fireball
Fireball Spear Goblins Princess
Princess
Fireball Princess
Fireball
Fireball Prince Electro Wizard
Fireball Prince Princess Electro Wizard
Fireball Princess
Fireball Princess
Fireball Princess
Princess Fireball Prince
Spear Goblins Fireball Princess
Fireball Princess
Fireball
Fireball Prince Princess Electro Wizard
Fireball Princess
Fireball Prince
Fireball Princess
Prince
Fireball
Fireball Princess
Fireball Princess Royal Ghost Electro Wizard
Fireball Prince Princess
Fireball
Fireball Princess Electro Wizard
Electro Wizard Fireball
Fireball
Fireball
Fireball Princess Electro Wizard
Prince
Fireball Princess
Electro Wizard Spear Goblins Fireball Prince Princess
Fireball Princess Electro Wizard
Fireball
Fireball Prince Princess Electro Wizard
Fireball Princess
Fireball
Prince
Fireball Princess Electro Wizard
Fireball Princess Electro Wizard
Fireball Prince Princess Royal Ghost Electro Wizard

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