My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Miner
Giant Snowball
Goblins Minions Miner
Zap
Goblins Minions Inferno Tower
Barbarian Barrel
Goblins Elite Barbarians Inferno Tower Ice Wizard
The Log
Goblins Elite Barbarians
Earthquake
Inferno Tower
Arrows
Goblins Minions
Royal Delivery
Goblins Minions Elite Barbarians Miner Ice Wizard
Fireball
Minions Elite Barbarians Inferno Tower Ice Wizard
Poison
Minions Inferno Tower Ice Wizard
Lightning
Elite Barbarians Inferno Tower Ice Wizard
Rocket
Elite Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Minions Miner Ice Wizard Fireball Inferno Tower Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Minions Miner

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Zap
Zap
Elite Barbarians Fireball Miner Goblins Minions Ice Wizard
Minions
Miner Zap Elite Barbarians
Elite Barbarians
Zap Minions Fireball
Fireball
Zap Elite Barbarians Miner
Inferno Tower
Miner
Goblins Zap Minions Fireball
Ice Wizard
Zap

Defense Synergies 1 14

Goblins
Zap Inferno Tower Ice Wizard
Zap
Fireball Goblins Minions Elite Barbarians Inferno Tower Miner Ice Wizard
Minions
Zap Inferno Tower Ice Wizard
Elite Barbarians
Zap
Fireball
Zap Inferno Tower Miner Ice Wizard
Inferno Tower
Goblins Zap Minions Fireball Ice Wizard
Miner
Zap Fireball
Ice Wizard
Goblins Zap Minions Fireball Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Inferno Tower
Elite Barbarians Inferno Tower Goblins Zap Minions Ice Wizard
Inferno Tower Goblins Minions Elite Barbarians Ice Wizard
Elite Barbarians Inferno Tower Goblins Minions Ice Wizard
Elite Barbarians Fireball
Fireball Goblins Zap Minions Ice Wizard
Minions Inferno Tower Zap Fireball Ice Wizard
Zap Fireball Inferno Tower
Inferno Tower Goblins Minions Elite Barbarians Ice Wizard
Elite Barbarians Goblins Inferno Tower Miner Ice Wizard
Goblins Minions Ice Wizard Zap Fireball
Minions Inferno Tower Zap Fireball Ice Wizard
Inferno Tower Zap Minions Elite Barbarians Fireball Ice Wizard
Fireball Goblins Zap Minions
Elite Barbarians Inferno Tower
Inferno Tower Zap Elite Barbarians Fireball
Goblins Minions Elite Barbarians Fireball Inferno Tower
Fireball Goblins Zap Minions Elite Barbarians Ice Wizard
Zap Minions Fireball Ice Wizard
Elite Barbarians Inferno Tower
Goblins Minions Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap Elite Barbarians Fireball Inferno Tower
Fireball Zap Elite Barbarians Miner
Goblins Zap Minions Elite Barbarians Inferno Tower
Zap Elite Barbarians Fireball Inferno Tower
Inferno Tower Elite Barbarians
Fireball Zap Minions Ice Wizard
Goblins Minions Elite Barbarians Fireball Inferno Tower Ice Wizard
Inferno Tower Elite Barbarians
Zap Goblins Minions Elite Barbarians Fireball Inferno Tower
Inferno Tower
Minions Elite Barbarians Inferno Tower
Zap Elite Barbarians Fireball
Elite Barbarians Fireball Inferno Tower
Fireball
Elite Barbarians Inferno Tower Goblins Zap Minions Fireball
Minions Zap Elite Barbarians Fireball Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Miner Ice Wizard
Fireball Miner
Fireball
Fireball Zap
Fireball Zap Minions Ice Wizard
Fireball Zap Ice Wizard
Fireball Miner Zap
Goblins Minions Elite Barbarians Fireball
Miner Zap Fireball
Fireball Zap
Elite Barbarians Fireball Miner
Minions Fireball
Zap Elite Barbarians Fireball
Zap Fireball
Fireball
Fireball
Minions
Zap Fireball
Zap Fireball Miner
Minions Fireball
Fireball
Zap Fireball
Zap Fireball Ice Wizard
Fireball Miner Zap Ice Wizard
Fireball Zap Miner
Fireball Miner Zap
Elite Barbarians Zap Fireball Ice Wizard
Zap Minions Fireball
Elite Barbarians Fireball
Zap Fireball Miner
Zap Fireball
Fireball
Zap Minions Fireball
Fireball Zap Ice Wizard
Fireball
Fireball Miner
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Minions Elite Barbarians Fireball
Zap Fireball
Zap Fireball Miner

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